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Caster of Magic Release thread : latest version 6.06!

Whoohoooo!! Merry Christmas and thank you!
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Any plans to reduce ai cheating amounts again? If this is really a major upgrade to ai smartness they might need less cheating to maintain difficulty?
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(December 26th, 2016, 03:29)namad Wrote: Any plans to reduce ai cheating amounts again? If this is really a major upgrade to ai smartness they might need less cheating to maintain difficulty?

No plans right now.
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Awesome! Gonna check it out tonight!
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(December 26th, 2016, 03:29)namad Wrote: Any plans to reduce ai cheating amounts again? If this is really a major upgrade to ai smartness they might need less cheating to maintain difficulty?

There's already a built-in way to reduce the AI's bonus... just lower the difficulty level. For example, if you played on Extreme before but now it's way too crazy, you could just drop down to Hard.
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Seravy's wordpress site is timing out, so I can't download the latest CoM. Is there a downlink link for the latest version on reddit?
Creator and maintainer of the Master of Magic Random Game Generator (MRGG)
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http://seravy.x10.mx/CasterofMagic/Caster%203.0a.zip
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Update!
Mostly fixes bugs from the previous update and whatever else I found while playing.

Quote:3.01
-fixed bug : No spell animation is played when Banish is used against a unit that has Spell Lock on it.
-fixed bug : Healer overrides natural recovery on units produced after the healer instead of addnig to it.
-Healing is now adds 20% to the natural healing rate instead of being a separate effect, making it work better on low health units such as Shaman themselves. It also means it is not longer rounded down, instead works the same way as natural recovery, fractions are converted to random chance.
-fixed bug : The overland health bar of units has a negative length if the unit is below 10% health. Note: Color codes now mean 0-29% health for red, 30-59% for yellow and 60%+ for green. Original was 0-39% for red, 40-69% for yellow and 70%+ for green, most likely also a bug due to the buggy subtraction of 10% from the result. Also note a unit with 90%+ health now appears with a full but green bar, while a fully healed bar has no color – as due to the fix the bar is 1 pixel longer.
-fixed the same bug with the combat health bar.
-fixed bug : Unit stats are not refreshed after Call Chaos – Warp Creature and Chaos Channels does not apply unit the next combat turn.
-fixed bug : Hydra disappears when taking damage even if it does not die if Movement Animations is on.
-The AI will not use Massacre or Holy Word if only a single unit is affected.
-fixed bug : Combat AI detects most parameters of enemy units wrong if they are the attacker (dispelling targets, disenchanting targets, invisible enemies, flying unit at gate, movement speed, amount of units that can hit a flying unit)
-Merged the “Break Wizard's Pact” and “Break Alliance” menu items into “Break Treaty”
-Renamed “Threathen/Break” to “Hostile Actions”
-Added new menu item “Declare War” which, unsurprisingly, declares war on the wizard immediately, without having to fail a threatening roll. There are no advantages to using this instead of just attacking the wizard without a warning at the moment.
-The AI will not target units with Warp Creature if they are already affected by Black Sleep, Shatter, Confusion, or ½ attack Warping.
-Fixed bug : When a city loses population, city size is not capped at “Capital”, so very large cities have the non-existent size “summoning circle of “ assigned instead.
-Fixed AI problem: If a player is already at war when another is casting Spell of Mastery, they don't immedaitely reevaluate hostility, and stay on Warlike instead of upgrading to Jihad.
-When the AI is being attacked, if it was already hostile, it will not reset the hotility reevaluation counter. (paired with the above the AI ends up never movig to Jihad as long as it is under attack by anyone)
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Holy Rjak! Man, you are absolutely MAD! smile Thanks to such a kind of devoted people like you, the old good games are still living not only in our memories!
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(December 27th, 2016, 03:28)GermanJoey Wrote: http://seravy.x10.mx/CasterofMagic/Caster%203.0a.zip

Thanks for the link. Unfortunately that link times out for me as well, as does anything with seravy.x10.mx in it. Perhaps someone could attach a zip of version 3.01 to one of these messages or post it on reddit.
Creator and maintainer of the Master of Magic Random Game Generator (MRGG)
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