No more Chapter 8 sidequests! Yay!
Ringabel Character Level 99, Job Level 14 Dark Knight
Dark Arts & Spiritism commands
Hasten World, Stop Immunity, Gloom, & Absorb Physical Damage passives
Weapon: Blood Blade
Shield: Dark Shield
Head: Crystal Helm
Armor: Brave Suit
Accessory: Hermes Shoes
vs.
Khamer: 114,750 HP, no weakness, Human
Braev Lee: 134,998 HP, Dark weakness, Human
Victor: 121,500 HP, Dark weakness, Light resist, Human
Artemia: 128,250 HP, Fire weakness, Human
As soon as you saw Khamer on the list, you knew why I equipped Stop Immunity! My first attempt with a Dark Knight/Salve-Maker build ended with multiple 9999 damage Meteors.
When you're dealing with 9999 damage attacks, it's time to fight dirty and use Stillness with Hasten World. Khamer hit with multiple Meteors, Braev Lee preferred Radiant Blast, and Artemia fired Multibursts. Victor healed the party for 2600 HP each with Curagas, and used Moderation to attempt to restore their BP. Unfortunately for him, Stillness put Ringabel at such low BP that Moderation actually helped me!
The Blood Blade and Dark Nebula combo did all the damage this fight. It took two Dark Nebulas per round of attacking to penetrate Braev Lee's Rampart skill that blocked one physical attack for each ally.
Ringabel died once when I misclicked and used Fairy Ward instead of Stillness. Add that one to the blooper reel!
Apart from that mishap, the fight was easy when I was using the game's most overpowered ability. That's the problem with Bravely Default: the difficulty is either "impossible" or "impossible to lose" for certain fights depending on your build.
All that's left are the final boss fights with Airy and Ouroboros!
![nod nod](https://www.realmsbeyond.net/forums/images/smilies/nod.gif)
Ringabel Character Level 99, Job Level 14 Dark Knight
Dark Arts & Spiritism commands
Hasten World, Stop Immunity, Gloom, & Absorb Physical Damage passives
Weapon: Blood Blade
Shield: Dark Shield
Head: Crystal Helm
Armor: Brave Suit
Accessory: Hermes Shoes
vs.
Khamer: 114,750 HP, no weakness, Human
Braev Lee: 134,998 HP, Dark weakness, Human
Victor: 121,500 HP, Dark weakness, Light resist, Human
Artemia: 128,250 HP, Fire weakness, Human
As soon as you saw Khamer on the list, you knew why I equipped Stop Immunity! My first attempt with a Dark Knight/Salve-Maker build ended with multiple 9999 damage Meteors.
When you're dealing with 9999 damage attacks, it's time to fight dirty and use Stillness with Hasten World. Khamer hit with multiple Meteors, Braev Lee preferred Radiant Blast, and Artemia fired Multibursts. Victor healed the party for 2600 HP each with Curagas, and used Moderation to attempt to restore their BP. Unfortunately for him, Stillness put Ringabel at such low BP that Moderation actually helped me!
![neenerneener neenerneener](https://www.realmsbeyond.net/forums/images/smilies/neenerneener.gif)
The Blood Blade and Dark Nebula combo did all the damage this fight. It took two Dark Nebulas per round of attacking to penetrate Braev Lee's Rampart skill that blocked one physical attack for each ally.
Ringabel died once when I misclicked and used Fairy Ward instead of Stillness. Add that one to the blooper reel!
![duh duh](https://www.realmsbeyond.net/forums/images/smilies/duh.gif)
Apart from that mishap, the fight was easy when I was using the game's most overpowered ability. That's the problem with Bravely Default: the difficulty is either "impossible" or "impossible to lose" for certain fights depending on your build.
All that's left are the final boss fights with Airy and Ouroboros!
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.