Turn 39:
Wondering what today[ actually yesterday]'s turn will bring, I open the save.
I am greeted with this:
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so ten seconds later:
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So, after breathing in and out a few times, I continue playing the turn.
Jasper's initial reaction is very accurate. We were taking rather by surprise... but not because of their action. Merely by the fact that a war was declared a mere two turns after meeting them.
After all, I had already predicted 4 turns ago that with an army that large, and especially one that will be outdated soon, Nubia would go after a player.
Which they did btw: despite only having met Chevalier's England last turn, it was Woden that declared war on us.
If it had been Chevalier, it might have been a move to simply take out my scouting unit. Not with Nubia though. so I am going in full counter-war mode.
Now, first things first:
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Their military power is astonishing. However, as you will see on one of my later screenshots, at least Chevaliers one is a fluke. I now have sight on an English galley, which won't be able to do anything against us.
Aside from that he has slings.
Now, the real problem is Woden. Seeing that he was the one that took out my scouting barb, and most likely came from the north (eastern terrain is rough enough not to be able to cross in a mere one turn, even with Nubia's archer movement bonus), I think that I was right in predicting their caps are near that desert. Moreover, it might very well be Woden bordering us, not Chevalier.
Leaving military aside however, the scores clearly show we have the advantage here.
England is improving its science rate, probably working a tea plantage or a late scientific city state envoy. However, both in raw science and techs, they are still far behind us. Let alone Nubia.
I am pretty sure they got swords nor horses. This means that if we can stop their archer-warrior [-slinger?] rush, we should be good.
With Jasper soon finishing his scientific district, he should be able to get Iron working done in 15 to 20 turns. After that, he can spawn his ultimate anti-archer unique unit.
Meanwhile, I will keep on my own science-scheme, dropping Horseback Riding in 14 turns from now. As soon as that happens, I will slot in Maneuver.
Although I might slot it in earlier depending on my government type. After all, Political Philosophy will drop in 10 turns.
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I doubt I will go for autocracy however. War or not, we are still going for a cultural victory, so I prefer not to give up that diplomatic cardslot.
Further on the tree, we will get the choice Drama and Poetry or Games and Recreation.
We will not get the Drama & Poetry boost anytime soon [=build a wonder], so we prob need to full-research that one.
Since I will be the one going for the Construction technology, it would be the most efficient if I would civilise Games and Recreation and Jasper does Drama and Poetry, so that we can give each other the boost.
Back to the opening screenshot:
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As you can see, my warrior north it gone. It got destroyed by Nubia, likely by an archer from the north.
Meanwhile a barbarian warrior hits my sling, dealing some more damage than I had anticipated.
England decides to show us where all its military strength comes from. Though they will be meeting Geneva if they continue along that route, that ship won't form any danger for us.
A close-up of the galley:
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That same screenshot will reveal that my deal with Jasper finally succeeded. A very nice trader has been bought in Ãranyaka, and will be moving towards Upãsanã starting next turn.
Thanks to the extra money Jasper send with the deal to make up for the lost turn, as wel as the money from my two new plantages, I got just enough gold to upgrade my three slings to archers.
Luckly I had already started to move them towards my cities to upgrade a few turns ago, though back then the plan was to use them against barbarians.
Although I will still be clearing the camp in the east, the camps north and south now have a slightly lower priority.
Two of the archers are already in Ãranyaka, so they can start clearing out the barbcamp and then switch to defence.
The third archers is currently in the capital. Not sure whether I should send it directly to Ãranyaka, or let it go slightly north to take out that barbcamp first. Will decide that next turn.
Also regarding the capital:
with just two turns left, I decided to finish the builder before switching to military units. I will need it anyways to improve the tundra city, so best to get it out as fast as possible to get that tundra city set up.
Since Agoge is already slotted in, I can just start pushing out archers directly afterwards.
Thanks to Jasper's generous gold per turn donation, I will be able to support quite a few of them. I am not going to cripple myself with huge upkeeps however, like Nubia is doing. I will make sure I have enough to defend my border, but not going for a pushing army.
Now, War wasn't the only significant thing. I also made quite an interesting scouting discovery.
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Quite nice terrain. Better than my planned tundra city, though I won't reroute my settler. It already is on its position, and moving east now would only delay that needed third city even more.
However, as a fifth settling spot (or fourth if those barbs north are not cleared by then) it would be quite nice.
Settling on the coastal tile just east of the warrior would give the best yields (so far), but yeh, England...
I guess I won't decide on the spot till I actually got a settler out. Who knows what the situation will be by then. Perhaps we have thrown England out of the game by then.... or visa versa.
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To the west the terrain is also getting more and more interesting.
We also found a second canal spot, proving that our proposed idea is possible!
However, calling that spot 'mediocre' would be a compliment. It does have hills, two rice and jungle though. And it might have some sea resources.
Now, to close this interesting turn, some irony:
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"As predicted, you know only how to take. Come then - choose the manner of your defeat"
to me, it seems it is team Atheïst that only knows how to 'take', since they produce nothing, tourism nor great persons, for themselves. They only take the raw resources the land gives them, but do not return any districts to the land.
And with me on the defence, that last line should be mine. i will let them come to me, and leave the way they want to be defeated up to them.
