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Woden's and Chevalier Mal Fet's [Insert Clever Name Here] Team Thread

I worked out how to get the jungles both chopped on turn 114. Just swap the 1-charge builder with the 5-charge on the stone. 5 charge chops forest, t113 steps on jungle, t114 chops.

Update arrival date: t114. 3-turn build. 7 turns after Mass Production finish date.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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I may missed your explanation somewhere but here comes my question:
I understand slotting in land surveyors for cheaper land purchasing, however did you consider to slot Gothic Architecture unlocked by Divine Right that you just finished.
It gives 15% extra towards Medieval and Renaissance wonders including Venetian Arsenal. You mentioned yield from harvesting 108 instead expecting 121.
So 108 multiply with 1.15 from Gothic Architecture = 124. I know that math is incorrect due another various multipliers involved.
But just give you a idea that you might actually reach early schedule with it instead between turn 114 and 115.
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I found when I built the Mausoleum that the extra production from Corvee only applied to my natural cogs, not to the chopped cogs. The chopped cogs just get the multiplier for whatever they were used to build, then the overflow isn't multiplied again, as far as I can tell.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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That matches what I've found with multipliers and overflow, that it only applies once.
Suffer Game Sicko
Dodo Tier Player
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Yep, overflow is not impacted by production cards but nature chops do. If you chop the 2 jungles into the VA while running Gothic Architecture, they would get the +15% production boost but all your chops into ships, walls, and settler will not benefit from Gothic Architecture as they already benefit from other cards. Could you imagine the potential stacking effect if overflow did get boosted by production cards a 2nd time?
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Ah, thanks for clarification, everyone!
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Turn 109

I didn't think as hard about this turn, so here's a much more up-to-date...er, update. 




Thank goodness for this, my culture and science rates were appalling while I was out of Trade Confederation. Running a civ based on trade was sort of my hare-brained scheme for this game, and while I've found that it's very flexible and lets you grab science and culture on the cheap, it also somewhat handcuffs you in terms of governments. One economic slot is basically always devoted to TC, and with Colonization in place I can't also run meritocracy. As a result, my rates lag. Merchant Republic will alleviate this a lot, and I'll unlock that within 10 turns (need to research and upgrade 2 caravels first). There's also a few more monuments to build, and if I could squeeze in a campus or two at perhaps Actium and Leyte, my science will be just fine and the trade stuff will just be gravy on top. But where the hell do I find the time to do that? Next turn I think I'll offer a renewed DoF to Sullla/Singaboy, maybe they'll bet they can build more than me in 30 turns and crush Woden and I easily at the end. They'd be right - except they don't know that I will soon have the Venetian Arsenal! :shh:

Before I swap policies, I do one more purchase at Navarino:



In 2 turns the final tile will be picked up by natural growth, ready to be chopped shortly thereafter. I realized last night, also, that as I chop the stones and forests, the yields of those tiles will change and my numbers on the jungle chop will be slightly off (plus I'll lose 1 pop from the settler). But I have 33 spare production in hand, plus the natural production generated at the end of t114, so I remain confident that if I don't finish the wonder on the turn itself, I can finish it at the end via natural production. 

Does production happen at the start of turn, or the end? There's a 1% possibility that Sullla is aiming to finish at the start of turn 115, and if I were to lose out in that scenario because of turn order I shall be extremely put out. Slim possibility, so I'm not actually worried about that, just curious. 

I go ahead and put the chop government in place:




We are T-3 turns for Operation Constantinople. All the builders are in place, all that remains is to finish pre-building that settler for one more +50% boost. 

I get a rare break of good luck:




Japper had one more crossbow than I thought, and mutilates my sword - who scrapes a survival with 2 hp! Phew. They don't get much closer than that. Chastened, I withdraw the sword. Advancing over those hills into the teeth of Kinsasha's defenders is a fool's errand, I'll slip around the other side of the mountain with my xbows and knights and support Woden. 

I also get eyes on Japper's former city:




Victory has almost completed a circumnavigation of her own at this point. 

