I've been wondering, what if Volcanoes produced 2 power each?
With the increased availability of power sources, and the faster pace of the game, I think the 1/turn is way too inflated and worthless nowadays.
Strictly speaking a volcano for 50 mana and an expected life span of 100 turn is still profitable, but the profit is
-not worth the investment of overland skill to create it, you merely get back 2x the mana in power
-takes 50 turn to even earn back the investment.
Of course, Raise Volcano is not just a power source, it has other - probably more important - uses, but it used to be a relevant source of power in the original game and I liked that. (that was before 1.31's volcano nerf, old volcanoes didn't revert and the game was really slow so it was a decent investment - not sure if the spell cost was the same but I guess it was also cheaper, can't imagine casting it for 200.)
This would also double the effectiveness of Armageddon, which used to be the strongest global enchantment in the game and...it probably still is but considering the combination of very rare and the large number of turns needed for the power base to become relevant plus the AI's pretty high chance to dispel it, I think it might be fine to make it even better. (Yes, I know we already had an Armageddon buff before.)
With the increased availability of power sources, and the faster pace of the game, I think the 1/turn is way too inflated and worthless nowadays.
Strictly speaking a volcano for 50 mana and an expected life span of 100 turn is still profitable, but the profit is
-not worth the investment of overland skill to create it, you merely get back 2x the mana in power
-takes 50 turn to even earn back the investment.
Of course, Raise Volcano is not just a power source, it has other - probably more important - uses, but it used to be a relevant source of power in the original game and I liked that. (that was before 1.31's volcano nerf, old volcanoes didn't revert and the game was really slow so it was a decent investment - not sure if the spell cost was the same but I guess it was also cheaper, can't imagine casting it for 200.)
This would also double the effectiveness of Armageddon, which used to be the strongest global enchantment in the game and...it probably still is but considering the combination of very rare and the large number of turns needed for the power base to become relevant plus the AI's pretty high chance to dispel it, I think it might be fine to make it even better. (Yes, I know we already had an Armageddon buff before.)