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[Spoilers] The games they are a changin' - Ichabod Civ 6 PBEM 3 as England

Also, I'm pretty sure we'll stay at size 2 after finishing the settler. It'd be 3 turns left to grow and we are getting 2.2 food surplus per turn. So, at most we'd need 6.6 food to grow, and that means around 17/24 food stored in the box when we complete the settler, which is enough for 1 -> 2. Pretty nice!
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Yay for settlers!
Do you think we'll have sufficient escorts for the next settler? Or is it better to slip in another unit before it finishes? If a camp spots us well have several barbarians come, even on Prince difficulty. 

Also a screenshot request for next turn: can you give a screenshot that shows as much of the lands east of the capital as possible? Use strategic view.
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(July 12th, 2017, 19:28)pindicator Wrote: Yay for settlers!
Do you think we'll have sufficient escorts for the next settler? Or is it better to slip in another unit before it finishes? If a camp spots us well have several barbarians come, even on Prince difficulty. 

Also a screenshot request for next turn: can you give a screenshot that shows as much of the lands east of the capital as possible? Use strategic view.

I'll backtrack with the warrior to escort the new settler, once second city is settled. The idea is to converge into the barb camp with the units after city three is done. The first build on the second city will be military, slinger or warrior. If a difficult situation arises, we reassess.

I'll take the screenshot. I haven't been talking much about settling discussions because there's simply no discussion possible. We have 5 settleable tiles with fresh water between us and Kumasi (1 where the second city will go, 3 near Crater Lake and 1 between Geneva and Kumasi). There are some coastal spots possible for later, but there's simply not a lot of room for different options. lol
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Actually, I think I can piece together an idea from the screenshots in earlier posts. We haven't found Japan's borders yet, have we? That's probably a good reason to backtrack the scout right there: to find which direction he'll be coming from.

One reason that I asked fro screenshots is in light of the posts and discussions surrounding PBEM2 ending, I was thinking about where we might want Encampments and how would be best to add to our defense and make us more difficult to invade down the line.
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2 more turns played and I have great news.



First, the settler is almost in the desired spot and no CS unit or barb unit decided to mess with our pathing. That can be a huge problem. In Civ 5 PBEM 5, I lost like 3 turns or something in my second city plant due to a single barb unit that refused to cooperate. I decided to keep the slonger near the Capital to protect the next settler. This is to be 100% sure nothing bad will happen, but I don't think anything would happen if I just kept moving him.

Anyway, the plan is to move the warrior near the barb camp after second city is settled. The warrior needs to soften up a unit, if we want the slinger to kill it. The slinger will walk the initial path with the second settler, and we meet them halfway, with the warrior escorting the settler for the second part, while the slinger finishes the barb. That's the plan, at least.

Anyway, notice that the Capital grabbed another tile, opening up the wheat to be bought. The tile picker shows that another second ring hill would be picked, over the third ring wheat. I guess we'll need to buy our food.



But the main thing, already spoiled in the first screenshot if you look carefully, is that we found a second continent. Not only did it boost Foreign Trade, but it gave us a envoy in Cultural CS Kumasi. It's not showing in the interface yet, but are actually making 4.8 culture per turn now.



As you can see, I decided to be stubborn and kept going northeast, mainly because I didn't want to lose a full turn of scouting just to traverse the river. The new continent ended up being just a bit ahead, in what is some awkward frontiers... Pretty good land in this parts of the map, I have to say.



Last turn, I changed from Archery to BW, since we were very close to 50% done. I'm really not sure where to go next with tech. I chose BW because it's a tech we'll definetely want pretty early in the game, but I think we need to wait for an Eureka here too, so I'm not sure we'll be finishing it soon. I don't want to tech masonry, because I don't want CSs to get walls.

There's Currency outside of this screenshot, that is a pretty good tech on the way to Apprenticeship. A TR is something we should consider building, but right now I think our hands are a bit tied with the military plans. I guess we can just keep teching less than 50% of the tech costs, while we wait for the Eurekas. Anyway, I think the Archery Eureka is the main one, if we get there, we open up Horseback Riding, which we already Eureka'ed. Not that HBR will help us without Encampments, since we only have 1 horse... Anyway, we need to think about what to tech next.

