Turn 32
Builder at Irukandji completes, start a settler, that’ll be done in 8 turns. Masonry is just shy of the half-way point, switch to Bronze Working. Warrior by Kandy moves towards the injured barbarian scout, other warrior takes Battlecry and will finish off the barbarian camp next turn (or the turn after). If I get lucky that scout will move south and my slinger can intercept it to get eurekas for Bronze Working and Archery. To that end the slinger moves for the choke point by the coast to trap the scout between it and my warrior.
Builder at Irukandji quarries the stone, gaining the Masonry eureka. Builder at Cassowary moves to the wheat for next turn’s harvest. Irukandji’s borders grow in 6 turns and will take one of the food resources. That’s not too long a wait so the civics plan is to go another 2-3 turns in Craftsmanship, switch back to Foreign Trade to slow-research it, farm the food resource for inspiration and eureka and then decide if the remaining builder charge will go for a plantation on the spices or if it will follow the settler.
Regarding the settler my plan is to settle Blue Dot with it. I was considering going somewhere to the east (either down by the lake or north to where the barbarian camp used to be) but that location is not as defensible to a rush as Blue Dot. I'm going to half-research techs until I can get Currency completed, then place a Commercial Hub at Blue Dot and finish all the techs. That will depend on my time to finish Foreign Trade and how fast after that I can get a trader out.
Internationally “Emperor K” is now showing in-game as “Emperor Kock Monster”. He’s finished his 5th tech as well. Archduke’s second city was just settled.
He’s also taken God of the Forge for his pantheon. Wonder what he’s planning on doing with that? Alhambram still hasn’t gotten a city out. Either his settler is doing something odd, it got poached by barbarians or I’m mistaken in that he got a settler out when I thought he did.
Builder at Irukandji completes, start a settler, that’ll be done in 8 turns. Masonry is just shy of the half-way point, switch to Bronze Working. Warrior by Kandy moves towards the injured barbarian scout, other warrior takes Battlecry and will finish off the barbarian camp next turn (or the turn after). If I get lucky that scout will move south and my slinger can intercept it to get eurekas for Bronze Working and Archery. To that end the slinger moves for the choke point by the coast to trap the scout between it and my warrior.
Builder at Irukandji quarries the stone, gaining the Masonry eureka. Builder at Cassowary moves to the wheat for next turn’s harvest. Irukandji’s borders grow in 6 turns and will take one of the food resources. That’s not too long a wait so the civics plan is to go another 2-3 turns in Craftsmanship, switch back to Foreign Trade to slow-research it, farm the food resource for inspiration and eureka and then decide if the remaining builder charge will go for a plantation on the spices or if it will follow the settler.
Regarding the settler my plan is to settle Blue Dot with it. I was considering going somewhere to the east (either down by the lake or north to where the barbarian camp used to be) but that location is not as defensible to a rush as Blue Dot. I'm going to half-research techs until I can get Currency completed, then place a Commercial Hub at Blue Dot and finish all the techs. That will depend on my time to finish Foreign Trade and how fast after that I can get a trader out.
Internationally “Emperor K” is now showing in-game as “Emperor Kock Monster”. He’s finished his 5th tech as well. Archduke’s second city was just settled.
He’s also taken God of the Forge for his pantheon. Wonder what he’s planning on doing with that? Alhambram still hasn’t gotten a city out. Either his settler is doing something odd, it got poached by barbarians or I’m mistaken in that he got a settler out when I thought he did.