(July 13th, 2017, 01:55)Ituralde Wrote: Since I just finished Leviathan Wakes yesterday, I totally dig your naming scheme. This makes you the next best thing to the OPA then? Make do with what you've got! Tightknit and densely clustered cities. This makes perfect sense. Were those names in order? Shouldn't Ceres be the capital?
Enough rambling. I enjoyed your very detailed reports in PBEM2 and will look forward to see what you're up to in this game. Best of luck!
I'm actually shocked that I didn't think of that, I guess I'll bill myself as the OPA this game
(Maybe a thread title change incoming...)
The names weren't necessarily in order. I think Ganymede will be the capital though, simply because I like the name better and because of the role the moon plays in
Caliban's War. Started reading the second book yet? Did Holden get on your nerves in the first book as much as he got on mine?
At any rate, thanks for the compliment, I hope I can manage to be as competitive this time around. We'll see what the game brings!
(July 13th, 2017, 01:57)Kaiser Wrote: Good luck with your Japan game Davy, it is quite interesting to have you play the same CIV as me at the same time although the map settings are completely different.
Thanks Kaiser! I'll definitely be paying close attention to your PBEM3 thread for tips on how to make Japan work.
Alright, let's kick this thing off.
Turn 1
I feel like Tom Cruise in
Edge of Tomorrow/Keiji Kiriya in
All You Need is Kill. Yesterday I was the leader of a mighty modern power on the verge of flight, today I've begun again and am leading a humble village of farmers.
Ganymede is a pretty good capital, although not of the same quality of Hamilton.
Also note from the score, everyone else settled this turn. The choice was effectively between settling in place or moving for 2 turns west to settle. I usually privilege getting your first city down as fast as possible, so I chose to SIP.
The Good
- Resources for 3/4 Early improvement related Eurekas, the only thing I lack is something to mine. The likely early improvement order will be to farm rice, pasture sheep, and quarry stone.
- Lots of coastal tiles around that I get the Divine Wind Bonus on, this capital is easy to defend
- Only one water tile adjacent to the city center. Yet again, making the capital easy to defend against an overseas invader.
- Lot's of hills and 2/2 tiles around the start. Great for early production.
- Incense. Getting the cultural expands I want is going to be a crap shoot, but that tile means I can theoretically skip God-King for Urban Planning, although I think it more likely I will just take God-King.
- Horses at the start. I didn't have a strategic resource last time, this time I have one in my second ring
- A good geopolitical position. I obviously want to plant my first city towards the southwest, which seems to be the direction the majority of the land is in. North is nothing but tundra and barbs. East is ocean. If I have a land border with someone, I will likely only have one neighbor and a single front.
The Bad
- Its cramped. The tiles I want to throw districts down on are hill tiles that could be 2/3 mines before too long. I will need to think very carefully about where to put districts and when to put them down. I ran into this problem in PBEM2. Putting a district down immedietly to lock in the cost is not always the best thing to do if you would get more hammers from working the tile in the interim. I made this mistake around Lafayette, throwing down a campus too early and losing the ability to work a 1/2 tile in a city that desperately needed hammers. So, I will need to be very tactical in throwing down districts here.
- It's coastal. Hope I don't have vikings nearby, because almost every improvement is going to be coastal....
- It's hilly. Moving east to west takes a long time. I will need a road to my second city as soon as possible.
But, with those issues in mind, this is still a pretty solid cap. I am working the sheep to grow in 5 turns, and building a slinger in the meantime. The slinger will likely head north to explore and clear out barbs, while my warrior will hunt for city-states, city-sites, and a natural wonder to the southwest.
I would also really love to find another continent, but that will likely be a long shot.
Tech order is mining -> animal husbandry -> astrology, or some variant on that.
I might go with a two worker opening here and use the extra build actions to chop out a Holy Site, taking advantage of the +100% production I have on them to build up overflow hammers.
Alright, Great People.
Oh Hypatia....I would have killed for you last game. The fact that she's up here makes an early campus mildly tempting. Colaeus is okay, not as good as Crassus though IMO. Bi Sheng looks amazing, but I expect Singaboy will have a lock on him.
The real cherry here is Gaius Dulius. Form a fleet this early in the game?!?! Yes please. I expect England and Norway are both taking a good hard look at him right about now.