Turn 25 - the race for Shido
Look at that hornets nest I triggered with my Slinger, he luckliy survived but is now completely surrounded by barbarians. The Horse Archer likely came from the South as well, so if my distraction is working, we will have distracted two units from Kikyo already.
There is even a Spearman, which typically means that a barb camp is in 2 field radius from its current position. Judging from its facing it is NE NE from our current slingers position.
Bacchus is confirmed to have the same tech rate than Ichabod and me, which I can currently only explain by him having met a scientific city state or he is working a natural wonder tile.
It is good to know that he has a similar tech rate because I started to be afraid that he was already outteching us and the fact that he did not meet anybody until now likely means he is likely in a secluded area with some builder mode ahead of him.
I decided to get some more information instead of doing few damage to the barbs before they kill my Slinger.
This is a crazy PETRA location, likely the best of this game. There are 8 DH, 2 DSilver and 3 Oasis in the BFH of the location our Slinger originally was. This means 10 mines on top of 2 food 1 cog 2 gold desert fields for that city.
However it suffers from a similar problem than the location near Ichabod, it lacks the tiles to build PETRA fast. Maybe it is possible to shoot it with the first Great Engineer?
We might reconsider our C2? location based on this, but I doubt we will.
Our Scout did not find anything special, next we will likely move NE on the GH and see from there where we head.
I also checked the pantheons this turn, Suboptimal has choosen Sacred Path giving him additional Faith for HS adjacent jungle tiles. This could indicate that he tries to go for an early religion, although he is guaranteed the last one. In any case, we need to beat him to that and hopefulyl will be able to do that.
He probably is building on his strength based on the fact that he already has +5 faith coming from the 2 religious city states and his dyes tile. In his case I would probably have gone for divine spark instead as Arabia wants to place down many campus districts even before the HS and thus would benefit hugely from it increasing its gain on Great Scientists.
Ichabod made his early aggression plan clear by choosing the God of the Forge pantheon giving him +25% production towards Ancient and Classical military units. This is huge bonus for the moment as his capital with size 2 can work the stone and the sheep for 6 + 4 from his capital cogs. In Agoge and with GotF he produces 18.75 cogs per turn for units, two turning Slingers and 3 turning Warriors.
He might try to rush our city with early units and we need to plan for that possibility. Hopefully he wont start this project right away but when he sees our city beeing settled meaning it takes him 6 turns for two addiotional warriors and 7 turns of traveling time for them to our settling spot.
Luckily so far he invested quite some money (134 gold) in tile buys, he probably finished an barb camp giving 50 gold to explain the difference. Also he does not yet have Craftsmanship researched meaning that he does not yet have access to the Agoge policy.
And then it hit me like a hammer, I just realized that his city beeing at 2 pop means that he finished a settler this turn and will likely gun for the same spot as we do, as it would give him an even better advantage than me with Kumasi in my denying me settling a border city.
Counting the tiles and assuming that his settler will be 2 E of Guardian at the end of this turn, I figured it will be extremly close as I will be able to settle the city just before him due to turn order. However he will win the race if he chopped his settler last turn, which is possible as we only see two improvements at his capital so far.
I just hope Kumasi is not throwing us out of their borders due to enforcing them as this would likely delay us for at least 1 turn.
This will be a nail biter as that location is an essential defensive locations for us and it comes all down to our delayed settler, by my miscalculation and the barb scout a couple turns earlier. On the other hand, it will also mean we are settling his so far only seen horse location, potentially depriving him of the possibility to build Horsemen.
The good thing is that Ichabod is not aware that I have a settler out. I was not aware of that mechanic myself, but as I had more than 24 +food (which are necessary to grow from 2 to 3) in my bin, it just deducted that amount of food without reducing the city size when building the settler.
I just hope we will be able to land that city site, as it has an immensive strategical and defensive value for us, loosing it will put us clearly in the backseat and we need to revise our planning completely.
Here is an overview of Kikyo, I decided to build a trader first in order to help Shido getting of the ground, afterwards we will finish the HS and then see if we can build a Builder or if we need to go for units.
We are currently gunning for a turn 47 PP and a religion on turn 66, if we can land the Divine Spark pantheon which is still open if Rowain did not take it. If we can reach that without loosing Shido, I believe we should be quite safe but will need a strong military presence at the Ichabod border.
By that time we hopefully also have settled C2? and C3? and can consider going for the city states.
The main questions for the upcoming future are:
Does Shido
- will be ours?
- start Monument first or unit first? (it will have a Warrior as garrison)
- buys Horse and Enc tile for 150 gold directly?
Suboptimal
- Do we send a friendship offer to built relations and pacify that direction?
- Is there anything else we can do to give him the opportunity to expand E and W?
Kikyo
- Will we be able to build the HS or do we need to switch for military earlier?
- What do we do against the barbs and to counter our lacking scouting to the E?
