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Current Impossible Strategy

In theory, 4 wizards with 1 Sky Drake each and 1 wizard with 4 Sky Drakes is the same thing. Why would I consider the number of wizards?

(yes, I know it's just in theory, in reality they'll probably have lower tier units if the total power is spread around, but also 4 wizards using curses and spell blasts is several times as painful as one even if they are 1/4 as powerful individually so there are effects that change it in both directions.)
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What's your thoughts on removing spell power from the consideration?
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On one side it makes sense (you need troops and power to use that spell power) on the other it doesn't (better spells and casting power do make a huge difference if they can afford to use them.) so not sure.
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Actually, spell power is actually the only one where multiple AI don't really make it harder. Maybe instead of either arnuz suggestion, or mine, you could instead do double all other AI, but for spell power only count the most powerful AI.

So for my game I'd still have 800 score, and the enemy would have ~320. (Assuming my numbers are right of course although I haven't been able to check yet)
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This is something hard to change so unless there is a huge reason to do it, I'm not gonna bother.
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Ok.

Here's my save game:


.gam   SAVE1.GAM (Size: 151.94 KB / Downloads: 2)
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Your total : 1105
Merlin : 115
Rjak : Dead
Tlaloc : 185
SSra : 224

This should trigger it (unless I remember something wrong - it's an older version so it might have had bugs I fixed meanwhile). But you aren't in the turn when the check is made - in your version it is being done once every 8 turns which is about 4 turns from this save file. In the latest it's every 4th turn so it should be exactly this turn I think. Problem is this version weights population and with that, it's most likely not enough.
(makes your total 800 while everyone else's is only about 10-30 less)

I tried hitting next turn anyway, Nature's Wrath killed two of your heroes o_O
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Oh I forgot the only every 8 turns. Yeah that makes sense. Wait what did you cast.. Charm of life. Ah hell. I forgot that was going to trigger nature's wrath. My heroes don't do anything, I don't really care if they die. I don't think any of them have ever been in a battle.
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When i reached the 8 turn check, the surrender action came up properly, and I was scored as if banishing all remaining wizards. Seems to work correctly.
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Couldn't do the random games. They're so slow. Sigh. New lunatic game, 3 of the 4 AI are chaos and life (one of them has s single sorcery book as well.) The fourth AI is death sorcery with a single life book. Not a single nature book in all 5 starting wizard picks. And all 4 are at least aggressive. How can I test fairy ring??

Nwvrmind, I've found 3 nature books. I might be able to test fairy ring after all. Here's hoping for at least 1 more nature book!
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