September 11th, 2017, 01:49
(This post was last modified: September 11th, 2017, 02:16 by Dark Savant.)
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Okay, GermanJoey sank the three triremes I had running in the disputed zone. Oh well.
I can't meaningfully attack him right away (not without making galley suicide runs), but I can think about doing so in fewer than 10 turns, so I'm not sure it's worth it to make peace.
Krill's triremes are continuing to progress through my land -- and they're headed in GermanJoey's direction? Wait, seriously?
I'd build more triremes myself, but they'll be obsolete in ~3 turns.
edit: Also, um, I can build trebuchets now. Right, I forgot I could do that in this mod. I'm actually seriously considering that.
September 11th, 2017, 02:04
(This post was last modified: September 11th, 2017, 02:10 by Dark Savant.)
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Uh.
Can you guess who forgot he could pop borders with artists while in Caste System?
Yeah.
That's quite a few rather pointless border-expansion buildings I whipped. Dang.
September 11th, 2017, 02:37
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Anyway -- man, I feel like I'm constantly screwing up here! -- Machinery is in, so at least we've got cool Medieval music to listen to.
Compass is due next turn. Optics should come in 2 turns after that, and I can start mass producing caravels.
Seriously, what are Krill's triremes doing?
... it's kind of a shame I have no way to tell Krill "I don't have any triremes ... because caravels are coming soon".
You know, maybe it's a move to not build units just because they will shortly become obsolete ... ?
I don't think I'll lose any more cities to GermanJoey -- not unless he shows up with something like knights, and if he had those, I don't think he would be making a peace offer. So okay, no peace for now.
(... no, I have to worry about Coeurva showing up with knights, don't I.)
September 11th, 2017, 07:04
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(September 11th, 2017, 02:37)Dark Savant Wrote: You know, maybe it's a move to not build units just because they will shortly become obsolete ... ?
Triremes should equally well against galleys as caravels. More importantly, you need numbers.
September 11th, 2017, 10:35
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t135:
Well, Coeurva just attacked us -- I re-offered the peace treaty to GermanJoey. Not that I think he'll accept now.
September 11th, 2017, 10:44
(This post was last modified: September 11th, 2017, 10:48 by Dark Savant.)
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This looks like it's likely to be fatal -- at this point I'm going to focus more on playing turns quickly so I don't hold up the game.
(he has 1 sword attacking our most outlying city -- ok, not that big a deal, but he has 2 triremes and 4 galleys inbound in the eastern sea as well)
Also I can't quite get Optics in 2 turns, not that I think it matters much now anyway. Okay, Construction in 1 it is.
September 11th, 2017, 10:53
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Next game, I really need to have someone to tell me to build enough military.
September 11th, 2017, 11:26
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(September 11th, 2017, 10:53)Dark Savant Wrote: Next game, I really need to have someone to tell me to build enough military. I told you! You are Shaka, do something!
You said that you do not plan wars till classical age.
I want to remind you one of the ideas of Sun Tzi :"want peace? Prepare to the war!"
September 11th, 2017, 11:33
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(September 11th, 2017, 11:26)OT4E Wrote: (September 11th, 2017, 10:53)Dark Savant Wrote: Next game, I really need to have someone to tell me to build enough military. I told you! You are Shaka, do something!
You said that you do not plan wars till classical age.
I want to remind you one of the ideas of Sun Tzi :"want peace? Prepare to the war!"
Yeah, that's clearer in retrospect
Oh well, I knew I'd probably get blasted one way or the other this game. Only way to learn, really.
September 11th, 2017, 11:34
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I chose Shaka partly so that it would get me out of my "ooh, let's build this" habit. I suppose that didn't work well enough.
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