Thanks for the boost for Defensive Tactics, just in time, too. I will follow with Feudalism, thereby avoiding the near impossible 6 farm inspiration. Have you checked my lands for farming? Ugh.
In any case, things are finally getting together. -1 per unit results in +70
, soon to be +:80:.
After some galley chops, I prepare for a round of wall induced district chopping.
Alschwangen will do a forest/wall chop and finish the 2nd district, get a granary, build a worker, stoneharvest a galley into aqueduct.
And yes, wall chops and galley chops are that strong. They are a 100% bonus on those hammers that you want into your city sooner rather then later.
Memel is slower, because I can not build any galleys there, but will stoneharvest the walls in about 6 turns (it can grow thanks to the lake)
And Königsberg will do wallchop into campus district up there. I am not seeing any chance at Gadmirals in this game, not with the Mausoleum in english hands.
In the east, both hansas are done soon, bringing me up to 5!, soon 6, which means the first Great Engineer is a lock in for Germany. The Great Merchant got away, thanks to a project in Rome, but to I am not a fan of Crassus, I like the next one more. Buy another trader, and I will buy 3 more over the next turns.
Every city in the east will prepare walls for junglechop walls. The capital will provide the builder for that. Our new frontier city prepares walls for a stoneharvestwall into a Hansa probably.
I do not think I can or should establish any other hansa/commercial hub triangles. Costs of those tiles are prohibitive and I can do a cluster of 2 each at max, which means ressources for the Hansas and in the case of city 7 a river is a better boost.
Capital finishes settler, I am undecided if I want the site 7 which I have planned for so long or an isthmus city, probably site 7, I have enough ground to settle and I do not need a mediocre site right in China´s face atm.
And I want that island. Badly, so that is where my next settler will go.
I estimate that my infrastructure is established in about 15 turns by the latest and then we will see if we can continue to build (if Kongo/Khmer is split evenly by the two teams or if they are still alive (yeah right) or if we need to
attack the team which swallowed them whole.
If I am wrong I have no idea what that GG is for or what Rome/China is doing DoFing us.