So I started to try summoning strategy on master. Death should have the easiest start. Perhaps I should try a monochromatic, but I can't see mono-death beating a myrran life, so decided to add in sorcery:
5 death 4 sorcery, spellweaver, conjurer, halflings
Black Prayer+black sleep is pretty much where I put my mid-game hopes.
Game has started out weird. I started alone on a big continent, and had 10 cities by peaceful expansion (2 taken neutrals). 3 gems and 3 gold, so I have 100+ gold surplus (one gem just depleted!). Took a high men neutral, and placed high men into 3 military spots (all with coal, one mithril). Lycantrophy was up soon, so after ~12 ghouls, I started with mithril werewolves.
I am now about to kill the first AI. Still only met 2 AIs even though I explored most of the map. Starting to think there is 2 on myrror.
Sss'ra, aggressive, mostly life some chaos. Soon to die. Life klackons are nicely undercut by ghoul poison. Fortress strike is giving me headache. Will take dozen turns still until black prayer plus FM nagas, which should do it.
The other AI I met is mono-life Ariel, on high elves with guardian and a whole lot of other retorts. Not warlord, though. She has been surprisingly slow to expand, although is expansionist. Or maybe I just grew fast as death than I have used to with buffed city units, and her high elves are slow. I could either try to take her on asap, or focus on breaking towers after sss'ra falls. Elves can overcome poison, but if I can get dispel wave she shouldn't be that much of a threat in the late game. Except for angels I suppose.
Other two AIs identified due to globals:
Horus & Kali. This should prove to be a sorcery cluster***k! And of course Aura of Majesty is up, so if they are both on Myrror most certainly they are allied. I think dispelling waves + fortress strike with heroes is what I need to bank on. No dispelling wave in my spellbook, though, so somehow I need to gain that.
5 death 4 sorcery, spellweaver, conjurer, halflings
Black Prayer+black sleep is pretty much where I put my mid-game hopes.
Game has started out weird. I started alone on a big continent, and had 10 cities by peaceful expansion (2 taken neutrals). 3 gems and 3 gold, so I have 100+ gold surplus (one gem just depleted!). Took a high men neutral, and placed high men into 3 military spots (all with coal, one mithril). Lycantrophy was up soon, so after ~12 ghouls, I started with mithril werewolves.
I am now about to kill the first AI. Still only met 2 AIs even though I explored most of the map. Starting to think there is 2 on myrror.
Sss'ra, aggressive, mostly life some chaos. Soon to die. Life klackons are nicely undercut by ghoul poison. Fortress strike is giving me headache. Will take dozen turns still until black prayer plus FM nagas, which should do it.
The other AI I met is mono-life Ariel, on high elves with guardian and a whole lot of other retorts. Not warlord, though. She has been surprisingly slow to expand, although is expansionist. Or maybe I just grew fast as death than I have used to with buffed city units, and her high elves are slow. I could either try to take her on asap, or focus on breaking towers after sss'ra falls. Elves can overcome poison, but if I can get dispel wave she shouldn't be that much of a threat in the late game. Except for angels I suppose.
Other two AIs identified due to globals:
Horus & Kali. This should prove to be a sorcery cluster***k! And of course Aura of Majesty is up, so if they are both on Myrror most certainly they are allied. I think dispelling waves + fortress strike with heroes is what I need to bank on. No dispelling wave in my spellbook, though, so somehow I need to gain that.