t60
Districts: Well, I have 5 turns to figure out what I'm going to do for districts, after that we will finish the next tech and costs go up.
Let's do a bit of an assessment of the cities to see what they'll need over the next 10 turns
Columbian Exchange: Needs Housing. Really doesn't need the monument it's building with the culture that comes in from the Pantheon. I'm sorely tempted to swap this to a granary instead, but at half-completed we might as well keep on the monument. This city won't grow for 12 turns, and won't need any worker improvement until then. Unless we choose to harvest the rice before dropping the commercial district on it, but I still dont' think that's worthwhile. There's no good tiles for the next pop to go to; I guess another case for keeping on the monument.
Tradewinds: No idea where to put the market now, so I'm just going to leave it for now. This city will need a new improved tile to work when it hits size 5 in 5 turns -- but I think I'd rather just turn that pop into a settler, as we don't have any good production to work yet. And I need to chop that industrial center's tile anyway
Silk Road: This town is fine, the jungle hill plains tiles are just as good as improved tiles at this stage.
IT - An envoy is gained
t61
I use the envoy on Seoul. Not for the campus district bonus, but because the suzerain bonus gives us a free random Eureka when we hit a new era. And Apprenticeship gets to a new era. Plus the extra sight is nice.
Settle Hudson's Bay Company. Monument first to get some border popos coming in. I was going to chop the jungle for a good starting boost and then thought maybe we'd want the luxuries, and then realized I could do both because our workers can embark.
IT -
I really don't get what they consider to be too close. It doesn't seem to be consistent at all.
t63
Found OPEC. Monument first again.
t64
I hate the AI and their missionaries. They're swarming Hudson's Bay and I can't move units around that city at all.
Apparently barb scouts can pillage trade routes. I'm going to build a warrior to defend it and then another trader from the capital.
t65
With 1 turn before Apprenticeship it's time to lay down Commerce Districts. Colombia Exchange gets the rice paved over, and I agree with putting the Commerce at Silk Road where it can get a bonus from a future harbor. A trick here, though, is that instead of paying 96g to buy the tile at Silk Road, I go over to Hudson's Bay where it's a 2nd ring tile and buy it for 64g.
The missionaries from Scythia are just sitting on the tiles I want to improve... They aren't even moving.
t66
Apprenticeships finished. We get a Eureka for being Suzerain of Seoul:
Astrology next. I'm aiming for unlocking Harbor districts. This was a mistake, as I forgot about Petra.
t67
Civic Games and Recreation is finished. Defensive Tactics next. I assume beelining Feudalism is the play here.
Policy change off Land Surveyers and back to Ilksum.
Tradewinds finishes it's settler, starts on a builder
Columbian Exchange finishes it's monument, starts on a granary
Silk Road finishes it's warrior, starts on a trader
t68
Astrology done. Celestial Navigation in. Be sure to stop this halfway through, as the Eureka is pretty simple to get.
No, wait. Math has to be next. Petra needs to be built. Math is due in 12.
t69
Trader is built again, send it to Seoul again. We have a warrior guarding the route this time.
Silk Road starts on it's Commercial District; figure that's more important right now, and this city has good enough production to build it's Industrial District
t70
Spain settles Zaragosa between them and Scythia.
I played 2 more turns as I got more tired, didn't take any notes or screenshots, and at that point realized I should probably stop. So we're at t72
SAVE