Turn 112
I want to go to bed, the turn got here late, but you guys have been looking forward to this for a while. Today is the day that all preparation si complete and we commence building the Venetian Arsenal! Sullla has a 12 turn head start, but I think my plan to snatch it is a good one. Let's dive right in, eh?
Here is Navarino, with all prepared:
Standing by are 4 builder with 8 charges between them. Between tile purchases and natural expansion, I have acquired 3 stones, 2 jungles, and a forest to chop. In the build queue I have a galley, a quadrireme, and walls all 1 turn from completion. I also have the settler 1 turn away. This will translate into 3 stone chops, 1 boosted 150%, 2 boosted 100%, and one forest chop, boosted 50%. The stone gets the higher boosts, obviously, one jungle gets a galley boost, and the mop-up jungle chop gets no boosts at all. I have exhausted every resource I have to try and speed this thing up, and I am out of ideas. Let us begin.
Stone gets the predicted value of 112. We will multiply it x2.5 (sadly Monarchy is NOT multiplicative, but additive), so I expect 280 cogs from this chop, not 336. Hopefully I don't miss the wonder by 50 production in the end (about 2.5 turns of native production).
At the end of it, the walls show 347 cogs, or 267 total overflow - just as planned. Now, to add the other two stones...
We chop out the galley, for 224 total cogs.
Then the quadrireme, for a similar amount...
That's all the stone. Our last big boost this turn can come from the settler. He'll get 89 cogs, x1.5, for a total of 133 cogs. All told, I produce 280 + 2(224) + 133 cogs, and lose 70 in cleaning up the loose builds, for a total of 791 cogs invested in the Arsenal. With Navarino producing 20 cogs per turn, to cover the final 130 production will take 7 turns. So, if the Venetian Arsenal shows 7 turns, then we calculated everything correctly and we have basically guaranteed ourselves a turn 114 finish.
Chevalier, you did something right.
Okay, so we end the turn producing the VA. That will add 20 production and bring the project to 810 cogs (30 below what I was hoping for. I lost 50 from the Monarchy walls mechanic misunderstanding, so where did I gain 20 back? Huh). Next turn, 113, we'll swap to a galley and put 40 cogs into that (Maritime industries). Then we chop a jungle for 45 x 2 = 90 production, -25 to finish the galley, so 65 total (exactly the same as if I just build the Arsenal normally that turn and chopped the jungle unboosted - this way nets me an extra galley, see? It's "free" thanks to Maritime Industries' boost). The Arsenal will be at 875. A second jungle chop brings it to - 920 on the nose.
Total build time: Still projected at 3 turns. Sorry it's not a 1-turn wonder, you'll have to settle for 3. I still think that's pretty darn good. :
I send my mostly-free settler to Savo Island, where stone, forests, and cows will let it grow relatively quickly:
Savo will be a shipbuilding and trading center. One builder will harvest the cows for a quick burst of population, and chop a ship into an RND and trader to boost gold, science, and culture. I'm falling behind the Rationalist empires with their mountains of campuses, but this will close the gap a bit, and improve Woden and I's sagging finances - our biggest weakness as a team right now is not research, which we're still more or less competitive in (I'm well ahead of Emperor and roughly tied with Singaboy, Woden is ahead of the three of us and a little behind Sullla and Archduke), but gold. I need gold especially to upgrade knights, caravels, crossbows, and soon frigates.
That's why the alliance with ARchduke was badly needed for us. We're at the techs we need - but we need the money to covert our armies to the modern types. If Sullla and Singaboy can't attack us for 30 turns, lest they provoke a 2 v 1, then we have the time to hit the upgrades we need and get the infrastructure in place for the next round of upgrades. I'm going to be building straight quadriremes where I can until I hit Square Rigging, then I'll have a mighty navy led by elite admirals, with some fleets and armadas thrown in from the Mausoleum. I think we're doing all right.
At the front, my handful of upgraded movements move up alongside Woden's, while I wait for Guilds to swap into PA and upgrade the rest. Woden sends me some tobacco - thank you! - and I monitor the Sullla/Japper front:
Japper has 2 Ngaos and 2 xbows facing 1 Roman Xbow visible, and 2 Roman galleys. The rest of Sullla's army has vanished into the fog - he must be driving on the southern cities first. That makes sense.
I feel okay about our chances. I erred badly in building my military without the gold to upgrade it, but I think I have a bit of time to catch up in expansion and development. The next month or so will probably set us up for the endgame - I think Woden and I's main strategic goal is to ensure that we digest our conquests, keep our economies in the running, and ensure we're on the right side of the 2v1, whether it's against Rome/China or against Germany/Russia. That gives us our best window to win, and what we'll work towards.
