Turn 110
I feel bad, haven't done a score report in a long time. I feel like I'm losing my grip on the larger metagame. I check research rates each turn, but I'm only vaguely aware of how many more cities everyone has than me at this point ("a lot"), and I've been doing a poor job keeping track of districts. The main thing I'm focusing on now is supporting Woden at the front and prepping the VA, while pushing out settlers everywhere else. After the settlers go down, the job will be twofold: Chopped RNDs at the new cities, and shipbuilding everywhere else.
Anyway, I played this turn in a hurry, so here's a turn report in a hurry.
Fifteen turns after the original date, I finish Stirrups:
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Once I get knights and crossbows on the field in force, I'll feel better. I'll have a semi-modern force, enough to push against Japper/Cornflakes and hold against Singaboy/Sullla. The main area my army will operate si the rough terrain around Nan Madol, while my navy will cover the city against Roman naval attack. I need to race to Caravels now - a Caravel fleet backed by a great admiral will hopefully give Sullla enough pause to get a powerful frigate flotilla in place to support. Caravels due t115, I'm going to save enough gold to upgrade 2 and jump into exploration. That will finally give me the economic tech I need.
Sullla is moving to strike Japper next turn:
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His army has vanished from around Kinsasha. Based on Woden's scouting in the south, I expect he will drive hard for one or both Kongo southern cities, and leave Kinsasha for mop-up. My timeline to get a modern army in place is very short here.
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Here's the homeland. Settlers everywhere. 2 turns until the VA is ready to begin chopping. This was my initially planned start date, and I COULD start chopping now - but the settler will grant me a larger chop, and it's more efficient to build the 1.5 settler cogs and use the chopped cogs on the Arsenal than to build the Arsenal straight-up and chop it. I could use Gothic Architecture, like Alhambram suggested, but it means giving up one of my precious economic slots in return for a handful of extra cogs. I have enough cushion to beat Sullla (looks like he'll finish about 5 turns after me), so I need those slots propping up my faltering science and culture rates.
Jutland is in the corner. It's a nice city, with iron and a marsh first ring, and some good hills second ring. First growth is in 5 turns via natural food. The builder out of Actium (with 2 charges left) wil mine the iron and harvest the marsh for quick growth. Down the road, I'll use guilds to swap into serfdom, pop builders out of Aboukir and Leyte, and then use exploration to pop back out again. One of those builders will chop and mine the hill off Jutland's coast, using the walls to catapult into a finished RND and then start pumping ships.
Finally, here's the broader war front:
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Woden will capture the city next turn, with any kind of luck, but DAMN that's a lot of crossbows. I suspect ARchduke and Emperor are using their gold to prop up our enemies. I wouldn't mind if Japper does as good a job fighting Sullla as Cornflakes is facing us, but I'm not confident.
I feel bad, haven't done a score report in a long time. I feel like I'm losing my grip on the larger metagame. I check research rates each turn, but I'm only vaguely aware of how many more cities everyone has than me at this point ("a lot"), and I've been doing a poor job keeping track of districts. The main thing I'm focusing on now is supporting Woden at the front and prepping the VA, while pushing out settlers everywhere else. After the settlers go down, the job will be twofold: Chopped RNDs at the new cities, and shipbuilding everywhere else.
Anyway, I played this turn in a hurry, so here's a turn report in a hurry.
Fifteen turns after the original date, I finish Stirrups:
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Once I get knights and crossbows on the field in force, I'll feel better. I'll have a semi-modern force, enough to push against Japper/Cornflakes and hold against Singaboy/Sullla. The main area my army will operate si the rough terrain around Nan Madol, while my navy will cover the city against Roman naval attack. I need to race to Caravels now - a Caravel fleet backed by a great admiral will hopefully give Sullla enough pause to get a powerful frigate flotilla in place to support. Caravels due t115, I'm going to save enough gold to upgrade 2 and jump into exploration. That will finally give me the economic tech I need.
Sullla is moving to strike Japper next turn:
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His army has vanished from around Kinsasha. Based on Woden's scouting in the south, I expect he will drive hard for one or both Kongo southern cities, and leave Kinsasha for mop-up. My timeline to get a modern army in place is very short here.
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Here's the homeland. Settlers everywhere. 2 turns until the VA is ready to begin chopping. This was my initially planned start date, and I COULD start chopping now - but the settler will grant me a larger chop, and it's more efficient to build the 1.5 settler cogs and use the chopped cogs on the Arsenal than to build the Arsenal straight-up and chop it. I could use Gothic Architecture, like Alhambram suggested, but it means giving up one of my precious economic slots in return for a handful of extra cogs. I have enough cushion to beat Sullla (looks like he'll finish about 5 turns after me), so I need those slots propping up my faltering science and culture rates.
Jutland is in the corner. It's a nice city, with iron and a marsh first ring, and some good hills second ring. First growth is in 5 turns via natural food. The builder out of Actium (with 2 charges left) wil mine the iron and harvest the marsh for quick growth. Down the road, I'll use guilds to swap into serfdom, pop builders out of Aboukir and Leyte, and then use exploration to pop back out again. One of those builders will chop and mine the hill off Jutland's coast, using the walls to catapult into a finished RND and then start pumping ships.
Finally, here's the broader war front:
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Woden will capture the city next turn, with any kind of luck, but DAMN that's a lot of crossbows. I suspect ARchduke and Emperor are using their gold to prop up our enemies. I wouldn't mind if Japper does as good a job fighting Sullla as Cornflakes is facing us, but I'm not confident.
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I Think I'm Gwangju Like It Here
A blog about my adventures in Korea, and whatever else I feel like writing about.
A blog about my adventures in Korea, and whatever else I feel like writing about.