January 13th, 2018, 15:00
Posts: 10,492
Threads: 395
Joined: Aug 2015
Well, paying for itself isn't really relevant for something you only want in a few military production centers (or after you can afford amplifying towers) so that's not a very big deal and military buildings producing magic power is a bad idea I think, even worse than research. However with early power availability improved and the power/gold/research balance fixed, the conversion part of Alchemy should be a lot less powerful than before in exchange.
Also, the building no longer paying itself means building it where it's not necessary is now an actual bad choice instead of one that doesn't really matter. This makes the relevance of magic weapons and weapon immunity somewhat larger, despite the lower production cost of the building.
I decided to keep the library requirement because I do not want people to end up having zero research empires and then complain the research system is now too expensive because they are used to the old one where you could research your stuff from your power base alone - research buildings are a lot more important now as they are almost twice as effective as building power buildings and using those to research. (also because dropping the requirement would be a problem with Barbarians who already exhausted all the slots on their prohibited building list.)
Picking Alchemy still allows skipping the Library, and it's a retort you want for high difficulty military strategies anyway, so where not building libraries was a good tactic, you can still do so without losing anything.
Also, the requirement makes sense - you need magical weapons against magical creatures or spells, so research being required for both is reasonable. (It's also more AI friendly - overly military AI won't end up having zero research and losing to that - while it's not much, they'll at least have a lot of libraries built.)