Turn 70
Okay, let's see if I can't right the ship and begin to address some of the problems that have cropped up in the last few turns.
First off, 10 turns have passed, so I can offer CFCJesterfool peace.
I don't see a compelling reason to keep the war going. I would rather remove one variable from the equation.
As an aside, you definitely can make peace with a Civ's suzerain - as I was able to sign a peace treaty with Hong Kong well before this turn. I'm not sure what's up with that, and it feels really broken to me.
This turn, I accumulated enough faith for my second library.
This brings me to the lead in science, albeit only .5 science above Woden. Save Singaboy though, the others are really dragging. Now, my economic priority is getting monuments up to make my culture more competitive. Singaboy's culture continues to grow by leaps and bounds, and is about to hit 20.
He's also running Strategos:
I sense things may get very interesting in the west very soon. Singaboy may have an axe to grind and be looking to score a quick win through overruning the Vikings or the English.
On another note, with CFCJesterfool running Inspiration, it looks like there could be quite a competition over the next GS. For my part, I'm content to wait for the next one to pop up, hopefully another medieval one. With any luck, I will get the Eureaka for Education in both my Civ6 PBEM games. I want to get education about the time I have enough faith for my first university.
I continue to be fairly happy with my game situation, but there are a few issues and competing priorities I do need to work out.
First up, I am really interested in continuing to pursue a 'tall' strategy this game. Given the lack of immediate competition over land, and the long-term benefits that accrue from having early monuments/granaries, I think throwing up infrastructure early is strong. I just have not figured out yet to what extent I want to prioritize this relative to settling the islands to my south and east.
In the east, I thought I could land southwest of the archer and clear it out, using my promotion and Divine Wind to overpower it. However, this advantage was not enough to overcome the advantage of them having the first shot, and while I could have killed it in two more turns, there was a not insignificant possibility that the scout would kill my archer in turn. With that in mind, I've adopted a more round-about plan to settle the island. I'm going to work the settler all the way around the peninsula, continuing to cover it with the galley, then land it and the archer on the city tile. My archer can definitely survive another archer attack, so, unless there is another unit hiding to the northeast, I should be fine.
Still, this is riskier than I wanted it to be, and in case I change my mind before tomorrow morning, I moved my settler in such a way that I can just take the easy city settle on my home island south of Ganymede in two turns. This is a less risky option, but the city just isn't as good.
If I had the last bunch of turns to do over again, I would have pumped out another warrior and archer. I just really need more units at the moment to clear off these islands, and these barb archers are extremely annoying.
My second settler, I've been slow-building in Ceres. I have been sitting the builder on the stone, ready to harvest, for the last four turns. However, since the settler is waiting on the warrior from the west to escort it, there was no point (btw, another example of how I could have settled these cities sooner if I cranked out a couple more units first). At the very least, however, this landing and city-settlement on the southern island should go off without a hitch. Saving the harvest will also allow me to get the maximum multiplied chop overflow - almost certainly into a monument.
The general plan at the moment is to wrap up the current round of infrastructure, and when Drama and Poetry completes, swap into Agoge and Ilkum. This will allow me to get a couple builders out so I can get some mines for the Apprenticeship Eureka, and give me enough military to start clearing off these islands - also giving me a firm claim on the eastern island in case the vikings begin making moves.
After that, I'll be torn between infrastructure and settlers. I will say, there is a slight temptation to not bother with putting land units onto these islands at all, but I really probably need to. The barb camps will give gold and killing a couple more barbs will give me the BW eureka, so it won't be without its economic benefits. I just need a Watermill in Ganymede ASAP for the Construction eureka, and a granary, etc....but I only have so many cogs. By trying to do everything I will not succeed at anything, but it is hard to know what the optimal prioritization of builds should be right now.
My other approaching debate is what Callisto's second district, on the current stone location, should be. I originally was planning on a Holy Site, but I've since started considering a Commercial Hub (discounted courtesy of Spain), or a Theatre District. The extra 8 faith per turn wouldn't help me much in the short term, while the other ones would. Then again, that faith will be helpful down the road, and will go a long way towards helping me save the nearly 1,500 faith I need to buy three universities.
At any rate, a lot to mull over. I'll have more time to do so tomorrow, but if anyone ded-lurking me has thoughts, I welcome your input.
