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RP Pitboss #2 [SPOILERS] - Darius I of the Holy Roman Empire

EDIT: See the paragraph after the next.

I checked the game. We have to revise our old city plan. A city that's located one south of where our sign is where the city should go, in my opinion. It's much better than where we currently put the sign (although that was done before we explored that island). Why? Not only does it get the clams in the first ring instead of the second, but it also is on top of a plains hill, netting it an extra production point. smile Furthermore, it seems to work well with a future dotmap of the island.

However, it might just be my personal affinity towards plains hill cities. Looking back I didn't realize that we'd lose a rice ... you know, perhaps your oroginal spot is best anyway.

For that city's build, I suggest it builds a granary and then a barracks. Perhapse even Moai statues would work well if we can get stone. I'm hoping this can be a naval production city. We need Rolan to build a workboat for it. Preferably after the archer?

[Image: Civ4ScreenShot0555.jpg]

Also, I switched Land's End to produce a workboat, so we can whip it for 1 population point next turn and then soon we have our fish hooked up.

[Image: Civ4ScreenShot0556.jpg]

Otherwise, we're looking safe from a Romali attack. The only danger is if India attacks, but I imagine most of their military is acting as hereditary rule happiness.

PS: I agree with you about not whipping Yabon. I put a sign there before I read your post. Looks like we agree! lol

Tech after Civil Service: Metal Casting, then Calendar
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Iron, Copper, Double spice and food... jeepers - that's a strong city! smile

Cheers for the pics.
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[SIZE="5"]turn 143, 660 AD[/SIZE]

Queg founded it the original spot. Working on a monument first.
Can you try to dotmap the island, DMOC?

Whipped the WB in Land's End, Axe defeated the spear so the worker can go bac to connect the silver and rice.

Stardock must build/whip a Galley to send over some more troops and settlers.
I'll get another settler out of La Mut after the next LB.

2 more turns before CS and our revolution! Wonder what that will do to our research!
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what's your dotmap for that island?

Edit: nvm, missed Nakor's last post
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[SIZE="5"]Turn 144, 680 AD?[/SIZE]

Got a message from Dantski, telling us he will NOT sign a longer NAP. bang
I wonder what ace he has up his sleeve.
We'll get another few LB's next turn and will be building more military untill t150.

Next turn CS comes in and we'll revolt.
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Okay, that should give us a leg up on prod/res in the capital. We should probably have a wb built in the capital, or a couple of troops.
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I think that we should have La Mut build another longbowman after the settler we're going to build (whip?), (just for precautionary purposes, since the city's so close to Korea). I think we should build the longbowman next turn, garrison it, then have the axemen there go to Korea's cities to explore.

I also tried to make a dotmap of the island. I think 3 cities would work well. 4 is kind of excessive.

We're going to keep our EP on Dantski, okay?

While in the game I moved some of Krondor's citizen tiles by mistake - I put them back to the best of my ability. Did you have a scientist running in Krondor?

Last thing - culture on Krondor's cow tile is worrying, since Dantski has been gaining culture since we marked down the signs a few turns ago.

[Image: Civ4ScreenShot0558.jpg]

[Image: Civ4ScreenShot0557.jpg]

Next turn - Metal Casting, spread confucianism to rolan ... what else? Hopefully we can have stardock quickly make galleys and settlers.
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[SIZE="5"]Turn 145, 700 AD[/SIZE]

5 turns away from war. KA also doesn't want a longer NAP.

CS is in and our revoltution to Bur/OR will take 1 turn.

Lot's of builds finished and I ordered as we discussed. Yabon is going for a granary now, ok?

Did send that first missionary to Krondor to help with the cultural battle.

I wonder what will happen next....
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We need to start playing our turns after Dantski and India! duh

Here's the naval invasion plan from Dantski:

[Image: Civ4ScreenShot0064.jpg]
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Just keep growing Land's End and hopefully we can whip a unit (cancel any non-military build). Also we need to bring our old chariot near Whosit's city back.

Yes I agree play turns AFTER india/romali. Check civstats to make sure of everything.
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