April 5th, 2017, 16:09
(This post was last modified: April 5th, 2017, 16:10 by oledavy.)
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The most important sign that Sullla was on the warpath was building an encampment and getting a GG. You can see when someone is earning great person points, or open the diplo screen and see that they have an encampment built in one of their cities.
I'll give a player a pass for not watching power/gold closely and not being aware of the power of upgrades. Rookie mistake, and one I might have made.
RB also is always strongly predisposed towards running farmer's gambits (thanks to Sullla in PB2), and players who over invest in early military where it turns out none was needed (Fierce, PBEM23), are ridiculed. Civ6 is also a fundamentally different military game than Civ4 where you can't whip out an army so rushes are more effective and you need to always have a respectable amount of military on hand. I don't fault a player for not realizing this right off the bat.
The GG though.....
If people watching this game have one take away, I hope its that you need to be very wary if your opponent is aiming for a GG.
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Finally, I will also point out its super easy to know a rush is coming and still not be ready.
Minor Civ5 PBEM5 Spoilers
Edit: Which I can't list because I can't recall how to create a spoilers drop down....
Anyway --
Point being, you can even get the drop on players who are paying attention with the right plan/a fortunate sequence of events.
It is a pity for the rest of the players though that Archduke doesn't seem to know how occupied cities work. If he had only saved that gold, and upgraded a couple legions, he could have been a pain in the ass to Sullla for a really long time and rendered those conquests terribly unproductive.
Of course, it doesn't help that the other two players don't seem to recognize this war for the game-ending conflict that it is, but eh, I have omniscient knowledge.
Still though, in just one of these games, I want to see someone who, when the runaways attacks someone and starts their final march to victory, doesn't sit by and do nothing or attacks the dying player, but rather does everything they can to stop the runaway.
Now feel free to list all the players who have acted in this manner who I can't think of
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From what I can see, defending should be easier in Civ 6 than in Civ 4.
Yeah, you do not have the whip for quick production. But cash upgrades seems to be both more powerful and have less of a opportunity cost than in Civ 4, and cities are much more able to withstand attacks now as well - note that Archduke's capital with its warrior withstood attacks from most of Sullla's army (two legions and a horseman, before dying to the third legion).
With one unit per tile and cities better able to defend themselves, I think war will be much more about manoeuvre rather than the simplistic rock-paper-scissors of Civ 4. And with combat no longer being all-or-nothing anymore, delaying actions become much more viable. I imagine it will take a while to adjust to the changed (and arguably much richer) tactical landscape.
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(April 5th, 2017, 16:21)oledavy Wrote: Finally, I will also point out its super easy to know a rush is coming and still not be ready.
Minor Civ5 PBEM5 Spoilers
Edit: Which I can't list because I can't recall how to create a spoilers drop down....
Anyway --
Point being, you can even get the drop on players who are paying attention with the right plan/a fortunate sequence of events.
It is a pity for the rest of the players though that Archduke doesn't seem to know how occupied cities work. If he had only saved that gold, and upgraded a couple legions, he could have been a pain in the ass to Sullla for a really long time and rendered those conquests terribly unproductive.
Of course, it doesn't help that the other two players don't seem to recognize this war for the game-ending conflict that it is, but eh, I have omniscient knowledge.
Still though, in just one of these games, I want to see someone who, when the runaways attacks someone and starts their final march to victory, doesn't sit by and do nothing or attacks the dying player, but rather does everything they can to stop the runaway.
Now feel free to list all the players who have acted in this manner who I can't think of 
Just wrap {spoiler}{/spoiler} tags (using square rather than curly brackets) around what you want hidden. They used be an option on the toolbar in older versions of MyBB software, but seem to have been disabled at around 1.7.
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April 5th, 2017, 18:42
(This post was last modified: April 5th, 2017, 18:58 by RFS-81.)
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What would you do in teh's place?
My instinct would be to get in on the action and grab some of Archduke's cities, but Singaboy made a good point that this might not be in his best interest, because sullla's occupied cities would become productive much earlier. The only other option I see is to lay low, tech towards catapults, and hope that sullla is still busy digesting Northern Rome when they roll out. Attacking yuris would indeed be playing for 2nd place. He's contemplating a war declaration on sullla to distract him, but I don't think that will help. sullla can see on which column teh is on the tech tree, so unless he has Ship-building or something, he can't bluff with having catapults. Disregard that, of course teh already has Apprenticeship!
April 5th, 2017, 19:14
(This post was last modified: April 5th, 2017, 19:45 by Singaboy.)
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What would I do in teh's position? Either declare war on Sullla and trouble him enough for distraction. Pillaging districts is really painful, so that could be a way while laying siege on his closest city. The other way would be to block Sullla from taking Archduke's last city to prevent him making proper use of the occupied cities.
I don't think they are all aware of the severe penalties for occupation. I have played enough AW games to know that those cities are pretty useless until you get rid of the entire foe (or they cede the cities in a peace treaty).
Blocking Sulla might force him to declare war on teh, which would be fine. If all 3 would harass Sulla at the same time, it could really stall him. By the way, can the players talk to each other to coordination of play?
Edit: So teh declared on Sulla  Nice to see a guy reacting the proper way. If Yuris would jump in and use his unit to pillage around Sulla's core a bit, it would be awesome. Not only does it hurt Sulla, the pillage benefits are quite nice too (hopefully they know that)
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(April 5th, 2017, 19:14)Singaboy Wrote: What would I do in teh's position? Either declare war on Sullla and trouble him enough for distraction. Pillaging districts is really painful, so that could be a way while laying siege on his closest city. The other way would be to block Sullla from taking Archduke's last city to prevent him making proper use of the occupied cities.
I don't think they are all aware of the severe penalties for occupation. I have played enough AW games to know that those cities are pretty useless until you get rid of the entire foe (or they cede the cities in a peace treaty).
Blocking Sulla might force him to declare war on teh, which would be fine. If all 3 would harass Sulla at the same time, it could really stall him. By the way, can the players talk to each other to coordination of play?
Edit: So teh declared on Sulla Nice to see a guy reacting the proper way. If Yuris would jump in and use his unit to pillage around Sulla's core a bit, it would be awesome. Not only does it hurt Sulla, the pillage benefits are quite nice too (hopefully they know that)
Sullla has 2 slingers and a warrior in the area, but no gold to upgrade his units - teh has a small window of opportunity (about 5 turns) to attack and kill off Sullla's units before he can pose a credible defence! Probably won't do much, but if he is able to bring sufficient force against Sullla, Aquileia will be sent back to the stone age.
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Actually, given the mechanics of civ 6 and their occupancy penalties, it might be better to raze the front cities and replace them with your own (even more so for Rome as conquered cities do not get automatic monuments).
With all the knowledge we have, I would say, teh should pillage and raze Aquileia, that would really hurt Sulla.
April 5th, 2017, 21:43
(This post was last modified: April 5th, 2017, 23:25 by oledavy.)
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I take back my doubts, teh is totally on top of things. I do believe this was his best move, if nothing else for the pressure it creates. And attack will force Sullla to delay his completion of commercial districts, force him to expend more gold on unit costs and upgrades, and keep his economy in bad shape for some time to come.
If I was Yuris, I would be spamming military like mad to go take Arpinum, then take Stockholm or push into former Archduke holdings.
Really hoping he does not attack teh here....That would be a pretty profound blunder.
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Well hopefully someone will challenge Sullla though from my experience in RISK and Diplomacy games I really do doubt the ability for people to coordinate intelligently.
In the mean time, it will be fun to watch.
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