I think Ichabod is onto something. His numbers do match my in game experience so far, regarding the swordsman upgrade and the archer upgrade.
For now, I'm going to proceed as if the musket upgrade costs 260 and the crossbow upgrade costs 200
At any rate, thank you both for helping me hash this out.
Alrighty, time for the moment of truth....
Turn 93
Hit it.
Alrighty, not terribly useful, as I would get it eventually.
Ugh. One I would probably never get, but by the same token never need. This means I can only get one of the Eurekas I actually want with my last one. Fingers crossed for Military Engineering.....
.....
You have got to be freaking kidding me. Military Engineering was the only one I really wanted, I had 3/4 chance of getting it, and came up short.
.....
Alright. Well, that scuppers any plans of being ready to invade Archduke in the t105-t110 range, and means I won't have muskets until something like t110-t115. Just great....
Extremely disappointing low energy great scientist.
At the end of the day, Aryabhata netted me about 295 science (195 for Education, 100 for Shipbuilding). The other two Eurekas are worthless. I was really hoping for 480 total if he had gotten me that Military Engineering one, but eh. What's really frustrating here is that I couldn't have channeled him any more precisely into what I wanted - unless I could have landed a kill with my Hoplite in the last war.
It's actually going to haunt me now if there was an opportunity for that I passed up. I think there was come to think of it, but that I didn't take it so as not to worsen an already tense situation with Singaboy over the buff the Hoplite was getting....
Gah.
Oh well, it didn't occur to me back then. Shame on me for not thinking ahead to this moment. That makes that oversight potentially my biggest game mechanics mistake of this game so far.
We live and learn, time to move on.
There's a barb camp northeast of Hattusa. I feel like it will almost certainly be cleared by the time I've gotten over there though, so I'm not bothering. These CS's are ruthlessly efficient about killing barb camps, I must say.
Alrighty, the plan right now is finishing a round of 5-6 builders, and preparing for a potential invasion from Archduke. One horseman is heading west to find Woden then double back, the other is going down towards Dorium to shadow Archduke's forces.
Then again, Archduke did burn a second city of Singaboy's somewhere south of Frankfurt a couple turns ago, so maybe they stay at war forever. I can't count on that though, and need to be fully prepared for another dogpile. By following his army around, I should be pretty certain of his intent well in advance of it happening.
If Archduke wants to play, and manages to beat me to El Cid, I'm expecting him to show up to Schuyler around t105 with the following:
5-6 Horsemen
1 Hoplite
1-2 Archers
1 Crossbow
1 Battering Ram
2 GG's
Opposing him, I will have
4 Crossbows
2 Swordsmen
2 Horsemen
1 Hoplite
Additionally, Lafayette will have its city walls completed, and I should be able to be in Bastions.
My saving grace here is that Archduke is gold-starved. He will at most be able to upgrade to 1 crossbow with Professional Army. That means only 4 move 50 ranged strength terror in the event he lands El Cid. I will easily have enough to upgrade all four of my archers, and then have enough leftover to upgrade my two swords in the turns following that.
If I manage to get El Cid, much of my worry regarding this potential future war goes away. Archduke will be the one who needs to fear me in that case. Currently, the scenario I'm worrying about is Archduke and Singaboy making peace, Archduke getting El Cid, then Archduke attacking Schuyler and Singaboy attacking Hamilton/Hattusa. This is the worst case scenario I'm preparing for. Hopefully it will not come to pass.