Cultural Expansion & Tile Purchase Costs - “Final Version” (for now)
I’m calling this a final version as I’d like to have a fixed base to work against for the duration of this game. On to “the rules”.
Gold Cost to Buy Tiles
It’s been observed that gold cost goes up the more techs and civics are researched. After looking at some saves this formula has turned up yet again:
FLOOR(BaseCost * (1 + Multiplier * FLOOR(100 * MAX(CompletedTechs / 67, CompletedCivics / 50))/100))
For 2nd ring tiles the BaseCost = 50 while for 3rd ring tiles BaseCost = 75. In both cases the value for Multiplier is 4.
What Tile is Being Picked
Calculate the “tile influence” as follows. The tile with the lowest score is the next tile to be picked. If multiple tiles share the lowest score the picker will select randomly each turn.
1) Find the distance to the tile from the city center and multiply by 100. If there is an impassible tile between the target tile and the city center the distance is the shortest number of tiles to get to the target.
2) Add 100 if the tile is beyond the 5th ring.
3) If the tile is a water tile (coast, lake, ocean) add 25.
4) If the tile contains a barbarian camp add 100.
5) If the tile contains an improvement subtract 5.
6) If the tile contains a natural wonder or a resource subtract 105.
7) If the resource is a bonus resource, add 1.
8) Add up the total yields of the tile and subtract the total. All yields are equal, so that a 4
tile has the same yield as a 2
/ 2
tile (both are yield 4).
9) Count the number of tiles that are adjacent to the target tile, are in the 2nd or 3rd ring of the city but not yet claimed and contain a strategic resource or a luxury resource. Subtract this count from the score.
10) Count the number of tiles that are adjacent to the target tile but not yet claimed and contain a natural wonder. Subtract this count from the score.
11) Add the terrain influence modifier: 1 for grassland, plains and ocean, 2 for desert, tundra, snow and coast, 3 for mountains
12) Add 1000 if the target tile is not adjacent to any tile already owned by the city in question.
Note that as tiles are claimed by the city the scores may vary due to changes in the value of Step 9.
I’ll be scoring all of my cities 2nd ring tiles using the above method and we’ll compare the scored results vs. the actual results, tile buys notwithstanding. When a tile gets rescored because of expansion I’ll note the tile’s new score in the turn report (and update the score in the post with the original scoring).
Here’s Irukandji scored using this method as of my end of Turn 9. As of right now there are no resources adjacent to the southernmost tiles visible in this picture.
If the game or the city goes long enough there could be a test of the “conventional wisdom” that all 2nd ring tiles are taken before all 3rd ring tiles. The scoring suggests that the 3rd ring citrus should be taken after all other 2nd ring resource tiles are claimed but before any other 2nd ring tiles.
I will keep track of successes and failures of these rules in edits below as the game progresses.
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T10: Failure. The scoring picked the NW citrus as the next tile. The tile picker in-game is taking the wheat tile.
T11: Success? The picker swapped from the wheat to the SE rice, both of which scored identically.
T13: Success?: The picker seems to have scored both rice tiles and the wheat tile identically (it's flip-flopping between the three)
T20: Success?: Despite never showing the tile in the GUI Irukandji culturally expanded to the NW citrus as predicted by the scoring. The GUI is now showing the SW rice tile. As long as that continues to flip-flop amongst the three bonus food tiles all is well. Cassowary's scoring is
here.
T38: Wheat tile at Irukandji is picked - picker was flipping between two rice tiles and the wheat, bought one rice and it grabbed the wheat. Picker has settled on the remaining rice tile. After that it should go for the 1/1 plains tile that is adjacent to the horses and jade (scored 197). If the resource adjacency bonus only counts once then it'll be flip-flopping between that tile and the four tiles that scored 198.
T45: Cassowary takes the iron tile (win). Its next tile is the 1/1 plains NW of jade. The tile should is scored at 199 once the jade is controlled. I have to check if there's flip-flopping because there's three tiles at 198 if the jade matters, one at 198 and two at 199 if it doesn't.
T50: Founded Mouse Spider and scored it out. Should go citrus->citrus->rice (if available). Cassowary is dead set on the same tile NW of the jade and has not flip-flopped.
T51: Citrus at Mouse Spider should be scored one lower. Tile picker has selected the western unclaimed citrus.
T56: Irukandji and Mouse Spider both expand to the expected tiles and select the remaining lowest scoring tile for the next expansion.
T60: Blue-Ringed Octopus founded & scored. Fish tile should be first.
T61: Blue-Ringed Octopus is choosing the fish first.
T65: Mouse Spider has grabbed all citrus, now choosing the 1/2 plains to the east.