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Friendships last for 30 turns as far as I am aware
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Yes, friendships last 30 turns so it will expire on turn 124.
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T114/115:
Since it really takes 30 turns for the friendship to expire, there is nothing much to do on the war front. I keep on producing the crossbow and knight, but will stop 1 turn shy of completion. Zanzibar has been taken out and my income dropped to a measly 4 gpt. I send cotton to Alhambram for 4gpt, but I doubt he will take it.
Friendship with Woden expired and with it, the iron deal. There are now a few turns, where I don't have iron. However, since it takes until T124 anyway, until that friendship expires, that doesn't matter. The builder from Mainz reaches the firest before he will head to Bremen to gain back the iron.
Ulm starts to get more production as the first lumber mill is up. Production there is 21 gpt and it will improve more. This is really important to get the CH and market up fast. I am wondering whether I need a market in Aachen before the barracks. I can't afford to go bankrupt
Mainz is really growing like weed, but has stopped now, after reaching the housing limit. The granary will be done in 3 turns and growth resume. If I ever build a water mill there, it would result in another 4 food. Getting it to pop 10 might be feasible for the civil service Eureka. However, in order to get 4 trade routes, I need to build a CH there first.
My first knight is beating up the spear in the barbarian camp and has earned itself a promotion. This is nice, I hope nothing spawns there (the scout got taken out in a single shot by Seoul) and I get the camp next turn for 50 gold too.
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T116:
oledavy stole the barbarian camp from me Well, at least the fights gain me a promotion which can be quite significant. Ulm grew to size 6 and makes a healthy 25 hammers a turn now. It'll be 29 soon when those forests have been 'milled'. Mainz also gains +2 production thanks to a mill. The granary will be done in 2 turns, then its CH time in both Ulm and Mainz. Mainz initially looked like a soso city, but it is turning out to be a real powerhouse. The Hansa there contributes +5 production as well. I might want to remove the jungle tile it currently works and replace it with a farm. This farm would gain from the Feudalism farm triangles as well and one wheat could be used by Ulm to grow faster.
In the mid term, Koblenz will be useful, too. It will grow soon and then work the cotton tile for more gpt.
Next turn, it is time to switch both Aachen and Seoul from the military units. They can be used once my finances are in better shape and when the need for them arises. I then have 3 units 1 turn from completion. Aachen will go for a barracks and then an armory. With increasing population, research has seen a slight increase to 26spt now. This way, gunpowder has dropped a little. I might be done with it (in case I can build both barracks and armory) in about 9 -10 turns. Once I have musketmen, I will feel a lot safer. Looking at Archduke's defense ratings, he doesn't have knights nor muskets.
I still have to build a battering ram, but my time to attack Archduke, will come.
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T117/118:
Humming along. On turn 117, sadly, Archduke and oledavy make peace. Not what I wanted and needed. Well, I will check what is happening in 10 turns or so. Maybe Archduke thinks he can attack me again?
I switch Seoul to a battering ram and Aachen to a barracks, it currently takes 4 turns as the production bonus from Preslav doesn't count for buildings. Aachen makes 24ppt, that means the armory will take 7 turns I will have to switch gunpowder for a few turns to something else. Mainz finished the ganary and is now on a CH, which takes 11 turns. However, with the forest getting +1 production next turn and possibly, the harvesting of the rainforest, it should be a little faster. I need those CHs for 2 additional trade routes. Ulm is slowly becoming a production power house. It now makes 27ppt (still one more forest to get a lumber mill). CH will be done in 4 turns. It will then go for a trader (two in fact once Mainz's CH is done). That will get me medieval fairies before going for the government civic (will take a long time). Koblenz will grow next turn, possibly working the cotton tile for more gold). In three turns, iron will be reconnected as well. Bremen has expanded and gotten the coffee tile in its borders. However, it is the wine I am interested in.
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By the way, I am contemplating to chop the coffee tile at Bremen. Does anyone know what yields a harvest of coffee brings?
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(June 14th, 2017, 20:10)Singaboy Wrote: By the way, I am contemplating to chop the coffee tile at Bremen. Does anyone know what yields a harvest of coffee brings?
Zero - you can't harvest luxury (or strategic) resources. You can only harvest bonus resources.
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Thanks and good to know.
While contemplating my next moves, I realized instead of building a lumber mill on top of the Mainz forest, resulting in a mere +1 production, it might be a lot better to chop the forest to speed up the CH. The question will be, where to does the chop go, Ulm or Mainz. Either way, it would be better to chop both forest and rainforest. If the chop goes to Ulm, I might swap one wheat tile to Ulm for the time being as Mainz is growing faster than its tiles. Currently, at size 8 and 9, it would have to work food tiles or employing specialists. Might as well 'lend' one wheat to Ulm, where it is worth 6 food thanks to the water mill.
Chopping the rainforest will enable me to build yet another farm that results in two farm triangles, boosting food even more. Getting Mainz to size 10 is not impossible with this. At pop 10, it could really employ some specialists, CH gives +4 gold alone, not too shabby.
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If a chop is within range of 2 cities, the chop production will go to whichever city has a citizen working the tile at the time of the chop.
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That would be prefect as it means together with the rain forest, most of Mainz' CH would be done by two chops
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