There hasn't been much activity here in the last few months, and during that time, I've been thinking about the unofficial patch. I'm a huge fan, and amazingly impressed at what one person has been able to accomplish. I also realize that it's a huge amount of work and it's sometimes hard to see an end even when bugs don't pop up.
I'd like to suggest to kyrub a series of intermediate patches, to split up the major areas for bug/stability testing, separate balance testing (ie no mammoth group of changes that makes it hard to sift through), and for wide release. Basically, alot of people loved MOO, and releasing a "patch" to the world on the site (and in the media) would be loved by many. I'd like to know that my favorite 17 year old game just had some bug fixes and improvements, because it's certainly hard to locate a search reference to this site and patch, besides, retro gaming is all the rage these days!
Ultimately, kyrub is the final arbiter of course.
My pie in the sky scheme is as follows. It would require more work, but they could even be tested completely apart from each other, and then combined while we screen for bugs/leaks.
The one major addition to the game I feel strongly about including sooner rather than later, possibly as a version Xb for each of these, is the research diode light - that thing rocks.
Patch A (aka interface patch+major bugs+racial bugs)
- Anything related to proper displays, game messaging, and interface improvements (I'd include planetary ecology fixes)
- Leadership personalities
- Spy costs
- From the "bugs" list - factory refit, 4th colony, nebula, bioweapon, wait fixes, meklar fix, early development
- Planetary shield tech tree fix
- Silicoid tech list fixes
Patch B (aka other bugs patch)
- Remaining bugs and unintended not related to AI
Patch C (aka the AI patch, possibly several steps)
- Anything related to AI and diplomacy improvements
Patch D and beyond (other additions or balancing)
- Additions TBD
- Balance fixes TBD using feedback from the above changes
I'd like to suggest to kyrub a series of intermediate patches, to split up the major areas for bug/stability testing, separate balance testing (ie no mammoth group of changes that makes it hard to sift through), and for wide release. Basically, alot of people loved MOO, and releasing a "patch" to the world on the site (and in the media) would be loved by many. I'd like to know that my favorite 17 year old game just had some bug fixes and improvements, because it's certainly hard to locate a search reference to this site and patch, besides, retro gaming is all the rage these days!
Ultimately, kyrub is the final arbiter of course.
My pie in the sky scheme is as follows. It would require more work, but they could even be tested completely apart from each other, and then combined while we screen for bugs/leaks.
The one major addition to the game I feel strongly about including sooner rather than later, possibly as a version Xb for each of these, is the research diode light - that thing rocks.
Patch A (aka interface patch+major bugs+racial bugs)
- Anything related to proper displays, game messaging, and interface improvements (I'd include planetary ecology fixes)
- Leadership personalities
- Spy costs
- From the "bugs" list - factory refit, 4th colony, nebula, bioweapon, wait fixes, meklar fix, early development
- Planetary shield tech tree fix
- Silicoid tech list fixes
Patch B (aka other bugs patch)
- Remaining bugs and unintended not related to AI
Patch C (aka the AI patch, possibly several steps)
- Anything related to AI and diplomacy improvements
Patch D and beyond (other additions or balancing)
- Additions TBD
- Balance fixes TBD using feedback from the above changes