February 1st, 2017, 20:15
Posts: 131
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I've been getting those timeout errors for a few months at home so I don't think it's an intermittent issue. Thanks for posting 3.1.
Yes I can submit a complaint to Sophos. Thanks for the link.
February 1st, 2017, 21:28
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If your ISP is Telus (in Canada), seravy.x10.mx FQDN is blocked.
February 1st, 2017, 21:32
(This post was last modified: February 1st, 2017, 21:37 by Seravy.)
Posts: 10,463
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(February 1st, 2017, 21:28)treason Wrote: If your ISP is Telus (in Canada), seravy.x10.mx FQDN is blocked.
Why would they do that...
wow, looks like I'm not the only one http://www.howardforums.com/showthread.p...ites/page3
February 1st, 2017, 22:15
Posts: 131
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(February 1st, 2017, 21:28)treason Wrote: If your ISP is Telus (in Canada), seravy.x10.mx FQDN is blocked.
Yes that's my ISP.
February 1st, 2017, 22:32
Posts: 10,463
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(February 1st, 2017, 22:15)Tlaloc Wrote: (February 1st, 2017, 21:28)treason Wrote: If your ISP is Telus (in Canada), seravy.x10.mx FQDN is blocked.
Yes that's my ISP.
You might want to change to an ISP that's not censoring your internet.
February 2nd, 2017, 11:52
(This post was last modified: February 2nd, 2017, 12:06 by Seravy.)
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(February 2nd, 2017, 11:30)alpalp1977 Wrote: True or not?
========
One of Specialist or Runemaster -> Spell Lock strength = 2 * 150 = 300 ? Yes
Quote:Specialist + Runemaster -> Spell Lock strength = 3 * 150 = 450 ?
Yes. Should be 4*150 = 600 though, otherwise the description (doubles) is wrong.
I think I'll fix this by changing the description to say "100% harder to dispel".
Quote:One of AEther binding or Runemaster -> 50 strength dispel magic becomes = 2 * 50 = 100 ?
Yes
Quote:AEther binding + Runemaster -> 50 strength dispel magic becomes = 3 * 50 = 150 ?
No, it's 4*50 = 200 (and thanks to Runemaster you only pay 37 for it)
Quote:Question?
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If I cast Survival Instinct for 450 mana (specialist + books) what is the guaranteed dispelling strength? (900 or 1200) + 50% ?
900. Base casting cost is used for dispelling.
February 2nd, 2017, 23:07
(This post was last modified: February 3rd, 2017, 02:14 by Nelphine.)
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Finally getting that extreme lizard man game.
Playing on extreme, huge, poor, wet. It is currently April 1408. I've only met 2 wizards (Ruthless Expansionist, 4 nature, 4 chaos, 2 life, Myrran, Sage Master - declared war on me around 1404, took 3 of my cities) (Peaceful Militarist, 7 Life, 1 Death, Myrran, Specialist, Famous, Artificer).
I've just lost 2 full stacks of troops trying to take nodes that I wasn't ready for.
I haven't conquered any nodes or towers, only destroyed one neutral city, and 4 lairs.
I still have the largest army strength (about 50% higher than the Militarist), and by 1410, I expect to have a kill stack that can take out any node in the game, and that no AI will be able to stop with only 1 stack (yes it will take casualties, but at the rate i'm getting troops/gold/mana, it'll never be an issue to replace them).
I have the largest power income (maybe 10% higher than the next.)
I have the largest spell power (maybe 25% higher than the next.) I'm researching Lionheart (on lizardmen units? yes please).
I have 13 cities, 8 of which have alchemists guilds, fighters guilds, and barracks. I'm probably going to settle at least 6 more before 1409.
I now have a wizard pact with both Myrran wizards. (After I lost the 3 cities, I stacked enough troops to destroy his invading army, and retook them all. A year or two later, I asked for peace and got it.)
Obviously, the game isn't won yet. No towers are broken, there's two more wizards on Arcanus I know virtually nothing about (1 of them is life, with Just Cause cast). But at the same time.. something fairly extreme needs to happen for me to be at risk.
February 2nd, 2017, 23:17
Posts: 520
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Joined: Jul 2011
Sounds like lizardmen are OP, you're not supposed to be able to get ahead of the AI on extreme without taking steps to directly slow them down.
Plus it sounds like small dark elf towns are now just 100% impossible to build?
How about this formula?
(Max Pop+10)*2*(100+(RaceModifier/2)+12*AIDifficulty if AI player)/100
or just giving the player a minimum per turn of like 20? or the ai/player a maximum per turn of like 60?
February 3rd, 2017, 01:15
Posts: 5,648
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What books/retorts are you using, Nelph?
February 3rd, 2017, 02:09
(This post was last modified: February 3rd, 2017, 02:26 by Nelphine.)
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4 life, warlord, myrran, specialist, inquisitor (my income is over 400g per turn in April 1408 - even without alchemy, the only time i ever spend any power on mana is to summon magic spirits at the start to explore), tactician, sagemaster (i would change this next time. If i get good spells, which i did the last time, it's amazing. If i don't, its a waste. Last game (beastmen), I got alter of battle (before I had even built a barracks, so I just never built barracks - biggest downside to lizards is the lack of war college), lionheart, enlightenment, charm of life). I'd replace it with alchemy. Or maybe Archmage? I'm not really sure. My gold income is so high I can't really imagine needing more. But, late game battles on the other plane require HUGE amounts of mana, so it's probably still the best choice.
And given I don't have a single amplifying tower yet (or wizards tower, or cathedral), my spellpower is going to get an absolutely huge boost in a few years (probably over 200 by the time I have any serious interaction with Arcanus), so archmage seems overkill. I'll stick with alchemy. Although I'd be tempted to try to fit 2 sorcery books in.
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