Caster of Magic Release thread : latest version 6.06!
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didn't remember that!
yet another thing: AI often raises a volcano on top of an already raised (by the same AI) volcano. on rare occasions it does this several times. this must be a bug! (January 14th, 2017, 09:05)Domon Wrote: didn't remember that! No, this is intentional. There is a 20% chance for a new Volcano to produce a new mineral. This is not an effect you want to happen if you use the spell for hostile purposes. However by casting it again on the same tile, the mineral is destroyed. The AI won't do it in any other case, only if there is a mineral on the first volcano.
Diplomacy update, see http://www.realmsbeyond.net/forums/showt...p?tid=8584 !
Please try the new system and share your opinion about it in that thread, especially about the following : -Are the AI players having the right amount of alliances and wars with each other, or too much/few? -Is the diplomacy playable on high difficulties? (losing to the AI's resource advantage is a different story, I'll need to play a lot more to be able to tell if it needs adjusting and how much) -Forming new treaties with the AI is balanced, too hard, or too easy to abuse? (especially considering the easier gold tribute option) -Same for Peace Treaties? -Do you get dragged into too many (3 or more) simultaneous wars too often? As this system is very different and untested for balance, the previous version will remain available for download for a while until we can be sure this is an improvement. Quote:3.03 Quote:3.03a
3.03 looks on paper to be an outstanding update (and the swamp fix is also a big one). I'm kicking myself now for starting a 3.02b game but at least I didn't get a militarist opponent (nevertheless - two enemies declared war well before turn 100 anyways, one with lizardmen ... cranking out swordsmen everywhere and nagas+focus magic, soon to have warship+flight)
Seravy, this is awesome. Diplomacy makes way more sense now. You can actually tell when one of the other wizards is interested in making peace or an alliance with you! Little things like that make the game so much more comprehensible and logical... Well done!
Quote: 3.03b
I've been watching hadriex's random mage generated games and I think the random generation gives too many retorts and too few books.
I think that there should be a natural distribution of picks spent on retorts so like say... 8% chance of 1 point on retorts 20% chance of 2 43% chance of 3 points on retorts 20% chance of 4 and 8% chance of 5 and maybe 1% chance of 6? I'm not sure the generator should ever generate a mage with less than 5 spellbooks, but if you want it to, maybe 0.1% chance? Something like this is what normal difficulty opponent wizards have. However the random generator seems to assign like I dunno each book randomly? So that you have 4-6 books each time? despite the fact an "average" wizard build probably has 7-9 books total. A random wizard should in theory have more books than retorts. That's how the game was designed, retorts are supposed to compliment books. Is seravy the one in charge of this program too? or is someone else? Basically I think that whatever method is used to generate a random enemy opponent on normal seems like it should be somehow similar to what you're forced to play if you're giving yourself a random wizard build? |
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