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63:
We found our fourth city: Utgard, thanks Coeurva for suggesting the name.
Here's an overview of our current holdings:
I improve an Iron mine in our southeastern city:
This nets us the Eureka's for both the Wheel and Ironworking, as well as one mine closer to Apprenticeship. It's also a nice tile at 2/2/1 science. I'll go after the wheel tech soon, as almost all our cities can benefit from a watermill because they'll be on rivers.
We finally manage to land the religion and I slot in Feed the world and Wats, that means all our Holy Sites will be economic powerhouses, the Wats are there to compensate for getting to campuses later than everyone else (for the record: I think early Campuses are the way to go 99% of the time, especially in an isolated position, but I liked to try something different this time...) I called my religion Jormungandr, after the World Serpent, sadly the religious screen in Vanilla does not have a Thors Hammer or Yggdrasil (World tree) symbol for custom religions, but it does have a Snake one.
August 24th, 2017, 19:16
(This post was last modified: August 24th, 2017, 19:17 by Japper007.)
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Turn 66:
apparently the "world" has advanced to the Classical Era given Sean Bean's speech changing:
We also discover Political Philosophy this turn allowing us to switch into the following:
I went econ-heavy with this government swap, I don't need troops right now (still middle of the pack domination-wise, even with a red-lined slinger and warrior) and I need to catch up fast on the economic front. Let's get all our cities down before worrying about conquest... I want this continent crammed as full as it can get!
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turn 69 (giggity):
open up the turn by exploring the tundra apperently there's a nice peninsula that stretches to the southwest,
I can see a couple cities there, they're Iceballs but any city is worth it in civ 6 IMHO, if only to get a commercial hub/harbor to get another trader.
Got an envoy from Mysticism and placed it in Mohenjo Daro, not that I plan on getting Theater Squares anytime soon, but plus 2 culture in the cap is pretty nice. Mohenjo also seems to not be on anyones to-eat-list anytime soon, it's isolated for the moment.
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Turn 70:
The serpent strikes in Utgard:
Builder creates a second fishing boat improvement, netting us (hah! dad jokes...) the Eureka for Celestial Nav:
Grrr at that archer and the 1UPT rules!!! Still, could've been worse, as long as he moves next turn I'll still be able to settle where I want the city. Another reason to invade Toronto somewhere down the line, I'm not above some petty revenge on the computer
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71:
Found city number 5: Niflheim
I switched the deer tile over to it, Asgard has enough tiles to work still and it's a good tile for a city just starting out:
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Round 75:
I've met both Archduke and Woden this turn, which completes the set of players.
So lets talk diplomacy/global affairs, where there is something to report on:
Jester: He has already been at war with Japan (I think, so far as I can infer from the diplo thread) and is now in a (probable) phony war with Woden, which Woden declared to reveal Jesters suzerained city states.
An unclaimed island with space for two cities lays between our landmasses. With Jester, and I quote, "having enough on his hands right now" I think it'd be an excellent oppertunity to establish a foothold on that island, it'll protect our Southwestern theatre by providing vision and refitting for our ships.
Oledavy: has declared a war on Jester in the past (again guessing here?) so his relations are strained, he, Singaboy and Archduke have reputations as fierce warmongers from PBEM2. He seemed amicable towards me, our only contact so far was a trade in CS locations
Woden: declared an oppertunistic, phony war with Jester and, though he promises to make amends for it, I can't imagine doing this without consulting with Jester first hasn't piddled over their relations just a bit.
Singaboy: well i burned down his improvements and he's had to respond with a lot more units than he really needs right now, there's a direct coastal connection between our landmasses. I expect warfare out of him soon. Which is why I've started upgrading my slingers to archers, and plan on adding walls to my cities soon.
August 31st, 2017, 10:23
(This post was last modified: August 31st, 2017, 10:26 by Japper007.)
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turn 77:
Finished Celestial Nav this turn, allowing me to zone Harbors in all cities that'll get them:
A Singaboy Warrior appeared near our city to the south (closest to him), I asked for his intentions in the diplo thread but I expect the worst. Singaboys military score has me worried, he leads by about 100 points over me. This is perhaps just because I won't be able to upgrade my remaining two slingers for two turns yet, but it pays to be prepared. The city will probably crank out a warrior after the Settler finishes there next turn/the turn after (the capital has a settler at one turn too, so it depends on how the game calculates costs), with walls coming there later as well.
Here's an overview on the contested area between me Singa and Jester. If I don't get Dow'ed over the next couple dozen turns, I'll make a play for at least one of those islands. First I want to fully claim my home island though, otherwise I risk getting landed there.
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What locations do you have planned for the current 2 settlers that are nearly completed?
August 31st, 2017, 13:36
(This post was last modified: August 31st, 2017, 13:36 by Japper007.)
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(August 31st, 2017, 12:14)Cornflakes Wrote: What locations do you have planned for the current 2 settlers that are nearly completed?
There's actually 4 Settlers at near-complete status, I'll fill out my Island after the wave after that completes, these two guys are going to the tundra to claim that area for me, then the next wave fills out the spots that are still left open. Eventually I want to cram a city on every inch of dirt left that's legal to found on. This is my overall strategy, I first claim all the fresh-water spots on my landmass, then I backfill the rest. Even these "dry" cities are still completely viable: 1 pop is an extra campus, 4 two districts, 7 can already get three! Traders can easily achieve 7 pop even in an Arctic or desert city!
September 1st, 2017, 09:23
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turn 78:
So apparently the capital's production is calculated first which is logical, it finished the Settler, and the one in Midgard now takes two extra turns:
Here's a fun part of Norways UA:
You'll note I embarked those units... Why, you ask? Well because they can get back faster this way! With Norway every sea tile is like flatland!
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