Next game, same setup (Extreme, 3L/3D/2N/3S/Omniscient/Klackon).
This time I used Magic Spirit for scouting instead of starting with Sprites right away assuming they'll have something to do. Proved to be the right decision, there was pretty much nothing to use sprites for in the early game.
Eventually I discovered a large neutral gnoll city but by the time I summoned 2 sprites and they made it that far, the city was taken.
So far things are going much better than the previous two times. I started a war with the death/life wizard and managed to slowly take over their cities, one at a time using stacks of war bears, and whatever else I could get my hands on at that location. I had positive relation with this wizard but attacked them anyway because it was the only reasonable direction to expand. I started on an island and while I did have another island nearby, I know better than expect to win a game with only 5 cities. This other wizard started on the medium sized continent to the north, while only water was to the west and I didn't go far enough to the east to find land there after discovering this continent. Land size is only Fair so a medium sized continent is too good to pass on, even if I have to fight for it.
The other two wizards are Life/Chaos with Warlord and Astrologer - surprisingly this one offered a pact and eventually an alliance because we both had Life books, a close to neutral alignment and 1 nature book was also shared. Not a fan of having a wizard of this threat level be an ally instead of eliminated but the game is no longer as easy as to allow fighting multiple wizards at once unless absolutely necessary.
Eventually this same wizard used Fire Storm on the capital of the one which I was fighting and banished them the same turn using a stack of...4 heroes, of all things (yes, I asked her to join my war, that's what allies are for). Fortunately it was razed so she doesn't have a city on my new continent and I now control all other cities there except for one, which belongs to the third arcanus wizard, who plays Life+Nature with Tactician and Sage Master, and is currently equally powerful in military as my ally. This wizard has the green flag.
Now it's 1408 and the green wizard broke a tower on this continent, and I got to put some of my bears on it, so I now see the Myrran wizard. They have 8 Sorcery, 1 Chaos, Astrologer and Conjurer and twice the overall historian graph strength I do, but peaceful.
In theory I'm supposed to clean up the last few purple cities and start noding, but...I'm not entire sure about that.
If that Sorcery wizard is left alone, then I'm pretty much all-in on getting unstoppable heroes - Sorcery can't deal with heroes very well as long as I'm protected from Illusion but it's most likely the only way I can fight them if I wait instead of trying to fight. Meanwhile the green wizard is still stronger than me and has units all around Arcanus, which are actively taking out lairs and nodes and even towers - and I don't have any treaty with them so they might attack any time if I'm unlucky. As my main armies are Stag Beetles and this wizard has Cockatrices, I don't want to fight them right now unless I have to - Life+Nature is not particularly dangerous in the late game, at least it...never used to be but idk about it now.
2 years later - I attacked two lairs using two stacks of 9 beetles. The one with 1 Doom Bat proved easy (but I lost a beetle to bad RNG, seriously, 2 damage from immolation against 9 armor beetles, lol), the one with 'few efreets' didn't go well, I lost all the beetles there and only killed 3 chimeras with them (there were 4 of those with the 3 efreets unfortunately). I did get the Thief hero in the treasure but no items.
Meanwhile the green wizard started attacking me - so far I was able to defend myself against their berserkers fairly easily with Black Sleep although I lost some buildings in my high men city. I quickly traded with them then went to war - my ally was already at war with them because they were the one who took out that last tiny settlement from the purple wizard, scoring the big diplomatic penalty for eliminating the wizard. I probably won't have too much problems with this war but it'll keep me busy so noding will be slower.
This time I used Magic Spirit for scouting instead of starting with Sprites right away assuming they'll have something to do. Proved to be the right decision, there was pretty much nothing to use sprites for in the early game.
Eventually I discovered a large neutral gnoll city but by the time I summoned 2 sprites and they made it that far, the city was taken.
So far things are going much better than the previous two times. I started a war with the death/life wizard and managed to slowly take over their cities, one at a time using stacks of war bears, and whatever else I could get my hands on at that location. I had positive relation with this wizard but attacked them anyway because it was the only reasonable direction to expand. I started on an island and while I did have another island nearby, I know better than expect to win a game with only 5 cities. This other wizard started on the medium sized continent to the north, while only water was to the west and I didn't go far enough to the east to find land there after discovering this continent. Land size is only Fair so a medium sized continent is too good to pass on, even if I have to fight for it.
The other two wizards are Life/Chaos with Warlord and Astrologer - surprisingly this one offered a pact and eventually an alliance because we both had Life books, a close to neutral alignment and 1 nature book was also shared. Not a fan of having a wizard of this threat level be an ally instead of eliminated but the game is no longer as easy as to allow fighting multiple wizards at once unless absolutely necessary.
Eventually this same wizard used Fire Storm on the capital of the one which I was fighting and banished them the same turn using a stack of...4 heroes, of all things (yes, I asked her to join my war, that's what allies are for). Fortunately it was razed so she doesn't have a city on my new continent and I now control all other cities there except for one, which belongs to the third arcanus wizard, who plays Life+Nature with Tactician and Sage Master, and is currently equally powerful in military as my ally. This wizard has the green flag.
Now it's 1408 and the green wizard broke a tower on this continent, and I got to put some of my bears on it, so I now see the Myrran wizard. They have 8 Sorcery, 1 Chaos, Astrologer and Conjurer and twice the overall historian graph strength I do, but peaceful.
In theory I'm supposed to clean up the last few purple cities and start noding, but...I'm not entire sure about that.
If that Sorcery wizard is left alone, then I'm pretty much all-in on getting unstoppable heroes - Sorcery can't deal with heroes very well as long as I'm protected from Illusion but it's most likely the only way I can fight them if I wait instead of trying to fight. Meanwhile the green wizard is still stronger than me and has units all around Arcanus, which are actively taking out lairs and nodes and even towers - and I don't have any treaty with them so they might attack any time if I'm unlucky. As my main armies are Stag Beetles and this wizard has Cockatrices, I don't want to fight them right now unless I have to - Life+Nature is not particularly dangerous in the late game, at least it...never used to be but idk about it now.
2 years later - I attacked two lairs using two stacks of 9 beetles. The one with 1 Doom Bat proved easy (but I lost a beetle to bad RNG, seriously, 2 damage from immolation against 9 armor beetles, lol), the one with 'few efreets' didn't go well, I lost all the beetles there and only killed 3 chimeras with them (there were 4 of those with the 3 efreets unfortunately). I did get the Thief hero in the treasure but no items.
Meanwhile the green wizard started attacking me - so far I was able to defend myself against their berserkers fairly easily with Black Sleep although I lost some buildings in my high men city. I quickly traded with them then went to war - my ally was already at war with them because they were the one who took out that last tiny settlement from the purple wizard, scoring the big diplomatic penalty for eliminating the wizard. I probably won't have too much problems with this war but it'll keep me busy so noding will be slower.