This is the war declaration that happens if you army strength is too close to another wizard's. It is so because it generally is the last chance that wizard has to fight you - if you surpass them too far, they won't stand a chance.
However, to form treaties (and to defend yourself), you need armies so it's inevitable to reach this state of the game.
Having a high enough positive relation score is the only way to avoid the war (aside from being under the influence of a peace treaty, which either requires a previous war, or a successful threaten roll which also risks war and is unlikely to succeed without having an equal or higher military.)
Thus, I think we might need to revise the formula and reduce the amount of relation needed to avoid the war, to give the player a fair chance to build up their forces and still use diplomacy. There are two other paths we can take as well : we can either limit this declaration to not happen until turn X (100~150) which gives the player more time to raise relation or military to safe levels, or alter the formula completely, so it doesn't depend on military.
This is the current amount of relation the player needs to avoid the war, if the military power is exactly equal (worst case), and there are no other penalties (such as having had broken a treaty with that wizard earlier) :
Chaotic changes the personality modifier every turn so it can be anywhere between Maniacal and Peaceful.
Please post your suggestion on how much relation should be necessary in the lowest and highest level of difficulty, for the average (Aggressive) personality, assuming the gap between each personality remains the same. I can change the gap between difficulty levels freely, but it has to be the same per level, so if lunatic needs 3 more than master, then master needs to be 3 more than expert.
For the meaning of numbers : Neutral is 0-19, Relaxed is 20-39, Calm is 40-59, Unease is -19 to 0, Restless is -39 to -20. A relation below -40 causes a "low relation" based war declaration, and above 60 you are almost always already allies.
PS : I believe the AI is playing much better now, and can probably still win if not ganging up on the player right from the start, so it's acceptable to ease these conditions and allow the player to avoid war more easily - chances are the AI will get ahead in economy and research, and obliterate the player if they do start the war, as they'll have massive hordes of very rare creatures. I might be wrong though.
It might also make late game strategies work better.
However, to form treaties (and to defend yourself), you need armies so it's inevitable to reach this state of the game.
Having a high enough positive relation score is the only way to avoid the war (aside from being under the influence of a peace treaty, which either requires a previous war, or a successful threaten roll which also risks war and is unlikely to succeed without having an equal or higher military.)
Thus, I think we might need to revise the formula and reduce the amount of relation needed to avoid the war, to give the player a fair chance to build up their forces and still use diplomacy. There are two other paths we can take as well : we can either limit this declaration to not happen until turn X (100~150) which gives the player more time to raise relation or military to safe levels, or alter the formula completely, so it doesn't depend on military.
This is the current amount of relation the player needs to avoid the war, if the military power is exactly equal (worst case), and there are no other penalties (such as having had broken a treaty with that wizard earlier) :
Chaotic changes the personality modifier every turn so it can be anywhere between Maniacal and Peaceful.
Please post your suggestion on how much relation should be necessary in the lowest and highest level of difficulty, for the average (Aggressive) personality, assuming the gap between each personality remains the same. I can change the gap between difficulty levels freely, but it has to be the same per level, so if lunatic needs 3 more than master, then master needs to be 3 more than expert.
For the meaning of numbers : Neutral is 0-19, Relaxed is 20-39, Calm is 40-59, Unease is -19 to 0, Restless is -39 to -20. A relation below -40 causes a "low relation" based war declaration, and above 60 you are almost always already allies.
PS : I believe the AI is playing much better now, and can probably still win if not ganging up on the player right from the start, so it's acceptable to ease these conditions and allow the player to avoid war more easily - chances are the AI will get ahead in economy and research, and obliterate the player if they do start the war, as they'll have massive hordes of very rare creatures. I might be wrong though.
It might also make late game strategies work better.