I want to go to bed, the turn got here late, but you guys have been looking forward to this for a while. Today is the day that all preparation si complete and we commence building the Venetian Arsenal! Sullla has a 12 turn head start, but I think my plan to snatch it is a good one. Let's dive right in, eh?
Here is Navarino, with all prepared:
Standing by are 4 builder with 8 charges between them. Between tile purchases and natural expansion, I have acquired 3 stones, 2 jungles, and a forest to chop. In the build queue I have a galley, a quadrireme, and walls all 1 turn from completion. I also have the settler 1 turn away. This will translate into 3 stone chops, 1 boosted 150%, 2 boosted 100%, and one forest chop, boosted 50%. The stone gets the higher boosts, obviously, one jungle gets a galley boost, and the mop-up jungle chop gets no boosts at all. I have exhausted every resource I have to try and speed this thing up, and I am out of ideas. Let us begin.
Stone gets the predicted value of 112. We will multiply it x2.5 (sadly Monarchy is NOT multiplicative, but additive), so I expect 280 cogs from this chop, not 336. Hopefully I don't miss the wonder by 50 production in the end (about 2.5 turns of native production).
At the end of it, the walls show 347 cogs, or 267 total overflow - just as planned. Now, to add the other two stones...
We chop out the galley, for 224 total cogs.
Then the quadrireme, for a similar amount...
That's all the stone. Our last big boost this turn can come from the settler. He'll get 89 cogs, x1.5, for a total of 133 cogs. All told, I produce 280 + 2(224) + 133 cogs, and lose 70 in cleaning up the loose builds, for a total of 791 cogs invested in the Arsenal. With Navarino producing 20 cogs per turn, to cover the final 130 production will take 7 turns. So, if the Venetian Arsenal shows 7 turns, then we calculated everything correctly and we have basically guaranteed ourselves a turn 114 finish.
Chevalier, you did something right.
Okay, so we end the turn producing the VA. That will add 20 production and bring the project to 810 cogs (30 below what I was hoping for. I lost 50 from the Monarchy walls mechanic misunderstanding, so where did I gain 20 back? Huh). Next turn, 113, we'll swap to a galley and put 40 cogs into that (Maritime industries). Then we chop a jungle for 45 x 2 = 90 production, -25 to finish the galley, so 65 total (exactly the same as if I just build the Arsenal normally that turn and chopped the jungle unboosted - this way nets me an extra galley, see? It's "free" thanks to Maritime Industries' boost). The Arsenal will be at 875. A second jungle chop brings it to - 920 on the nose.
Total build time: Still projected at 3 turns. Sorry it's not a 1-turn wonder, you'll have to settle for 3. I still think that's pretty darn good. :
I send my mostly-free settler to Savo Island, where stone, forests, and cows will let it grow relatively quickly:
Savo will be a shipbuilding and trading center. One builder will harvest the cows for a quick burst of population, and chop a ship into an RND and trader to boost gold, science, and culture. I'm falling behind the Rationalist empires with their mountains of campuses, but this will close the gap a bit, and improve Woden and I's sagging finances - our biggest weakness as a team right now is not research, which we're still more or less competitive in (I'm well ahead of Emperor and roughly tied with Singaboy, Woden is ahead of the three of us and a little behind Sullla and Archduke), but gold. I need gold especially to upgrade knights, caravels, crossbows, and soon frigates.
That's why the alliance with ARchduke was badly needed for us. We're at the techs we need - but we need the money to covert our armies to the modern types. If Sullla and Singaboy can't attack us for 30 turns, lest they provoke a 2 v 1, then we have the time to hit the upgrades we need and get the infrastructure in place for the next round of upgrades. I'm going to be building straight quadriremes where I can until I hit Square Rigging, then I'll have a mighty navy led by elite admirals, with some fleets and armadas thrown in from the Mausoleum. I think we're doing all right.
At the front, my handful of upgraded movements move up alongside Woden's, while I wait for Guilds to swap into PA and upgrade the rest. Woden sends me some tobacco - thank you! - and I monitor the Sullla/Japper front:
Japper has 2 Ngaos and 2 xbows facing 1 Roman Xbow visible, and 2 Roman galleys. The rest of Sullla's army has vanished into the fog - he must be driving on the southern cities first. That makes sense.
I feel okay about our chances. I erred badly in building my military without the gold to upgrade it, but I think I have a bit of time to catch up in expansion and development. The next month or so will probably set us up for the endgame - I think Woden and I's main strategic goal is to ensure that we digest our conquests, keep our economies in the running, and ensure we're on the right side of the 2v1, whether it's against Rome/China or against Germany/Russia. That gives us our best window to win, and what we'll work towards.
I Think I'm Gwangju Like It Here
A blog about my adventures in Korea, and whatever else I feel like writing about.
A blog about my adventures in Korea, and whatever else I feel like writing about.