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T178
A turn to war, either started by oledavy or me.
Hattusa's crossbow decided to shoot at my knight. Fine with me, a little more xp and it can promoted again. I guess another shot and a scout would do the job. However, as I am swapping my horses to the frontline, that Hattusa will attack them. Well, they can always pillage to recover.
oledavy seems to shift his army around as I see less units this turn. This is a little weird as I got really worried the last turn. Is he feeling the pressure in the west? That's what I was hoping for. Alhambram has Woden down to 3 cities and a military strength of 200+. Woden is done for, but his remaining 3 cities have been boosted by civil engineering's 200 strength walls. Alhambram better slows a little in his conquest to heal and regroup in order to avoid losses.
His military strenght has recovered a little to 1500 (and he still has many injured units). His true strength will be much higher now. Mine is 1350 and oledavy is still trailing behind. What is he doing?
As my cities finish a few military, I swap the overflows into a monument (Koblenz), a workshop (Ulm) and a granary (Aachen). I got plenty of muskets now, I am in fact waiting for cavalry (3 turns til tech arrives)
July 11th, 2017, 05:25
(This post was last modified: July 11th, 2017, 05:30 by Singaboy.)
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T179:
Two things to get mad about this turn.
1. I was stupid enough to bring down Hattusa to zero defense being under siege giving oledavy the chance to capture the city with his scouts and teleport me out of the territory. It will hurt his science rate but not that much.
2. Though I send DoF on T148, oledavy accepting on T149, I can't declare war on T179. No, it will be oledavy who has the initiative. This is a dumb idea. First, Firaxis can't even count to 30 as 148/149 + 30 is 178/179. Secondly, the person to suggest DoF is the idiot to move second when it ends. This is important to remember for me.
So, what to do with this? oledavy had the guts to send me a ridiculous proposal to sign an alliance in exchange for a junk icy city and Hattusa. Well, Hattusa is not bad, but I want to fight now. I will only fall further behind with my military being more and more obsolete. 30 turns of wait and see is boring. If you can win, it might be nice, but not if you can only lose. The other thing is, though Hattusa now has a wall of 200 strength, I will eventually whittle it down. I got many units here and if oledavy wants to defend Hattusa, he has to leave his homeland. Not such a nice prospect. His troops are a little removed now, so it remains to be seen what he is bringing to the fore next turn when he can attack. I do hope that taking Hattusa eventually will result in bad war weariness on his side.
I am now leading in military strength with 1450, Alhambram and his badly damaged troops are 1300, oledavy at 1050, Woden more or less lost everything with 250. Woden has a mere two cities left and I assume Alhambram will either get a religious victory or use his overpowering cossacks to beat the crap out of oledavy. I do hope I can chip in a little from the east.
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(July 11th, 2017, 05:25)Singaboy Wrote: the person to suggest DoF is the idiot to move second when it ends. This is important to remember for me.
Is this true, or is it that the DoF is gone on T180 and then it's down to turn order who has the first chance to attack?
Wouldn't surprise me either way. We've already seen one or two things that are a big advantage to whoever is ahead in turn order.
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That could be the reason too. Needs to be monitored. Firaxis is pretty capable of this. Turn order in SP is human always #1, so all the good things are stacked in favor for them.
Since #1 already has advantages with regards to Pantheon, this should really not be happening.
I refrained from whining here, but I think the cheese that oledavy put up with exploiting 1upt should be outright banned. Blocking resources and city access with scouts is something that should not be condoned during Friendships or Open Borders. I hope RB community will agree on banning this sort of nonsense.
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I agree the cheese should go, but it's a bit horrible if a declaration of friendship becomes an invitation to attack any city states you are suzerain of. Perhaps that needs a general agreement too.
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I disagree about the cheese.
You want to attack a city somebody else is suzerain? Then don't sign DoF with him. Easy solution without the need to do any kind of rulemongering. Blocking Units from reaching wanted tiles is neither new nor needs a special rule.
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Somehow I was always under the impression that attacking a city state would also put you at war with it's suzerain. That's probably my EU4 background influencing me, but it still seems surprising that they don't have that in civ6.
Suffer Game Sicko
Dodo Tier Player
July 11th, 2017, 14:42
(This post was last modified: July 11th, 2017, 14:43 by Singaboy.)
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Maybe in order to get rid of the cheese while not penalizing the suzerain of a city state to sit back and watch in horror how city states get taken away, this should be the case. Someone attacks the city state, the suzerain will automatically be at war with that person too.
Anyway, T180:
Surprisingly, it is me who declares war on oledavy to see what my obsolete army can do against him. Did he not want to declare war on me or did he not have the option? Interesting to find out.
Well, I can say, that didn't go so well
I attack the city with two cannons and one bombard and this is the result. Clearly, better troops, heavier machinery are needed to get the city walls down. Well, my battering ram is back on the way to Hattusa. That might help a little. I shall pillage the campus and other fields to weaken the city, but I will be n for a long shot here. That might give oledavy the time to counter me. We shall see.
The military situation at the end of the turn. My next hope are cavalry now. Luckily, a combination of trade routes (new policy card with +4gpt for trade routes in play) and commercial activities has increased my income to a healthy 56gpt. I should be able to upgrade a few horseman. I started civil engineering, but it is still a distant 14 turns away.
July 11th, 2017, 16:47
(This post was last modified: July 11th, 2017, 19:27 by Singaboy.)
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T181:
Cavalry have finally arrived, a cool 190gold per upgrade. Well, I do that twice to have some spare gold in the kitty. I change research to head towards infantry, which is 7 techs away. Well, let's start with mathematics. I boost that by pillaging the campus, of course.
I get the battering ram to the city gates of Hattusa together with a knight. My bombard was hit last turn, but should last another one. I bring in 3 cannons to shoot at the city as well. The result is that a. Hattusa is under siege and b. the walls are down to 142/200, 1/4 gone. Next turn, I will have to withdraw the bombard, unless I can take out the walls entirely, which is pretty doubtful. I will have a musket, knight and cavalry to be able to attack the city, as well as three cannons in case the bombard retreats. Two cannon already earned their promotion.
City defenses get a boost too, due to the new cavalries. That will make oledavy's progress a little tougher, I hope. He seems to take a wait and see approach in part I guess to fight off Alhambram who is now focusing his energy on oledavy. Alhambram has attacked relentlessly and his military power has gone down to 1200, oledavy seems to make some progress with his score 1100. Mine is still around 1450. The upgrades will boost that a little, I assume.
Ulm finished its long awaited workshop and now makes 50 hammers a turn.
July 11th, 2017, 19:34
(This post was last modified: July 11th, 2017, 19:38 by Singaboy.)
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Even if I have no chance to win anything in this game, but the #3 spot at the moment, it is interesting to see how the game pans out at the latter stages of the game. There are key technologies to go for on this sort of map of course.
Germany is a real powerhouse when it comes to production. The amount of units I can produce with a mere 8 cities (one of them still a baby) is astonishing. If one can fend off enemies to be able to develop the core properly including culture and research besides commercial and production aspects, Germany is frightening. If I had not lost Frankfurt the first time round and been able to develop that core, I could have made quite an impact on the game. Maybe in one of the PBEMs, someone can show off the power of Germany.
Imagine I had been able to develop more science and would get my way down to industrialization, a factory in Ulm would provide +3 production for Seoul/Koblenz/Mainz/Aachen as well. Add a power plant and it's +7 production for 5 cities.
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