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(August 10th, 2017, 01:52)Ituralde Wrote: Can you harvest the stone adjacent to Stonehenge into the wonder itself? Two Stone Harvests should give you enough hammers, I think.
I was wondering this too ... haven't tried yet though
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(August 10th, 2017, 01:52)Ituralde Wrote: So there's three people gunning for religion and not one of them is attempting to do it via Stonehenge.
Seems like Oledavys fears in that regard are unfounded. I wonder whether CFCJesterFool should have gone for Stonehenge in his third city. There was enough stone there.
Can you harvest the stone adjacent to Stonehenge into the wonder itself? Two Stone Harvests should give you enough hammers, I think.
Edit: Also what's up with district costs?
Oledavys first Campus costs him 57 cogs.
Singaboys first Campus costs him 107 cogs.
Quagma Blast already commented about the district cost scaling. To be a bit more detailed, district costs start at 54 cogs and scale up. The way the formula works you take the highest % completion of the tech tree, round down to the nearest percent, multiply that by 486 and add 54 to the result.
The discount mechanism was looked at in depth on CivFanatics but I don't know if they've reached a definitive conclusion on how it works. They seemed to have determined it's a combination of number of districts built/placed, the number of district types available to the player but had nothing to do with what other players were doing. They also seemed to conclude that three completed districts were required to trigger the discount but Oledavy is getting it with only two. The following formula sums up the discount mechanism best:
( * )^ - =
I don't know about harvesting the stone into Stonehenge but given how the game works it might be allowed. At this point in the game, though, two stone harvests would only get someone about half the necessary cogs. After the patch bonus resources give 25/54 of the current district cost in yield on harvesting (50/54 for gold-yielding resources).
The "problem" with Stonehenge is that while you get the prophet, can found a religion and get a faith boost that's about average for a holy site, you can't do anything else with your newfound religion. You'd still need to build a Holy Site in order to create missionaries or apostles. At this point in the game a Holy Site with a couple of projects is more cog-efficient.
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Thanks for the detailed explanation suboptimal. I see your point on foregoing Stonehenge, as you would still need the Holy Site, hadn't thought about that.
I was aware that district costs scale with tech progression, but was just surprised that this early in the game tech and civic progression alone would lead to a 57 to 102 difference.
I guess it's the new discount mechanic then and it seems like investing heavily into those two Holy Sites is paying off here. I really need to start another game with the new patch to take a look at some of these things first hand.
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(August 10th, 2017, 09:53)Ituralde Wrote: Thanks for the detailed explanation suboptimal. I see your point on foregoing Stonehenge, as you would still need the Holy Site, hadn't thought about that.
I was aware that district costs scale with tech progression, but was just surprised that this early in the game tech and civic progression alone would lead to a 57 to 102 difference.
I guess it's the new discount mechanic then and it seems like investing heavily into those two Holy Sites is paying off here. I really need to start another game with the new patch to take a look at some of these things first hand.
The discount bump from 25% to 40% in the patch is significant. Oledavy's campus would be ~95 cogs without it.
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Suffer Game Sicko
Dodo Tier Player
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Singaboy is planning a turn 70-80 naval invasion that will consist of 3 horsemen, 1 archer and 1 warrior + GG. And that's against Norway with longboats (non-naval units get clobbered when defending amphibiously, as far as my experience go).
If you are going to commit to war, you need to go decisively for it. It's obvious that such an attack won't work. At best you conquer a city on a different landmass and just sit on it for a while, waiting for it to be recaptured. This early in the game, there's no way you can build districts in 75% of your cities, military on 25%, and hope to win a war.
It's cetainly , though.
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(July 12th, 2017, 19:08)Cornflakes Wrote: Spain will attempt to get a religion, which will be stolen in turn by (1) oledavy early from quick HS ability leaving a 60-cost prophet for the 2nd, (2) Norway who gets the boost due to natural wonder and who's spoils bolster his early economy, (3) TheArchduke who builds Stonehenge.
(August 15th, 2017, 10:21)Woden Wrote: ...
Entering a new era. Check and see that Stockholm's new quest is getting the inspiration for Theology, or finding a religion. That is disappointing! I was not planning on founding a religion but may have to rethink it. Stonehenge is still available and I have a nice spot for it at city #4. I may build it if it is still available in 10 turns.
...
Way to go Oledavy! I was biting my nails the last couple days with everyone within a couple turns of completing currency and advancing to the next era, which I believe would trigger increased cost on the next GP. Looks like Japper has a lock on the 2nd prophet, but not sure about Stonehenge. I haven't seen any mention of it by TheArchduke, so Woden might end up getting it.
(August 14th, 2017, 16:56)CFCJesterFool Wrote: Stonehenge still available....madness. I might try for it after the commerce district is completed at Cortes.
Unless CFCJesterFool can beat him. Not sure why CFCJF hasn't prioritized Stonehenge, once he saw Oledavy and Japper both chasing early religion via holy sites. Although it doesn't look like Spain really gets much more advantage from an early game religion as compared to a mid-game religion since missions aren't available until later, so maybe the investment in other infrastructure early will pay off.
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I see the public diplo thread still has less posts than this. What really killed off diplo was the massive time investment and making everything public seems to have solved the problem so far...
I predict Singaboy's attack will fail but that's just a guess.
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Looks like this game is poised to go farther down the tech trees than any other game so far?
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