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Thanks, CH! Yeah, the dotmap betrays what I stated above, but you'll see I am in full agreement. I just didn't think to update it when I took this pic.
Just tried to play the game and found I am bouncing off Krill. I don't think I have the settings to avoid that on my new laptop. Can you or someone else post the instructions to do that?
Lastly, Joey settled a city last turn AND apparently built another Wonder. Stay tuned -- I'll let you know when I play tonite.
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Thanks, CH! I think I updated the hosts file properly -- I will have to test it out later...
Turn 90
Not much happening as I slowly try to recover our situation:
--Workers completing Granary chop in Fairbanks and done in Silka. A Worker has moved on in Silka to chop out a Forest to connect Silver.
--I checked on Joey’s Wonder and he built the Great Wall. So along with his PRO trait, he is really asking to be left alone to run off with the game. We have no choice but to oblige him for now.
--No word on Joey’s city build from last turn, as our coveted northern site is completely fogged out at the moment. There is a chance I can make to get us a 4th city in that region -- I’ll try to get a new dotmap for this, as well as the eastern Ivory region.
Teching After Metal Casting
It seems like with each new turn, I have a new favorite for research. But today I pretty much decided to lock in on finishing Writing and heading toward Mathematics again, though I had turned my nose up at them earlier.
For Writing, check out the research column in our city roster -- we have two cities with well over the 12 beakers I like to see before considering a Library.
Also, Libraries are our best best to open up cultural advantages, especially in the north where it looks like we may need to compete with Joey for crucial tiles. At this time, he only has a Monument in one “border” city (to my perceived mainland) and no culture in the other one.
Last thing about Libraries for now, I’d like to run a Great Scientist economy to get 3-4 Academies in our top research cities. Juneau is already at 19 beakers and has yet to connect two Spices tiles! One of our upcoming Silver cities could also join our capital on the short list of scholarly endeavors -- we’ll just have to see how it plays out.
On to Maths, hopefully we can get research down to 9-10 turns as our new cities quickly grow and our capital gets a crack at Size 8 after Forge and Silver. This tech puts Construction, Calendar and Currency at our fingertips. It will also give us the full 30 hammers for chops as well as the use of Forts. Forts will be helpful since one can be built on one of Juneau's Spices resources, getting us even more happiness and delaying our dependence on Calendar. They may also come in handy to build canals with the amount of lakes we have -- I am looking forward to mapping that out later.
Animal Farm
I wanted to take a peek at what Krill has going in his capital:
I see a Forge, Library, Barracks and Terrace, which we should be able to match shortly (we have Granary and Barracks). Still hoping he builds peacefully for a while, for if he comes calling then all this fun comes to an end while I initiate Survival Mode.
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Turn 91 - 600 BC
The Trouble With Joey
Welp. Joey has settled on the resource rich northern site (his 9th city), which puts the kibosh on any plans in that region. That brings us down to 2 possible sites in the north, as well as adding to my docket a Quixotian need to look at possible war plans up here as well. Just kickin’ some tires, ya know?
Of course this is obviously not my smartest move, looking at the recent Powergraph, as Joey emerges more threatening than Krill for the moment. Some of these power points likely came from the GW build though.
I think this development does beg for Construction after Maths, for river mobility, Cats and WEs. More happiness from Colosseum too. Wedged between two CHR powerhouses, the more military tools at my disposal the better, and quickly!
Civics
Of the folks we know, they are still on par with us as far as Civics go. Another thing I have been meaning to check but haven’t: Espionage Points. I’ll need to make sure those are applied properly.
Btw, hosts file update seemed to work, and I have screenshots of all 4 cities to report on later today if time allows.
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Turn 91 - City Update
Here’s a breakdown of the 4 cities we have, and my future plans for them: This report will be a bit more lame than planned since I forgot to toggle the resource tags.
Anchorage
Current: Our capital grew to Size 5 this turn. This is the screenshot I took at the beginning of the turn but I have since moved a laborer from the Iron to the Flood Plain to grow in 2 turns instead of 3. This will help down the road for the Forge whip, while still preparing for upcoming happiness and more usable tiles.
