As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
Stars in Shadow - very impressed so far

I'm surprised no one had mentioned "Stars in Shadow" here yet. In my opinion it's very suited for a MOO fan. Gives you familiar (even nostalgic) feelings, but still new and exiting.
It's being developed by two people - a programmer and an artist, - both very talented, skilled and quality oriented.
The playability is already good despite the fact that technically it's an alpha. There is no diplomacy yet (despite basic deals with marauders and "don't attack my scouts and I wont declare you a war"), the strategic map needs improvements, the tactical combat controls are quite raw, but everything together feels right!
It's true turn based, and there are no star-lanes. There are seven quite unique playable races and several more "natives" (the humans are very not generic for a change), marauders and pirates, up to 99 stars. A lot of planet types, each divided to different climate zones, each more suitable to different races - so multiracial colonies is "the must" - should get really interesting after the morale is implemented. Three types of resources - money, food and metal. The research tree is OK (both military and not), and getting better.
The graphics is very good and very original. Races are unfamiliar (for a MOO fan), but that could be a good thing.
   
It's using OpenGL, so pretty much OS agnostic (in theory, but only Win32 is compiled so far). A decent graphic processor is required. It seems like for now you shouldn't bother lower that Radeon 3000 or GeForce 9000 with the latest drivers from AMD or Nvidia (not from Microsoft). For me it barely works (almost doesn't) on Radeon HD 2400XT and works fine with minor errors on GeForce 9200M GS (the mouse is lagging, but bearable, you just need to wait a few seconds and than press for a second and a half). The author promises to make options lowering the graphics "appetites" - I think he does it sooner if more people with mid-range graphic cards gets really interested.

The site: http://stars-in-shadow.com. There is a forum.
The one of interviews/previews: https://www.youtube.com/watch?v=RgRHK28hjcc

For $20 you can preorder, which automatically enters you into the beta program (you probably can get into the beta by just asking nicely, but supporting the project is a good thing). Developers are very responsive and nice.
Reply

Update: works very well (so far) on the Intel HD 4000 (the one in the 4 years old mobile i7).
Reply

Looks nice. The font seems a little weird. Looks a little bit like comic sans, which feels a bit out of place in a space game. I like the title logo font much better!
Reply

Finished the first game, started another. Surprisingly enjoyable (for the early beta) and somewhat addictive. Relatively stable (again - for the beta).
Reply

Also relevant: http://well-of-souls.com/outsider/outsider081.html
The artist has a webcomic. smile
Read that since 2010, and was how I found out about Stars in Shadow.
Reply

Is planned for the Steam Early Access:
https://explorminate.net/2016/08/11/star...ouncement/
https://www.iceberg-games.com/space-stra...september/

The game is coming around. Slower than many hope for, but I don't mind trading speed for quality.
Reply

The Steam EA has begun: http://store.steampowered.com/app/464880/.
The diplomacy and morale got big improvements. More (interesting) "native" races with very specific mechanics where introduced.
Reply

The basic diplomatic victory is implemented. There is no need to "kill them all" anymore. smile
Reply

They've added mercenaries (both you and AI can hire them) and space monsters (only one kind so far).
Also there is an experimental support for huge galaxies - up to 500 stars big.
Reply

So they've "released". banghead
In my opinion at that point of the development it would be appropriate to start an early access. mischief
Is this fan to play? Yes. nod
Is this a finished game? No. shakehead
Reply



Forum Jump: