Final civ picks are in, let's analyse civs and opponents:
[warning: PBEM 2 spoilers below]
CFCJesterFool: Philip II of Spain (
http://civilization.wikia.com/wiki/Spanish_(Civ6))
Spain is a relatively underwhelming civ.
The quick Armadas and Fleets are cool, but they are both extremely expensive builds (on standard speed even a mid-late game capital with a fully upgraded harbor still takes around 20 turns to kick just
one out)
Conquistadors are dangerous if Spain manages to found a religion, and having access to musketeers without the usual Niter requirement can lead to a devastating timing push. If we see Spain grab a religion we have to assume a mid-game rush is in the works.
Weak points I see are that Spain has to get a religion early (to get some synergy bonuses for their Conquistadors) thus missing out on economic development. The bonus to intercontinental trade routes also means that a crafty player can get a lot of loot from plundering their trade routes (especially if, say, we had a civ that could enter ocean tiles early and heal in neutral waters
)
CFCJester is the wildcard (how appropriate given his nickname) in this game, I've never seen him play before.
Singaboy: Frederick of Germany (
http://civilization.wikia.com/wiki/German_(Civ6))
Germany is a monstrous economic civ, able to get 3 (!) districts in a city with just 3 pop, essentially making housing/fresh water a non-issue for them when it comes to development (another civ needs 7 pop to build the same three districts). The hansa is a cheap, strong source of hammers.
On the military front Germany brings an extra military policy slot, +7 strenght vs City States, and the U-boot (a cheaper sub that gets bonuses in ocean tiles). I doubt U-boots are going to be all that gamechanging, but the military policy slot allows germany to run production bonuses to ships and upkeep cost reduction cards simultaniously, while other civs can only do that in the late-game or military focused governments.
Singaboy has some experience in PBEM's by now, and also with Germany, since he played them in PBEM 2. His play in PBEM 2 impressed me, he got rushed by barbs very early on and was sandwiched between several aggresive players, even so he recovered pretty well and managed to crawl back from certain defeat a few times.
Woden: Pedro of Brazil (
http://civilization.wikia.com/wiki/Brazilian_(Civ6))
Brazil has some nice eco bonuses and an excellent UU, the Minas Gereas, a stronger batlleship that is available much earlier
. Brazil needs to be dealt with early, before they snowball their economy and unlock those scary battleships.
Woden played a solid economic game as China in PBEM 2 but he crumbled rather quickly when attacked (though honestly Cossacks, are just broken on land-maps, few could've held out against such an assault). I expect him to play more aggresive or at least defensive in this game.
Japper007: Harald of Norway
...
oledavy: Hojo of Japan (
http://civilization.wikia.com/wiki/Japanese_(Civ6))
Japan brings a decent economic bonus to the table, and a solid military bonus to both navy and land. The electronics factory is a nice boost in the late game.
Oledavy played a very solid game in PBEM 2 both on military and economic fronts. He did, however, demonstrate a lack of insight on the macro level, throwing himself into wars without an advantage and building way to much economy while under direct threat.
TheArchduke: Victoria of England (
http://civilization.wikia.com/wiki/English_(Civ6))
Vicky leads one of the strongest civs on this type of map IMHO, two trade routes per city can be a massive boost to development and economy. The dockyard is a harbor district replacement that yields extra gold if on a seperate continent and adds extra movement to ships. Redcoats are a beastly UU that is almost as strong as tanks and infantry if it fights on a foreign continent, and England gets them for free if she settles on a dfferent continent or takes a city there. Englands most dangerous thing is a snowball where they capture a city, get a redcoat/infantry, etc. and then use those units to continue capturing cities, it's a hard feedback-loop to break...
The Archduke so far hasn't impressed me, even though he's played in two PBEM's so far. In PBEM 1 he got overrun by Sullla due to focusing to much on econ, and in PBEM 2 he fell behind because paradoxically he over-compensated by going full Montezuma on everyone and then not managing to close out the game early enough. He seems to fall into tunnel-vision (a lot of players have that problem though, including yours truly
) and stick to a set plan even if it is to his detriment.