Turn 83
Archduke came through!!!
Note: he apparently made peace with Preslav again in another example of the same bug I observed.
This is huge. Monumental. I'm on the right side of the 2v1 this time, the 'Singaboy' position of the last war. I was beginning to believe I had gambled too hard, I was pretty sure I could take Seoul before Singaboy could marshal forces to defend it, and a long war would be precluded by the threat posed by Archduke/an actual invasion on his part. Still, I was worried that the most logical move to me would not be the most logical to Archduke.
What's more, Archduke seems to believe he can take a city based on the organizing thread (Probably Frankfurt)
If he takes it, Singaboy will likely be out of the game and will dedicate the rest of his existence to bringing down Archduke - which would be great for me. Time will tell, but I agonized constantly in the last war about what I could try to do to an opponent without leaving them no hope to win, and Archduke might just back Singaboy into a corner here.
Still, Archduke's optimistic post aside, we'll cross the bridge and consider what it means/how it will effect my offensive when the time comes. Unless Singaboy has no forces at all around the city, however, I expect he'll do just fine and hold Archduke off. Singaboy has incredible production, a large existing military, access to both strategic resources, and Preslav. If he was remotely prepared, which seems likely due to his military growth over the last bunch of turns, I think he'll hold. I have to say, while I feel justified in my decision to invade, both as revenge for the last war, and as the most logical thing I could do to improve my chances at victory, I do feel a little bad for Singaboy in this. He's played very well from a start that has seemed a little weaker. I think he had problems with barbs early. He played the last war excellently, and up to this moment, was shaping up to be the strongest power of the three of us.
I can't see what he's been planning obviously, what concerns have been on his mind, but the likely roots of this dogpile were two errors on his part that have only become very obvious with hindsight:
1. The decision to make peace with me, just a bit too soon.
2. Not immedietly investing every cog in military when Archduke and I made peace with our large militaries still intact.
I will save more thoughts when his fate is more apparent - but I honestly believe this will put him down but not out. Unless of course it's a phony war and there is no army approaching Frankfurt/Whatever City.
For now though, this all but guarantees I can overpower him and take Seoul. Frankfurt, if it is indeed under assault, is a city he cannot win without (it has 2 districts
). Seoul is a speedbump that's barely worth anything by comparison. I'm actually surprised at the number of units he's sent to defend it already considering the backwater it is and the existential threat Archduke's GG-led army may pose.
So, the plan for now is to continue by attack on Seoul. I'll re-evaluate my war aims, if I want to liberate or try to get the city ceded to me, when I want to make peace, etc., as their war progresses. Ideally, however, my goals are to:
1. Get as much territory as I can from Singaboy while not having to build more military.
2. Make sure they are both fighting for as long as possible, ideally with territory changing hands frequently.
3. If Singaboy is on the way out but will not die easily, make sure I'm not the one he wants to drag down with him.
4. If Singaboy is on the way out but is collapsing, get as much of his territory as I can.
He is building walls in Ulm now though:
This indicates he may be anticipating defending it sooner rather than later...
I also see another city he settled out in the fog:
It may be his 5th, or a sixth he settled since we started the war. Impossible to tell at the moment.
I'll return to using paint next turn, but this turn there were no attacks and it was all about moving around Seoul.
Not seen, the archer 1 southeast of the southern horse.
He has 2 horses, 1 archer, and 1 sword all inbound. This is a fairly formidable force, and it precluded me completely surrounding the city like I wanted to and positioning a horseman to pillage the mine for next turn. I settled for the configuration shown. He only has the archer and the city for ranged attacks, so I can attack the city starting next turn from the positions I've already occupied (which have it under siege), and force him to attack my army and expose it to counter-attack. I do anticipate losing a couple units here, however. The territory south of the city is extremely dangerous for me, as he can combine 2 ranged attacks and 2 horses onto a unit there - enough to kill most of what I had.
The only one who can sustain that sort of damage is the Tortoise promoted sword, on the high ground southwest of the city and anchoring my flank.
We shall see what he does, but next turn I'm anticipating beginning my assault on the city itself and pillaging the pasture for 100 gold
As an aside, I thought you could pillage a trade route at any point along the length, but I did not have the option to do so when I move a horse (who yes, had 3MP left) atop the road this last turn. Quite disappointing. I could really use the gold from pillaging that trade route.
I imagine my assaults on the city will provoke an attack from his four units, but it's probably a turn out. my formation, with all its overlapping support bonuses, ensures I'm pretty secure for now. Still, with regular ranged attacks from the city-center - soon probably to be joined by an archer, I need to take the city sooner rather than later if I want to avoid catastrophic damage to my army.
Woden either finished a second campus, or a library. Fortunately, with the completion of my second settler out of Hamilton, I am now repairing the campus at long last. My long-planned GS plan will finally be coming to fruition.
In the west, Archduke is trying to make our border region more secure by building an encampment.
Internationally, Woden continues to be worrying with his science and culture rate. However, I'm anticipating being able to at least keep pace with him with the two additional cities I'm settling and the city I'm likely capturing in the next dozen turns. Still, I'm very much keeping an eye on him and trying to take what steps I can to make sure that he's not in an unassailable position compared to me by the time I can do something about him directly.
So. this brings us to my plan going forward. This turn, I can see the rest of my game unrolling like a fine rug.
Turn 105 War to Eliminate Archduke
This is based on the idea that I'm able to secure an early exit from the Second Korean War and build and tech in peace while Archduke and Singaboy tear each other to pieces. If they peace out on t92 with their militaries still intact, I will have to re-evaluate.
No though, I'm already beelining gunpowder. I already have an encampment in place. I am getting to mercenaries relatively soon, and I'm earning points towards El Cid. The plan is to upgrade an army in the turns leading up to t105, composed of crossbows, knights, and muskets. I'll get El Cid, attack Archduke, take Mykenes and Buenoes Aires, and put him out of the game. With his territory in my empire, I should be in a strong enough position to win, and instead of me trying to figure out how to get at Woden, Woden will be trying to figure out how to get at me.
The best part is that most of my military for this war is already built (save a half-finished swordsman in Schuyler, an archer in Lafayette, and an as yet unbuilt Heavy Chariot).
On turn 105, I want to invade Archduke with:
2 Muskets
4 Crossbowmen
2 Knights
1 Battering Ram
El Cid
To that end, here is my shopping list for the next 23 turns:
1. ~900 total gold (accumulating that much being one of my big motivations in fighting this current war in the first place).
2. 4 Archers, 2 Swords, 2 Heavy Chariots, 1 Battering Ram
3. About 100 GG points for El Cid.
Gold will be an issue, and I may end up slow building a couple of the crossbows by using the requisite policy. However, I think I can easily get in the 400-500 range before the start of the war with all the cogs I'm sinking into my economy in the coming turns. There will likely be strong competition for the GG from Archduke and Singaboy. Archduke has been running Strategos over the last couple turns. However, hopefully they'll be distracted by their war and unable to do things like building barracks, building an armory, or running an Encampment Project, like I will do if necessary.
If everything works out, I will have an unbeatable army on t105, will roll over Archduke, and be in position to win the game from there. There's still a lot of game between now and then though, so we'll see what happens.