Okay, let's see if I can't right the ship and begin to address some of the problems that have cropped up in the last few turns.
First off, 10 turns have passed, so I can offer CFCJesterfool peace.
I don't see a compelling reason to keep the war going. I would rather remove one variable from the equation.
As an aside, you definitely can make peace with a Civ's suzerain - as I was able to sign a peace treaty with Hong Kong well before this turn. I'm not sure what's up with that, and it feels really broken to me.
This turn, I accumulated enough faith for my second library.
This brings me to the lead in science, albeit only .5 science above Woden. Save Singaboy though, the others are really dragging. Now, my economic priority is getting monuments up to make my culture more competitive. Singaboy's culture continues to grow by leaps and bounds, and is about to hit 20.
He's also running Strategos:
I sense things may get very interesting in the west very soon. Singaboy may have an axe to grind and be looking to score a quick win through overruning the Vikings or the English.
On another note, with CFCJesterfool running Inspiration, it looks like there could be quite a competition over the next GS. For my part, I'm content to wait for the next one to pop up, hopefully another medieval one. With any luck, I will get the Eureaka for Education in both my Civ6 PBEM games. I want to get education about the time I have enough faith for my first university.
I continue to be fairly happy with my game situation, but there are a few issues and competing priorities I do need to work out.
First up, I am really interested in continuing to pursue a 'tall' strategy this game. Given the lack of immediate competition over land, and the long-term benefits that accrue from having early monuments/granaries, I think throwing up infrastructure early is strong. I just have not figured out yet to what extent I want to prioritize this relative to settling the islands to my south and east.
In the east, I thought I could land southwest of the archer and clear it out, using my promotion and Divine Wind to overpower it. However, this advantage was not enough to overcome the advantage of them having the first shot, and while I could have killed it in two more turns, there was a not insignificant possibility that the scout would kill my archer in turn. With that in mind, I've adopted a more round-about plan to settle the island. I'm going to work the settler all the way around the peninsula, continuing to cover it with the galley, then land it and the archer on the city tile. My archer can definitely survive another archer attack, so, unless there is another unit hiding to the northeast, I should be fine.
Still, this is riskier than I wanted it to be, and in case I change my mind before tomorrow morning, I moved my settler in such a way that I can just take the easy city settle on my home island south of Ganymede in two turns. This is a less risky option, but the city just isn't as good.
If I had the last bunch of turns to do over again, I would have pumped out another warrior and archer. I just really need more units at the moment to clear off these islands, and these barb archers are extremely annoying.
My second settler, I've been slow-building in Ceres. I have been sitting the builder on the stone, ready to harvest, for the last four turns. However, since the settler is waiting on the warrior from the west to escort it, there was no point (btw, another example of how I could have settled these cities sooner if I cranked out a couple more units first). At the very least, however, this landing and city-settlement on the southern island should go off without a hitch. Saving the harvest will also allow me to get the maximum multiplied chop overflow - almost certainly into a monument.
The general plan at the moment is to wrap up the current round of infrastructure, and when Drama and Poetry completes, swap into Agoge and Ilkum. This will allow me to get a couple builders out so I can get some mines for the Apprenticeship Eureka, and give me enough military to start clearing off these islands - also giving me a firm claim on the eastern island in case the vikings begin making moves.
After that, I'll be torn between infrastructure and settlers. I will say, there is a slight temptation to not bother with putting land units onto these islands at all, but I really probably need to. The barb camps will give gold and killing a couple more barbs will give me the BW eureka, so it won't be without its economic benefits. I just need a Watermill in Ganymede ASAP for the Construction eureka, and a granary, etc....but I only have so many cogs. By trying to do everything I will not succeed at anything, but it is hard to know what the optimal prioritization of builds should be right now.
My other approaching debate is what Callisto's second district, on the current stone location, should be. I originally was planning on a Holy Site, but I've since started considering a Commercial Hub (discounted courtesy of Spain), or a Theatre District. The extra 8 faith per turn wouldn't help me much in the short term, while the other ones would. Then again, that faith will be helpful down the road, and will go a long way towards helping me save the nearly 1,500 faith I need to buy three universities.
At any rate, a lot to mull over. I'll have more time to do so tomorrow, but if anyone ded-lurking me has thoughts, I welcome your input.