(April 27th, 2017, 14:14)Sullla Wrote: I don't know about hoplites and Agoge promotion. Auckland is definitely a DLC city state though, as it's not in the base game. The four Industrial city states are Hong Kong, Buenos Aires, Toronto, and Brussels.
Thank you for clarifying re: Auckland. I went back to the Civ6 wiki and noticed the little cross beside each city-state that indicated they were part of the Vikings Scenario Pack, I can't believe I didn't notice that before.
Regarding Hoplites/Spears and the Agoge civic, they do not get the +50% production bonus. This feels like a huge oversight on the part of the game designers. If they wanted to create an alternate upgrade path of units, why not allow them to be produced with the same production buff? As it stands, this really disincentivizes ever building spears/pikemen as they already lose to units 1 era back (warriors/swordsmen) and aren't even that effective against cavalry. The only thing they have going for them is that they are resourceless. I seriously just do not understand. At any rate, I will likely not be building any Hoplites this game.
Anyway, we had a pretty exciting (for the early game) turn.
Turn 8
So, I moved the warrior west, and...
I yelled in happiness and freaked out the cat when I got this. Seriously though, finding a foreign continent in any sort of timely manner in the early game is very hit and miss, and getting this inspiration was essential for my plan to grab early Mysticism. Now, instead of sending my units far afield desperately searching for a continent, I can relax, explore in a more deliberate manner around my start, and be more ready to respond in the event of a barb invasion.
Anyway, I present you with Laurentia!
Also of note:
So, I'm either on the western end of the Pangaea, or on a peninsula.
I seriously doubt there is anyone squeezed in to my north, since I seem to be a bit above the equator. So, this means my nearest opponents are most likely to my south and east. This has the effect of more or less confirming where I want to put my second city. With my limited exploration, I had narrowed it down to three spots:
1. North along the River.
2. South of the Lake.
3. On the Western River.
Fresh water is obviously a must for early cities, and my following logic will be reviewed if I discover something amazing to the north or west. However, the west is unlikely to be strongly contested, given my probable position on the Pangaea. The north is likely something of a backline for me, and exploration indicates there is not an amazing city that can be founded within 4-5 tiles up there. The south however, has fresh water, is not in desert, and is likely the direction one of my opponents is in. With this in mind, I will probably be settling southwards and staking a claim to towards the center of the continent with my opening city.
The other big news of the turn:
Not only is there a culture pinata close by, but a scientific city-state! I assume given it's proximity I'll be the first too it. Here's hoping it's Stockholm!
One synergy of my early mysticism strategy is that I can get out 3 envoys really fast to a scientific city state.
1. For first to bonus.
2. For Mysticism Envoy.
3. For completing the city-state's quest.
This buffs my early Campus's yield by a cool 2 beakers, not to mention giving me the CS's luxuries and suzerain bonus. This will likely be the city-state I attempt to use this strategy on. While Hong Kong is slated for death, I will likely attempt to befriend this one for the entirety of the game.
So yeah, things are looking pretty excellent. Queued up a warrior, hopefully those three units can accomplish as much scouting as I need and protect me from early barbs while I'm cramming out a worker and settler.
A couple notes:
- My western warrior will start moving southward to defog the area south and southwest of Hamilton. Meanwhile, the slinger will meet the CS then likely move north in a counter clockwise direction. I have not decided where the 3rd warrior is going yet, perhaps north. My primary objective with him will be to protect the worker, Hamilton, and escort my settler to the city-site.
- I'm feeling more and more strongly about building Petra in Hong Kong. From what I've defogged so far, it has 6 desert hills in its radius, likely at least a couple more. Each of those tiles becomes a 2/4/2 with Petra and Apprenticeship mines. That's a freaking amazing city.
What would a Petra Beeline look like?
1. Tech Order: Animal Husbandry -> Pottery -> Irrigation -> Mining -> Writing -> Bronze Working -> Currency -> Mathematics
2. Hamilton: builds campus and commercial hub early.
3. 2nd City builds encampment, to complete Mathematics Eureka (and since its likely a frontier city, the encampment would help fortify my position).
4. Adopt Autocracy, +15% wonder building civic. Route 2 Trade routes from Hong Kong to Hamilton and 2nd City for 2/2 and 1/2 each.
5. Get a couple workers to Hong Kong, chop forests and mine hills.
6. Profit?
I could additionally adopt the pantheon that gives extra wonder production, that would be a very all-in play though. Better would be OLORAM, since Hong Kong has two flood plains.
It's a big investment, but I'm pretty sure with a concerted beeline I could minimize risk from China. Moreover, I firmly believe that Petra would be very worth the hammer investment in this case, and could be far more impactful than similar hammers invested in expansion would be.
At any rate, just a pipe dream at this point, at least 50 turns off from completion, but I don't have a whole lot else to do at this point, so I might as well plan and dream.