It's been a while since I've posted an update, so here we go
This is from a couple turns ago. The trade route to Geneva earned me +2
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+6
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... it also completed their quest and allowed me to get the +15% science bonus. Too bad I don't have a campus! But the gold will get me about 180 by the time we are ready for war, and the Science will be enough to make it worthwhile holding off an extra 3-4 turns for Military Engineering (rather than about 10 turns).
Started this turn by chopping the walls for max overflow into Aqueduct
Engineering was just over 50% so the eureka from Walls completed the tech
1-turn Aqueduct build and I'll have about 20 overflow to pour into something else next turn ... Not sure exactly Maybe a builder? Maybe another Archer?
This city wasn't half bad even though it started dry. I chopped a marsh about 5 turns after it was founded which got it up to 3 pop, for 6
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. The Aqueduct was necessary for a eureka on my tech path so it would have needed to be built anyway. And being Khmer it also boosts the rice farm up to 5
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. I'm going to build the last farm for the Feudalism eureka on the tile I just chopped with the last builder charge.
And the city still has 4 forests + deer for some massive chop production! Say average 60/each = 300
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for Chariots overflowing into Domray
Started the encampment project in the capital and an archer in 2nd city. I have a builder under a sign reminding me to wait until Feudalism completes to chop that forest. Walls are already 1
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short of completion. I'll drop the overflow into a 5-charge builder. Then maybe finish the project, maybe wait.
Can someone clarify the formula for how many GG points the project will get me? It costs 98
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... I calculated about 35 GG points? I have 13 techs completed.