Diplomatically, Cornflakes came up with another envoy and put it in Geneva, once again removing it from the war. This must be the part of the tree where he gains a bunch of envoys - nothing I can do about that, although I'm generating envoys faster now thanks to Monarchy. Geneva wants me to build a Holy Site (so does Lisbon), which ain't happening. If we allowed cheesy city-swapping, I'd be able to ask to borrow one of Woden's cities long enough to fulfill the quest, then trade it back. That sort of goofiness is rightly banned. 

The other diplomatic news was this offer from the Archduke:




You know what? Sure. I accept. 

1)I'm not sure if this grants him +3 CS against me, or if that's only in R&F. If so, he has to fight Woden most of the time anyway. 
2)I could use the gold, honestly. 
3)I really want to be friends with Archduke and Emperor. In my opinion, their team holds the fate of the game in their hands - whichever team they attack will lose, all but certainly. Who wins depends on how well Archduke and Emperor manage their attack. Anything I can do to make it so that they're on our side and not on Rome/China's, I will do. 

This does raise the possibility - Germany is exploding in science (extra district campuses!), culture (meritocracy with +2 culture per city thanks to Germany's ability!), and gold (so many commercial hubs!). He's got awesome production, and his buddy Russia has one of the best late-game UUs, the Cossack. Is it possible that after this war, it'd make sense for Rome/China to ally with us against Molotov-Ribbentrop? I'm not closing my mind to the possibility. If the game continues on present trajectories, we may need a diplomatic revolution...

The other major news of the turn, I forgot to take screenshots of! Jutland is founded. It has 5 turns to growth from its marsh, then I'll harvest the marsh to get yet more pop, and work on walls to be chopped into an RND/trader. Then it's a maritime shipbuilding city, all the time.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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I found this useful chart and wanted to save it here, for future reference:

[Image: zxoT6mN.png]
[Image: NUQKVI2.png]

Looks like I can count on stone yielding 113 base, based on techs/civics finished. That takes me up to 741 cogs, 179 to go. Woods would be worth 90, so 115, 64 to go. Native production drops it to ~40 left, first jungle chop yields 90 - whatever's left on the galley. So no real change here, we're just all-but certain to finish ON turn 114, instead of on the interturn.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Nubia-Turn 108

Thanks to CMF, I start the turn with...




I switch to finish it next turn and should get a bit of overflow. I also switch techs from Castles to Printing so I don't waste any overflow from the boost. Will switch back next turn to finish it the following turn. 

Down south...




I move my units up and find a bunch of outdated units. Those won't be much of an issue if they are still around next turn. I did move the forward horseman somewhere after this screenshot but don't know if it was onto the western hill or the tundra by the niter (I think here). Didn't take a screenie or it didn't take. Anyways, in the north...




I move the ram up and put a knight protecting it. I don't think Cornflakes can kill the knight and if he does, he probably will have to expose 2 knights that will die. I will attack the city or kill units next turn. Depending on what he moves forwards, I will be able to hit the city with 2 or 3 knights. Two knights should be enough to kill the walls. 

Back home...




I harvest the marsh at Osiris and build a farm at Amon. The library finishes at Osiris and I start the university. I will switch to walls next turn, after I go into Monarchy. I also remove the quarry at Nu-Kandy to harvest the stone next turn. Other than that, the other builders move towards there chops, ready to exploit Monarchy walls. I do need to get enough gold to buy a forest tile for Taueret. I will have to check to see how much I need. Next turn the war will be hot again. I do expect some counter attack but whatever Cornflakes does, he will expose units to my crossbows.
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CMF, your chart looks old, like a few patches ago. Base district costs are now 54Icon_Production, not 60Icon_Production. Not important because your are looking at chops, not districts, but what is important is that they did add Future Tech which changes the number of techs from 67 to 68 (same with civics 50 -> 51). So the numbers in the table will be a little higher than in the actual game.

For example, I harvested a marsh this turn and received 79Icon_Food but according to your table, since I have 23 techs, I should get 81Icon_Food.
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