Turn 60
Lots going on this turn. First off:
I’d say time for a government switch but I’ve got another LOC_DIPLOMACY_MAKE_DEAL_NOTIFICATION_SUMMARY_INSPECT to check out . Let’s see who’s calling:
Emperor K wants open borders. One the one hand the only thing down here is a scout. On the other, he can get past my borders and find those military city states. Not that big of a deal but I’d rather keep those away from him for now since I’d like to keep Grenada for myself for a while. I decline and return a 1 for 1 offer as a sign of...neutrality? No hard feelings?
I go back to my government business and choose Oligarchy for the +4 combat strength. I set up my policies as follows:
Since Irukandji will be building walls and then switching to archers I change to Agoge now, along with taking Conscription for the reduced unit costs. I slot Charismatic Leader as my next envoy (from Mysticism) will go to Grenada, so I'd rather have the points. Mysticism will complete in two turns.
I found Blue-Ringed Octopus at the marked location, booting Emperor K’s scout back a hex or two and netting me the eureka for Sailing. It starts on walls, given its proximity to the front lines. Likewise, Irukandji starts on walls. There are about 22 overflow from the horseman so it’ll take 5 turns to completion. I’ll continue Engineering for two, complete Sailing and then finish Engineering.
I move the wounded horseman around in the north to check out the unit situation – Archduke still has an archer on the iron and one behind the warrior on the hill. That archer is NE of the warrior:
This position is after I’ve moved the horsemen around. I’ll be able to take out the archer next turn and then work on the warrior with all three horsemen (or chase after the iron archer).
Over by Cassowary there’s a barbarian camp that’s sprung up a few tiles west of the lake. There’s a wounded barbarian warrior that’s showed up this turn. Unfortunately it might get to the campus and pillage it before I can kill it.
Slinger moves into Mouse Spider’s territory and I upgrade to an archer. Mouse Spider has also grown by 1 pop and is now working the forest for extra production.
In looking around at my cities and potential cities I’ve come to a few decisions:
1) For the Commercial Hubs maintaining tile appeal for just 1 extra isn’t worth being able to chop and mine things. That puts the forest SE of Irukandji on the chopping block and makes the hills SE of its Commercial Hub mineable once that’s incorporated into my territory. The forest by Mouse Spider will stay put since I’ll be putting a lumber mill there.
2) Blue-Ringed Octopus will not be putting down a Commercial Hub. I’m thinking about a Campus in the intended location and am split between an Encampment or a Harbor.
3) The site in the east along the Kandy river for a potential Petra placement is a no-go. That’ll be too contested to attempt a build there. However, I fully intend on building Petra over on that peninsula east of Valetta. It’s a more defensible position and it has the same amount of second-ring desert (four tiles). No third ring tiles but three desert is enough. Is it worth the build? Maybe, maybe not. However, gaining two tiles at 3/2/2 and a third one with an 1 additional I think is worth the resources. I'll change my mind only if something drastic happens in the north and Archduke becomes a non-factor (not likely).
4) I'm going to hunt down the two archers, maybe take out the hypaspist and converge on Austrex in an attempt to take the city and liberate it. We shall see how this works out in practice.
Next post will have the cultural expansion scoring for Blue-Ringed Octopus.
Lots going on this turn. First off:
I’d say time for a government switch but I’ve got another LOC_DIPLOMACY_MAKE_DEAL_NOTIFICATION_SUMMARY_INSPECT to check out . Let’s see who’s calling:
Emperor K wants open borders. One the one hand the only thing down here is a scout. On the other, he can get past my borders and find those military city states. Not that big of a deal but I’d rather keep those away from him for now since I’d like to keep Grenada for myself for a while. I decline and return a 1 for 1 offer as a sign of...neutrality? No hard feelings?
I go back to my government business and choose Oligarchy for the +4 combat strength. I set up my policies as follows:
Since Irukandji will be building walls and then switching to archers I change to Agoge now, along with taking Conscription for the reduced unit costs. I slot Charismatic Leader as my next envoy (from Mysticism) will go to Grenada, so I'd rather have the points. Mysticism will complete in two turns.
I found Blue-Ringed Octopus at the marked location, booting Emperor K’s scout back a hex or two and netting me the eureka for Sailing. It starts on walls, given its proximity to the front lines. Likewise, Irukandji starts on walls. There are about 22 overflow from the horseman so it’ll take 5 turns to completion. I’ll continue Engineering for two, complete Sailing and then finish Engineering.
I move the wounded horseman around in the north to check out the unit situation – Archduke still has an archer on the iron and one behind the warrior on the hill. That archer is NE of the warrior:
This position is after I’ve moved the horsemen around. I’ll be able to take out the archer next turn and then work on the warrior with all three horsemen (or chase after the iron archer).
Over by Cassowary there’s a barbarian camp that’s sprung up a few tiles west of the lake. There’s a wounded barbarian warrior that’s showed up this turn. Unfortunately it might get to the campus and pillage it before I can kill it.
Slinger moves into Mouse Spider’s territory and I upgrade to an archer. Mouse Spider has also grown by 1 pop and is now working the forest for extra production.
In looking around at my cities and potential cities I’ve come to a few decisions:
1) For the Commercial Hubs maintaining tile appeal for just 1 extra isn’t worth being able to chop and mine things. That puts the forest SE of Irukandji on the chopping block and makes the hills SE of its Commercial Hub mineable once that’s incorporated into my territory. The forest by Mouse Spider will stay put since I’ll be putting a lumber mill there.
2) Blue-Ringed Octopus will not be putting down a Commercial Hub. I’m thinking about a Campus in the intended location and am split between an Encampment or a Harbor.
3) The site in the east along the Kandy river for a potential Petra placement is a no-go. That’ll be too contested to attempt a build there. However, I fully intend on building Petra over on that peninsula east of Valetta. It’s a more defensible position and it has the same amount of second-ring desert (four tiles). No third ring tiles but three desert is enough. Is it worth the build? Maybe, maybe not. However, gaining two tiles at 3/2/2 and a third one with an 1 additional I think is worth the resources. I'll change my mind only if something drastic happens in the north and Archduke becomes a non-factor (not likely).
4) I'm going to hunt down the two archers, maybe take out the hypaspist and converge on Austrex in an attempt to take the city and liberate it. We shall see how this works out in practice.
Next post will have the cultural expansion scoring for Blue-Ringed Octopus.