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Test games played

Up to part 12.
   
I should be focusing on blue but these red stacks keep coming...it's a pain to fight those, I regularly lose cities I have to retake. I have to say the doomstack is great success, first the 9 sprites, now these, and I rather not want to see what's next...
Anyway, buying pegasai for gold now, planning to make 2 stacks and use those + fire storm to conquer blue territory. I also need to get my nodes back from him but don't want to break peace until I'm ready.
Already 1413, too slow. If I don't take blue out now, he'll get very rare Sorcery spells and that's something that has to be avoided at all costs.
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I believe at this point it's safe to say I'm going to lose.

(videos up to part 15 are up)


Gained almost nothing on the graph in the past 5 years, while blue doubled, purple tripled theirs.
My attempt to take the blue city failed - Fire Storm did wipe out the magicians as planned but the single berserber was enough to kill all 13 of my pegasai trying to get the city. Due to Uranus's Blessing, I couldn't kill it with Warp lightning, and due to Cloud of Shadow, my Pegasai were to weak to fight it. (It had Guardian Wind so ranged wasn't an option.)
The doomstack shown in the previous post took out my elf city, so I can't produce pegasai anymore.
All of blue's cities fly, so klackon units aren't going to work. I have Doom Mastery for research, but relying on that for flying Stag Beetles...doesn't seem viable with two enemies having Spell Blast and AEther Binding. For the same reason I never summoned a Gorgon, and never researched Survival instinct.

Currently researching Apocalypse, which should at least allow me do deal massive damage to enemy stacks in combat - problem is I don't have Chaneller, and my power income isn't that great, only 270. And it'll be another year just to research it, if I don't produce mana which I most likely won't be able to afford.

Meanwhile, the Myrran wizard finished Enlightenment, so I expect them to overrun Arcanus in about 3 years from now. Nothing stops trolls that have all the Life globals supporting them.

I think there were 4 contributing factors to this loss :
-I wasn't pushing enough into research. Should have considered I'm playing Chaos more. I didn't have that good spells though - Blazing March is bad with Stag Beetles, Earthquake, Survival Instinct, Doom Mastery, Gorgons all on the spell blast list, Elemental Armor is...not really useful against Sorcery/Life/Nature wizards, and Gaia's Blessing...is good but the game is lost before it starts to matter. Oh and I also had Chaos Spawn, but nothing to support it (no guardian wind, magic immunity, mystic surge, invisibility, etc) so I didn't go for it.
-The AI simply had too many units, and while they weren't a big threat individually, in these quantities it kept me busy defending myself and left me with no resources to expand. Which isn't how it should be when I'm playing Klackons and hold more cities than the AI (well, less than the two AI together, but more than either of the two alone).
-I couldn't cast enough spells. First half of the game there were too many random spell blasts (as I only adjusted priorities halfway in the game), later it stopped me from using good spells. Yes, "dispel detect magic", but cheapest disjunction costs 375 and doing that twice (on two wizards) when skill is only 60-120 is not very viable. If I had those extra 10-15 gargoyles or lizards that were blasted, I could have had an offensive army while dealing with all the incoming enemies.

I have to say the AI's "doomstack" tactic (and other overland movement changes) make it a massively superior threat - while the red player never got ahead of me in army strength, dealing with their doomstacks was costly enough to prevent me from building up enough forces to launch attacks myself. It also prevented peace - I had to regularly attack and take out their doomstacks to retake lost cities, which kept reducing their peace interest - I couldn't afford to let them go around and kill them on defensive battles because I needed specific "counter" stacks to stand a chance.

   
This is how things look like...anything thinks there is a point continuing? I can't use overland spells to win due to Spell Blast, and I'm not rich enough to afford spamming spells in combat to beat everything that way. My 120 casting skill is not enough to be able to dispel detect magic from both wizards and cast rare spells in enough quantity to win. I'm literally the weakest wizard (not counting the one I knocked back into Myrror) to the extent that the "losing" BGM started playing already, which requires the human player to be below 33% of the strongest wizard's power on the graph.
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Quote:the single berserker was enough to kill all 13 of my pegasai trying to get the city

This sums up my experience with trying to use pegasai late game. As soon as there are counters to them they can't damage anything serious, even with blazing march cast.
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Have a game halfway done and recorded with Klackons but I chanced the race meanwhile - mainly because I had problems properly doing anything due to the complete lack of gold (heck most of my mana and items went into gold for unit maintenance.)

So...starting over again. Disappointing as I still think I can win this game but suddenly changing rules in the middle would be not fair. It's 1414, I haven't seen the Myrran wizard yet, and control about 2/3 of Arcanus - 1 wizard eliminated, 1 with only a capital left (which I tried to conquer but failed. Gonna need to send 5 stacks of 9 durable units and doom bolt the hell out of the place (full of buffed slingers and magicians, and a near invincible hero) but it's hard to do that while I earn negative gold, and can't afford raising my skill or pushing research at all - the former I need to be able to use more doom bolts, the latter because Armageddon is being researched, but would be another 40 turns if I don't push for it.) - Difficulty is Expert and it seems to work well - I'm still in the game despite the horrible economy and lead in research on my plane, but my expansion is sluggish.

Some numbers : I'm making -48 gold a turn with max taxes. I pay 180 on army maintenance, so this means I make less than 130 gold total from all my cities, and I own 21 of them. That puts the average income from each at ~6.2 gold. If I reduce taxes, my income gets worse, so it's not like I'm overtaxing my empire. Normally, this is the part where I use Move Fortress and trade away the unrest bonus and penalties of Klackons by moving into a Halfling city but I can't do that anymore. It could get a bit better over time by building more shrines, units, and oracles in conquered cities, but if one has to do that to be able to afford bare minimal stuff, something is wrong with the race.
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Speaking of klackons, it occurred to me that the halfling bonus is a lot better until a city is mostly workers: it lets you choose between a lot of food (that can also go to other races) or minimizing the gatherers to have more workers, which turns basically the food bonus into a production bonus. This advantage scales back gradually and disappears when the city has more than 7 or 8 inhabitants, but at that point usually the production buildings start to matter more and more, resulting in the production bonus being less relevant on the long term as well. Running the numbers there might be a window in the medium term where it's relevant but it seems to be really narrow also based on your experience.
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Uploaded my 3rd (finally successful) Klackon game (2 parts, 28 hours total...):
https://youtu.be/lzszXOIKp7I
https://youtu.be/OwXDWhzbn3s
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Started a new game to test the stability of EXP 11, well, it seems all the changes are not making things easier - first I forgot about heroes not coming until turn 30 which...made me waste 30 turns of waiting for nothing, then when I finally got heroes, they died in the Nagas node that had...5 Air Elementals, as I also forgot those are no longer reported. lol
Oh well, this game served its purpose, no crashes so the it seems stable. Could have been interesting if I didn't make mistakes - blue+red on Myrror which I discovered early, mono blue, black-white and blue-white on Arcanus. After such a bad start though, no point even if I reload this turn.
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Reuploaded the first part of the previous game because the file was too big.
https://youtu.be/G1hhJgmTdeY
https://youtu.be/7tR6JOYR6J0
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I play very aggressively, under the basic concept that I don't care if I lose a city as long as I gain one that's better. Playing that aggressively means I very rarely lose cities at all. The doomstack is certainly a bigger threat than the AI was in the past, but I've yet to encounter an AI that can take out my cities as fast as I can take out theirs.
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Pressing F8 again does work, if it's not asking you what to do then it was turned off.
The movement seems to be a bug, there was a missing line in the new combat movement procedure made for the Entangle fix.
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