Epic Two: Eastern Gem Whale Dealers
Sponsor: Sullla
Opening Date: Monday, February 13
Duration: Four Weeks
Map Script: Island Plates
Game Speed: Normal
Difficulty: Emperor
Civilization & Leader: Gandhi of India
World Size: Standard
Resources: Abundant
Opponents: Six
Rules: Standard
Victory: Any
Version: Second Patch (including Aztecs)
We return again to one of the classic Realms Beyond scenarios for Epic Two. This game asks players to focus on expansion and trade, building your civilization while sharing your resources with the other AI civs. In the past, we've used gems as our trading resources, and there is one diamond resource present at the start in a shout-out to past games. Given that there is still no map editor at present for Civ6, we'll be substituting a slightly different (and larger) resource this time around.
Variant rules:
* Sources of Whales must be connected with fishing boats.
* You must sell Whales (for a profit, no gifts!) if a customer is available and willing to buy or trade. This includes selling your last available Whales, leaving none for your own citizens. You must always heed this mandate.
* After reaching the first governments at Political Philosophy civic, you must have one of the policies related to trade routes in effect at all points in time. These policies are as follows: Arsenal of Democracy, Caravanasaries, Collectivation, Ecommerce, Market Economy, Online Communities, Trade Confederation, and Triangular Trade. Having more than one of these policies is fine, but at least must be part of your government.
* You may not trade your own cities to the AI to boost relations.
Custom Scoring:
25 points: Victory (any sort)
5 points: EACH source of Whales you control at game's end. (Must be within your borders and netted.)
5 points: EACH "Customer" for your Whales at game's end.
5 points: EACH source of Whales you control on Turn 150. (Must be within your borders and netted.)
5 points: EACH city of size 25 or higher on Turn 250. To qualify for this scoring category, each city must be self-founded by the player.
3 points: EACH island (of ANY size) under your complete cultural control on Turn 250. (All of the land tiles on the island don't have to be workable by a city, but they must be within your borders. Purchasing tiles to achieve this is fine.)
1 point: EACH active trade route with a unique destination on Turn 200. Each trade route destination city can only count one time towards this scoring goal.
25 points: If you complete the game without ever capturing/razing any cities, and avoid capturing any settlers.
Closing Date: Monday, March 13. Game results must be posted within 48 hours of the game's closing date. Note that this is a scored event, which means NO SPOILERS about your game while playing. Do not post information about your game while it is in play, or afterwards until the finish date. The time to post reports will be on the closing day, where everyone will share the results of their individual games. The Epics are Single Player events, and we take the no spoilers rule seriously. Good luck!
Starting Savegame File
Sponsor: Sullla
Opening Date: Monday, February 13
Duration: Four Weeks
Map Script: Island Plates
Game Speed: Normal
Difficulty: Emperor
Civilization & Leader: Gandhi of India
World Size: Standard
Resources: Abundant
Opponents: Six
Rules: Standard
Victory: Any
Version: Second Patch (including Aztecs)
We return again to one of the classic Realms Beyond scenarios for Epic Two. This game asks players to focus on expansion and trade, building your civilization while sharing your resources with the other AI civs. In the past, we've used gems as our trading resources, and there is one diamond resource present at the start in a shout-out to past games. Given that there is still no map editor at present for Civ6, we'll be substituting a slightly different (and larger) resource this time around.
Variant rules:
* Sources of Whales must be connected with fishing boats.
* You must sell Whales (for a profit, no gifts!) if a customer is available and willing to buy or trade. This includes selling your last available Whales, leaving none for your own citizens. You must always heed this mandate.
* After reaching the first governments at Political Philosophy civic, you must have one of the policies related to trade routes in effect at all points in time. These policies are as follows: Arsenal of Democracy, Caravanasaries, Collectivation, Ecommerce, Market Economy, Online Communities, Trade Confederation, and Triangular Trade. Having more than one of these policies is fine, but at least must be part of your government.
* You may not trade your own cities to the AI to boost relations.
Custom Scoring:
25 points: Victory (any sort)
5 points: EACH source of Whales you control at game's end. (Must be within your borders and netted.)
5 points: EACH "Customer" for your Whales at game's end.
5 points: EACH source of Whales you control on Turn 150. (Must be within your borders and netted.)
5 points: EACH city of size 25 or higher on Turn 250. To qualify for this scoring category, each city must be self-founded by the player.
3 points: EACH island (of ANY size) under your complete cultural control on Turn 250. (All of the land tiles on the island don't have to be workable by a city, but they must be within your borders. Purchasing tiles to achieve this is fine.)
1 point: EACH active trade route with a unique destination on Turn 200. Each trade route destination city can only count one time towards this scoring goal.
25 points: If you complete the game without ever capturing/razing any cities, and avoid capturing any settlers.
Closing Date: Monday, March 13. Game results must be posted within 48 hours of the game's closing date. Note that this is a scored event, which means NO SPOILERS about your game while playing. Do not post information about your game while it is in play, or afterwards until the finish date. The time to post reports will be on the closing day, where everyone will share the results of their individual games. The Epics are Single Player events, and we take the no spoilers rule seriously. Good luck!
Starting Savegame File