Future Plans: Garrison II Archers through MC discovery, then Forge whip and Library afterward. Once these are done, a likely trade off between military and Settlers. I may use the 2-3 chops left here to expedite Settlers once we have the full chop benefit from Maths.
Juneau
Current: I’ll be 1-whipping a Settler next turn. Also, choosing to work a River Cottage tile here to keep MC on pace (6 turns) and to see what happens when it becomes a Hamlet. I should see this tile go from 2 coins to 4 due to our FIN trait, but can someone tell me why it is not at 3 now? I would think that FINs premise for bumping up any tile with 2 commerce would mean that I should never see a tile with that amount.
Future: Definitely a Library, and then perhaps a Wall. Otherwise, may go with more units and save a Wall for if we really need it. Need to give this city more mining love before I can consider a Forge here.
Fairbanks
Current: I have been stunting the growth of this city to get the full benefit of the Granary at Size 2. Plus using the water tiles has been helping us stay on track with MC research. We get that Granary next turn, after which I will road that hill, mine the next hill for a turn (to not waste the workers’ turn) and then finish the Cottage on that Flood Plain.
Future: I decided I'll be going Cottage on these river tiles instead of farming them in the hopes that I am correct about 4-commerce Hamlets. This makes a Library essential here to bring Rice and Corn aboard for actual growth without having to count on a neighboring city to give access.
Plenty of hammers available here, but no chop prospects left. Wall > Library next likely builds as I don’t trust our waters without scouting. I may still go with a Library first if I can get some bodies here -- a Wall doesn’t do a Chariot much good anyway.
Silka
Current: After chopping out a Granary here, this city is still working on finishing it. I’ve started another chop here to make sure to get the Granary before the the Size 2 food stores are half full so that Size 3 wil enjoy the benefit. The balance will go into a Spearman to pair up with the nearby Axeman to garrison this frontline city. This is after Silver is connected in 3 turns and then roaded -- I combined the Mine/Chop orders to keep the forest protection for the duration.
Future: A Library gets us Whales and more Iron, though no shot at Joey’s Corn really. I may want Walls here, although perhaps not just yet. I don’t want to tempt Joey into building them too since it’s just as easy for him to do so with PRO.
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How about going Sailing first after Writing finishes? We get Galleys/Triremes for military tactics, and it also lets us get the whales at Silka once the borders expand.
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(August 7th, 2017, 18:50)Donovan Zoi Wrote: I should see this tile go from 2 coins to 4 due to our FIN trait, but can someone tell me why it is not at 3 now? I would think that FINs premise for bumping up any tile with 2 commerce would mean that I should never see a tile with that amount.
RtR mod nerfed Financial. The new Financial is "+1 commerce on all non-river tiles that have 2+ commerce. +100% production of Bank"
From the changelog here: http://www.realmsbeyond.net/forums/showt...p?tid=8572
EitB 25 - Perpentach
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(August 8th, 2017, 07:50)Mardoc Wrote: RtR mod nerfed Financial. The new Financial is "+1 commerce on all non-river tiles that have 2+ commerce. +100% production of Bank"
From the changelog here: http://www.realmsbeyond.net/forums/showt...p?tid=8572
Thanks, Mardoc! I must have glossed over that.
Well, I guess that makes non-river tiles just as desirable in the long term, so that's good to know. I may revert back to the farm plan in Fairbanks then, since whipping military is going to be essential.
More on that soon...
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(August 7th, 2017, 22:01)Cheater Hater Wrote: How about going Sailing first after Writing finishes? We get Galleys/Triremes for military tactics, and it also lets us get the whales at Silka once the borders expand.
That is a great suggestion, CH, and I am surprised I didn't include it. Sailing has been in the back of my mind for sure, and it will only take us 4 (maybe 3) turns to discover.
However a new development came up that has me focusing on the land game in a big way.
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(August 8th, 2017, 11:06)Donovan Zoi Wrote: Thanks, Mardoc! I must have glossed over that. There's a LOT of changes in RtR, most of which are small. It's easy to miss something relevant if you haven't been following the mod since its beginning.
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