I don't have much visibility on Qin's lands. He just seems to be exploiting interior lines, initially picking off cities far to the east, then launching a stack into the HRE core - they share a long border and HRE has no depth protecting the core there. There's a little bit more info in the report below.
Sadly, the turnset opens with a blunder. I carefully work through my prepared list of pre-EOT actions, which ends with me capturing a certain Spanish city. So I use the spy to trigger the revolt, click on the cuirassier and ... realise that they have only one move left. FFS. I'm getting a strong "silly ghostly kniggets" vibe from the defenders of the city right now. How did I not notice this during the work-up?
Anyway, other than that I started by moving some knights and one medic down to the southern front at their best pace, switching a lot of builds to cuirs and by moving what I could out of Bibracte and heading for Vienne.
T221: Banks->Paper. AP vote to stop the war fails - we have a comfortable veto. Where 2-pop whips are available at cities that can afford them, I take them, for a mix of Hindu temples and cuirassier. We're now doing a pair of slowish marches through Celtic lands, but should be able to deploy more 2-movers soon to mop up.
I decide that the failgold (about 380 I think?) is best spent on tech and up the science slider.
T222: The city of Rawbones is ours; no losses (slightly lucky with the single cannon). Rumours that there was ever a Spanish city here are ruthlessly quashed (tempting as it was, I didn't actually go for a raze and replace). Some more whips.
T223: Start a settler or two in low-priority cities on the west coast. Zalson has marked up some spots, and I've deployed workers to prepare them for lack of anything much else to do for a few turns. Once we have broad swathes of new land, they'll be needed elsewhere.
T224: Printing Press is in for a nice econ boost. Start Replaceable Parts.
Vienne falls. Plenty of siege means never having to say you're sorry. I start some 1-mover troops moving from the Celtic front to Spain. Job is just about done; 2-movers (a bunch of knights have just arrived to back up the cuirs) can rip through what's left of the culture nice and fast. So, time for a new job: I pull the trigger on Spain to mess up the tail end of their GA. Plan is Salamanca->Madrid.
T225: Spanish caravel appears off our NW coast, but that's the only military Izzy flashes. Onwards!
I decide to mass troops for a second push in Spain, against the northern city of Allemanni. It's going to be pretty much straight Cuirs, so we'll lose a few against garrisonned flatland pikes / longbows, but we have enough, and more coming.
In the South, top Cuir loses at Verlumamnium at about 48%, but the knights then clean up. Following cuirs leapfrog on towards the last Celtic city, catching up by sprinting through lands that aren't under Celtic culture any more.
The one-movers deep in Celtic lands start heading east around the inland sea, to hit Spain in the back or start getting involved in China.
T226: Still no sign of a serious stack from Spain. I get a bit unlucky at Salamanca, losing two cannon at 90%+ odds, but there are lost more, and the city is ours.
And finally, Boudicca is dead. I get compensating luck and win a series of 65-75% battles without losing any of our mounted troops. There was never any chance of her surviving the turn, but it's nice to be able to swing the rest of the troops to the north-east without further delay.
T227: In the interturn, Izzy counter-attacks at Salamanca with ... a single treb.
Replaceable parts is in, start Rifling (5t at break-even). We pick up a Great Scientist at Timbuktu. Djienne will be the next great person, and it won't be a great scientist. I fancy a 2-man GA with all our land, so set Djienne to slowly starve, with great person (probably prophet) coming out in 6t (we won't actually lose any pop, just the food bar).
A Spanish stack finally turns up.
One cannon and some Cuirs get some exercise and and it's gone again. Our older siege (which is uninjured, as I used it to bombard Salamance), escorted by Oromos, sets off for Madrid.
T228: Charlie loses Vienna to Qin. This is a suprise to me. I've not been following this, but Vienna is the second HRE city. I decide to send a cuirassier to have a look. I make a mistake: thinking he has 5XP, I promote him to flank intended to go sentry, but he only has 3. Distracted by this I mis-click and send him one tile too far north, where there are no roads. So he's stuck, right next to Vienna, which is full of Chinese pikemen and cho-ko-nus. I compound this little but of
by forgetting to take a screenshot.
I cheer myself up by noting Izzy's tech path. She is researching Democracy rather than
Gunpowder Guilds. Give Boudicca credit; at least she was researching Guilds when she died. Qin is also being sensible; he's 4t from Gunpowder.
I brute-force Alemanni. I get quite lucky, with a 12% win and a withdrawal in there, and lose two cuirs for the city, pike, wellie, treb, cat and 2 longbows. Plenty of Oromos can now march up to act as garrison.
I promote one cuir to sentry (successfully this time) and take a look at Madrid.
This must be pretty much everything Izzy has left.
T229: One of spies gets caught wandering around in Spain. I pick off a wandering war elephant and cozy up to Madrid.
Banquo is founded to take advantage of pretty much the last forests in our empire.
Hey; Qin didn't kill my cuirassier. His stack must have another target in mind. Charlie doesn't have lot in Aachen...
T230: Izzy tries a "Stop the war" vote - I vote "no".
My random cuirassier picks off the top maceman in Qin's stack for fun (88%). Got to help our allies out! He then retreats far enough to be out of range if Aachen falls on the interturn...
I bombard with the cats/trebs at Madrid. The cannon catch up and will be ready next turn. That should be enough to take the city. After that it should be mop-up.
Notes:
- We have a spy in Mainz; they are intended to be en-route to either China or eastern Spain.
- I have a few cities on wealth builds. It's plausible that they could be on something more useful.
- I've been shipping workers across to the new lands, but have not made any particular plans on what to do with them now that they have arrived.
- Djienne is force-feeding a great prophet. A GA would be huge for us (albeit unnecessary). I've not switched any civics, with a GA hopefully in soon.
- We have a force just about ready at the point where HRE, Spain and China meet. Can either hit Qin (could be fun to kill his big stack) or catch what's left of Izzy in a pincer.
- The missionary in former Mansa lands is for Alemanni. Was originally supposed to be for Banquo, but decided larger, captured city was higher priority (and was suprised that Izzy hadn't spread to it already)
- I've not built many banks; one in Djienne (shrines), on in YM, Timbuktu already had one, Brocken didn't seem to me to have enough production
- The grocer in Camulodunum (Globe city) is for health; if we do switch to Nationhood, hopefully it will help us regrow after drafting.
- I haven't generally renamed captured cities. I don't think it's fair to RefSteel - he'll never catch up! There are a couple of new names mentioned in the report.
Overall, a fun few turns. Was nice to be the one declaring war, for once, and very satisfying to kill off Boudicca.
We have this far left to go:
It may have looked easy, but that is because it was done correctly - Brian Moore