Wondering what today[ actually yesterday]'s turn will bring, I open the save.
I am greeted with this:
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so ten seconds later:
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So, after breathing in and out a few times, I continue playing the turn.
Jasper's initial reaction is very accurate. We were taking rather by surprise... but not because of their action. Merely by the fact that a war was declared a mere two turns after meeting them.
After all, I had already predicted 4 turns ago that with an army that large, and especially one that will be outdated soon, Nubia would go after a player.
Which they did btw: despite only having met Chevalier's England last turn, it was Woden that declared war on us.
If it had been Chevalier, it might have been a move to simply take out my scouting unit. Not with Nubia though. so I am going in full counter-war mode.
Now, first things first:
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Their military power is astonishing. However, as you will see on one of my later screenshots, at least Chevaliers one is a fluke. I now have sight on an English galley, which won't be able to do anything against us.
Aside from that he has slings.
Now, the real problem is Woden. Seeing that he was the one that took out my scouting barb, and most likely came from the north (eastern terrain is rough enough not to be able to cross in a mere one turn, even with Nubia's archer movement bonus), I think that I was right in predicting their caps are near that desert. Moreover, it might very well be Woden bordering us, not Chevalier.
Leaving military aside however, the scores clearly show we have the advantage here.
England is improving its science rate, probably working a tea plantage or a late scientific city state envoy. However, both in raw science and techs, they are still far behind us. Let alone Nubia.
I am pretty sure they got swords nor horses. This means that if we can stop their archer-warrior [-slinger?] rush, we should be good.
With Jasper soon finishing his scientific district, he should be able to get Iron working done in 15 to 20 turns. After that, he can spawn his ultimate anti-archer unique unit.
Meanwhile, I will keep on my own science-scheme, dropping Horseback Riding in 14 turns from now. As soon as that happens, I will slot in Maneuver.
Although I might slot it in earlier depending on my government type. After all, Political Philosophy will drop in 10 turns.
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I doubt I will go for autocracy however. War or not, we are still going for a cultural victory, so I prefer not to give up that diplomatic cardslot.
Further on the tree, we will get the choice Drama and Poetry or Games and Recreation.
We will not get the Drama & Poetry boost anytime soon [=build a wonder], so we prob need to full-research that one.
Since I will be the one going for the Construction technology, it would be the most efficient if I would civilise Games and Recreation and Jasper does Drama and Poetry, so that we can give each other the boost.
Back to the opening screenshot:
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As you can see, my warrior north it gone. It got destroyed by Nubia, likely by an archer from the north.
Meanwhile a barbarian warrior hits my sling, dealing some more damage than I had anticipated.
England decides to show us where all its military strength comes from. Though they will be meeting Geneva if they continue along that route, that ship won't form any danger for us.
A close-up of the galley:
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That same screenshot will reveal that my deal with Jasper finally succeeded. A very nice trader has been bought in Ãranyaka, and will be moving towards Upãsanã starting next turn.
Thanks to the extra money Jasper send with the deal to make up for the lost turn, as wel as the money from my two new plantages, I got just enough gold to upgrade my three slings to archers.
Luckly I had already started to move them towards my cities to upgrade a few turns ago, though back then the plan was to use them against barbarians.
Although I will still be clearing the camp in the east, the camps north and south now have a slightly lower priority.
Two of the archers are already in Ãranyaka, so they can start clearing out the barbcamp and then switch to defence.
The third archers is currently in the capital. Not sure whether I should send it directly to Ãranyaka, or let it go slightly north to take out that barbcamp first. Will decide that next turn.
Also regarding the capital:
with just two turns left, I decided to finish the builder before switching to military units. I will need it anyways to improve the tundra city, so best to get it out as fast as possible to get that tundra city set up.
Since Agoge is already slotted in, I can just start pushing out archers directly afterwards.
Thanks to Jasper's generous gold per turn donation, I will be able to support quite a few of them. I am not going to cripple myself with huge upkeeps however, like Nubia is doing. I will make sure I have enough to defend my border, but not going for a pushing army.
Now, War wasn't the only significant thing. I also made quite an interesting scouting discovery.
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Quite nice terrain. Better than my planned tundra city, though I won't reroute my settler. It already is on its position, and moving east now would only delay that needed third city even more.
However, as a fifth settling spot (or fourth if those barbs north are not cleared by then) it would be quite nice.
Settling on the coastal tile just east of the warrior would give the best yields (so far), but yeh, England...
I guess I won't decide on the spot till I actually got a settler out. Who knows what the situation will be by then. Perhaps we have thrown England out of the game by then.... or visa versa.
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To the west the terrain is also getting more and more interesting.
We also found a second canal spot, proving that our proposed idea is possible!
However, calling that spot 'mediocre' would be a compliment. It does have hills, two rice and jungle though. And it might have some sea resources.
Now, to close this interesting turn, some irony:
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"As predicted, you know only how to take. Come then - choose the manner of your defeat"
to me, it seems it is team Atheïst that only knows how to 'take', since they produce nothing, tourism nor great persons, for themselves. They only take the raw resources the land gives them, but do not return any districts to the land.
And with me on the defence, that last line should be mine. i will let them come to me, and leave the way they want to be defeated up to them.