On the culture department, I think we finish Foreign Trade (even though we have no policy switch to make) and we keep going to Early Empire for the settler policy card. I think we'll have 6 pop in time, but we can always make a change to another civic, if that's not the case. The big question regarding Civics always comes after Political Philosophy, so until then I think it'll be pretty straightforward.

Finally, some strategic view screenshots, as asked by Pindicator:

East of the Capital:



East of Geneva and Kumasi:



Second city area and Yerevan:



West of the Capital:

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Anyone knows how City State technology acquisiton works in Civ 6? I think we could try making Yerevan build a Holy Site for us, before we conquer them. Probably a long shot, but who knows?
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I don't know about districts but their borders expand every 2 envoys and the city strength increases +2 (?) for every envoy sent to them. I think walls are also tied to number of envoys (not proven but in PBEM2 it seemed they would start building them when they had 6 or so (?) envoys in them). I would assume it might be tied to the number of total envoys. In PBEM2 Nan Madol didn't have a district when I conquered it but Zanzibar did when Alhambram conquered it only 10 or so turns later. Zanzibar had a lot more envoys in it than Nan Madol.

Edit: Walls maybe due to population and start them at size 6. Nan Madol did have walls when I attacked.
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(July 14th, 2017, 14:24)Woden Wrote: I don't know about districts but their borders expand every 2 envoys and the city strength increases +2 (?) for every envoy sent to them. I think walls are also tied to number of envoys (not proven but in PBEM2 it seemed they would start building them when they had 6 or so (?) envoys in them). I would assume it might be tied to the number of total envoys. In PBEM2 Nan Madol didn't have a district when I conquered it but Zanzibar did when Alhambram conquered it only 10 or so turns later. Zanzibar had a lot more envoys in it than Nan Madol.

If I recall correctly Nan Madol got 2 envoy's: one of Woden and one of me. Zanzibar at other hand got 12 envoy's before my declaration of war upon it (at same turn I placed 6th envoy from me): 6 from Woden, 5 from me and 1 from Singaboy.
Toronto got industrial zone already while you did put 3 envoy there and me 4 there totaling 7 before I captured Toronto. And Toronto didn't put its industrial zone at brightest tile, just one adjacent hill. rolleye
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Yay for good news!

As for technology, I agree that our priorities right now are Bronze Working and Archery but that we would prefer to get the Eurekas for both if possible. We haven't killed any barbarians yet, have we? Irrigation is nice but not needed. Masonry is something we'll want for walls, and Wheel will be needed for a Water Mill at the capital. As for which one is the highest priority? Not really sure. We have a lot of needs about 15 turns from now but nothing pressing right now.

I have to say I'm amazed that we haven't found borders yet. Could Japan be in one of the corners that we've gone by? Or do we really have this much land to move into? Either way it seems we want to focus our expansion efforts to the east. (And want to get a unit out west eventually too!)

After that 2nd settler is out I think we want to get the military builds done. If you find a spot where you get good overflow then that would possibly a good turn to put that into something else, like the campus. But I would like us to get an attack force for Yerevan to get built pretty quickly. With the capital that is looking like ~11 turns to build 2 more warriors and 2 archers. (If we build 2 slingers and upgrade them after Archery then it drops to about 9 turns.) Then we can look at attacking Yerevan around turn 42-45 range. But we may need to use our current military for the Crater Lake city and spend a couple more turns building units at the capital... As for the capital, I wouldn't buy any tiles until we can get both wheat and I wouldn't buy both wheat until we have a Water Mill in the capital so they can be 4 food tiles. (And then 5 food when we get that nice farm triangle with Feudalism.)

I would like one of our new cities to build an Encampment, but I'm not sure which one. Crater Lake city seems like a good spot to build a Royal Port, but that's probably not going to be until after it hits size 4. It could also consider a Holy Site with the adjacency bonus from the natural wonder. Banana city also looks like a good spot for a potential encampment; with all it's jungles it could also be a spot to plant a Campus early on.

Side note: Kumasi could be really good for us if we can get Suzerain status over that city state as well... If we had to choose between Geneva and Kumasi which would you prefer?
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(July 14th, 2017, 12:39)Ichabod Wrote: Anyone knows how City State technology acquisiton works in Civ 6? I think we could try making Yerevan build a Holy Site for us, before we conquer them. Probably a long shot, but who knows?

From my experience, it would seem that religious city states build their district the fastest.
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