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[Spoilers] Pindicator already misses slavery, and other out-of-context quotes

Happy Columbus Day?
Suffer Game Sicko
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I should probably change the title if that's people's initial connection. Then we can get to jokes about the person leading America is a warmongering blowhard
Suffer Game Sicko
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Aw, he was a bit of a blowhard, but I don't think Teddy Roosevelt was really a warmonger. 

Now if you want to blame his third party adventure for causing 90% of the horror of the 20th century by putting "let's blythely redraw the ENTIRE WORLD MAP" Wilson into the catbird seat, I can support it.
If only you and me and dead people know hex, then only deaf people know hex.

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Are you sure that knights upgrade to Rough Riders? If that's the case, I can see an early rush based on Heavy Chariots working as a nice slingshot to Knights and Riders. If you attack someone with HCs on your own continent, they are strength 33, which is nice even against Oligarchy warriors. And there's a pretty nice level 1 promotion for Heavy Cavalry, that gives + defenses against ranged (which will likely be what mostly everyone builds for defense).

I think most players choices are pretty obvious and we won't be seeing any good early game defensive Civs. I think using early game chops to field HCs can be a very interesting move. That would mean going for Military Tradition before Political Philosophy, most likely (which also gives support bonuses).

It's map dependant, but I think going for a rush using only one city can work pretty well (HCs don't require strategic resources, so you don't even need to worry about that). The snowball in Civ 6 is not that strong, as new cities add little to the early game and self-expansion stagnate after the settler cost increases. I'd consider trying a test game, to see how early we could field something like 2 archers (slinger upgrades), 2 HCs and 1/2 warriors. Considering you can smash barbarians with your UA + the barbarian strength civic (I'd say there's no reason to build early scouts as America), you'll probably get some level 1 promo warriors (which will smash unpromoted warriors, considering they'd get +12 strength in you continent) pretty easily + gold fom barb camps, if lucky.

Anyway, I see some potential here. Hopefully we get a close neighbour, that's one of the softer players.
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Krill went for Gorgo, which was a bit unexpected. Hopefully you don't start close to him, as he's the most likely to value early military.
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(October 9th, 2017, 10:00)Ichabod Wrote: Are you sure that knights upgrade to Rough Riders? If that's the case, I can see an early rush based on Heavy Chariots working as a nice slingshot to Knights and Riders. If you attack someone with HCs on your own continent, they are strength 33, which is nice even against Oligarchy warriors. And there's a pretty nice level 1 promotion for Heavy Cavalry, that gives + defenses against ranged (which will likely be what mostly everyone builds for defense).

Sadly they do not. You can only build them direct. And then they upgrade to modern armor, not even tanks. Civ 6 is really inconsistent with unique units and how they f. I wish they would just seemlessly add them into the upgrade line, but perhaps that is something we can add to the eventual RB mod...

A heavy chariot push could still work. The plan would need at a minimum civics of Code of Laws,  Craftsmanship,  and Military Tradition to get the production discount. For technology you would need Mining and Wheel in addition to whatever other basic technologies are needed. So without any science or culture city-states you're probably looking at early 30s as the fastest time to be able to start rushing out heavy chariots with the production bonus. You could easily have 2 archers, 2 warriors, and a builder for chopping out by then. Probably also with a settler.

But I think the bonus being available to all units helps keep things flexible. We'll be able to pick the time of our attack and always have that edge.

And we do have everyone's picks now!

Quote:Pindicator: America
Krill: Greece (Gorgo)
Alhambram: Arabia
Japper007: Rome
CFCJesterFool: China

Clearly if we find ourselves neighboring Krill any rush ideas would have to be carefully considered. But I agree that everybody else has few early game bonuses. China and Rome hit their UUs in mid-late Classical, and Arabia is Medieval.

I think getting an early scout is going to come down to if we want an early builder or not. If the terrain wants an early builder then we probably want to start with a scout and keep the initial warrior nearby. If we don't need an early builder then just starting with a warrior/slinger and sending the starting warrior out to scout seems right.
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Consider settling on top of luxury resources, Pindicator, if at all possible. Usually they are bad tiles to work, with a nice little yield boost if settled on top. You probably already know, but just in case you play the turn quickly.
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That's a good reminder, thanks Ichabod!

I've been looking into tourism a little bit. It seems like most of America's bonuses are keyed in to being able to start up a lot of tourism late. Which is great, because that opens up the option of switching over to tourism later without needing to invest much early on.

But it does make me think about wonders. Are there any that we would want to target? I suppose a lot of this is map dependent ... With China around I'd imagine any window to build a wonder would have to be taken early, before they can get their multipliers rolling.

What about religion? I see only 1 civ as one that definitely wants to have a religion: Arabia. China as a corollary may want to get a religion via Stonehenge and grab the +4 faith per wonder belief. But that still leaves 2 religions to found.

Just spitting out thoughts until I can actually play the game ...
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I think you need a good religion to get a Tourism victory, mostly because you'll need naturalists (1600 faith as starting cost)... No, actually, that's not true. If you can get the Lady of the Harvest Pantheon, I think you are set to go. Just save features/resources for late game and you can get tons and tons of faith with it. I'd say you could probably use this faith earlier as well, so a religion would be useful, bot not entirely a necessity.

I think the Harvest pantheon goes incredibly well with the Jesuit Education belief, so there's that. If you rush some buildings in Theater Districts, you can end up with a lot of GPP points, way ahead of everyone else.

I don't fancy trying for early wonders, as CFCJesterFool seems likely to get wonders he doesn't need, due to the Civ ability (too high a risk that he finishes Stonehenge or Pyramids just before you and that would be a major setback). If he starts next to you, it's a god sent, by the way.  hammer

I know very little about the late wonders. They are so expensive. Eiffell tower is probably the best one, if you try for Culture. Other than that, I don't know that much. 

I have no idea if a Tourism win is possible in MP, but if you can get the Lady of the Harvest, Jesuit Education and DoTF as a religion package, I think it will be very difficult for anyone to attack you in the late game.
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Starting save attached ... Starting screenshot:

   


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.civ6save   TEDDY ROOSEVELT 1 4000 BC.Civ6Save (Size: 280.21 KB / Downloads: 2)
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