Look at that hornets nest I triggered with my Slinger, he luckliy survived but is now completely surrounded by barbarians. The Horse Archer likely came from the South as well, so if my distraction is working, we will have distracted two units from Kikyo already.
There is even a Spearman, which typically means that a barb camp is in 2 field radius from its current position. Judging from its facing it is NE NE from our current slingers position.
Bacchus is confirmed to have the same tech rate than Ichabod and me, which I can currently only explain by him having met a scientific city state or he is working a natural wonder tile.
It is good to know that he has a similar tech rate because I started to be afraid that he was already outteching us and the fact that he did not meet anybody until now likely means he is likely in a secluded area with some builder mode ahead of him.
I decided to get some more information instead of doing few damage to the barbs before they kill my Slinger.
This is a crazy PETRA location, likely the best of this game. There are 8 DH, 2 DSilver and 3 Oasis in the BFH of the location our Slinger originally was. This means 10 mines on top of 2 food 1 cog 2 gold desert fields for that city.
However it suffers from a similar problem than the location near Ichabod, it lacks the tiles to build PETRA fast. Maybe it is possible to shoot it with the first Great Engineer?
We might reconsider our C2? location based on this, but I doubt we will.
Our Scout did not find anything special, next we will likely move NE on the GH and see from there where we head.
I also checked the pantheons this turn, Suboptimal has choosen Sacred Path giving him additional Faith for HS adjacent jungle tiles. This could indicate that he tries to go for an early religion, although he is guaranteed the last one. In any case, we need to beat him to that and hopefulyl will be able to do that.
He probably is building on his strength based on the fact that he already has +5 faith coming from the 2 religious city states and his dyes tile. In his case I would probably have gone for divine spark instead as Arabia wants to place down many campus districts even before the HS and thus would benefit hugely from it increasing its gain on Great Scientists.
Ichabod made his early aggression plan clear by choosing the God of the Forge pantheon giving him +25% production towards Ancient and Classical military units. This is huge bonus for the moment as his capital with size 2 can work the stone and the sheep for 6 + 4 from his capital cogs. In Agoge and with GotF he produces 18.75 cogs per turn for units, two turning Slingers and 3 turning Warriors.
He might try to rush our city with early units and we need to plan for that possibility. Hopefully he wont start this project right away but when he sees our city beeing settled meaning it takes him 6 turns for two addiotional warriors and 7 turns of traveling time for them to our settling spot.
Luckily so far he invested quite some money (134 gold) in tile buys, he probably finished an barb camp giving 50 gold to explain the difference. Also he does not yet have Craftsmanship researched meaning that he does not yet have access to the Agoge policy.
And then it hit me like a hammer, I just realized that his city beeing at 2 pop means that he finished a settler this turn and will likely gun for the same spot as we do, as it would give him an even better advantage than me with Kumasi in my denying me settling a border city.
Counting the tiles and assuming that his settler will be 2 E of Guardian at the end of this turn, I figured it will be extremly close as I will be able to settle the city just before him due to turn order. However he will win the race if he chopped his settler last turn, which is possible as we only see two improvements at his capital so far.
I just hope Kumasi is not throwing us out of their borders due to enforcing them as this would likely delay us for at least 1 turn.
This will be a nail biter as that location is an essential defensive locations for us and it comes all down to our delayed settler, by my miscalculation and the barb scout a couple turns earlier. On the other hand, it will also mean we are settling his so far only seen horse location, potentially depriving him of the possibility to build Horsemen.
The good thing is that Ichabod is not aware that I have a settler out. I was not aware of that mechanic myself, but as I had more than 24 +food (which are necessary to grow from 2 to 3) in my bin, it just deducted that amount of food without reducing the city size when building the settler.
I just hope we will be able to land that city site, as it has an immensive strategical and defensive value for us, loosing it will put us clearly in the backseat and we need to revise our planning completely.
Here is an overview of Kikyo, I decided to build a trader first in order to help Shido getting of the ground, afterwards we will finish the HS and then see if we can build a Builder or if we need to go for units.
We are currently gunning for a turn 47 PP and a religion on turn 66, if we can land the Divine Spark pantheon which is still open if Rowain did not take it. If we can reach that without loosing Shido, I believe we should be quite safe but will need a strong military presence at the Ichabod border.
By that time we hopefully also have settled C2? and C3? and can consider going for the city states.
The main questions for the upcoming future are:
Does Shido
- will be ours?
- start Monument first or unit first? (it will have a Warrior as garrison)
- buys Horse and Enc tile for 150 gold directly?
Suboptimal
- Do we send a friendship offer to built relations and pacify that direction?
- Is there anything else we can do to give him the opportunity to expand E and W?
Kikyo
- Will we be able to build the HS or do we need to switch for military earlier?
- What do we do against the barbs and to counter our lacking scouting to the E?