April 3rd, 2018, 03:35
(This post was last modified: April 3rd, 2018, 04:35 by yuris125.)
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Your start. Note that the corner tiles and fog will change.
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Thanks Erwin
I completely forgot how to do snake pick. Got too used to choices being more limited
I'm 3rd in the pick, meaning if I want, I can guarantee my top 3 civ choice, and presumably still get a decent leader on the way back
My top 3 civs:
India is first, despite Fast Worker nerf and bad starting techs. Don't think I ever played India in MP either, now may be a good time
Then China and Korea pretty much equal, simlpy due to stating techs (Korea starts with Agri/Mining in RtR, same as China)
So I will almsot certainly pick one of these three, then we'll see what's available for leader
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True story. Speaking of, nukes aren't banned in this game....... are they still worth it in RtR? let's play as Gandhi and find out!
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Just back home after a work trip up north. Need to process everything that's been happening, but this snake pick is not going the way I expected at all
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With Mongolia, Zulu, and Egypt all in the game (even if War Chariot is nerfed in RtR), I'm strongly considering a protective leader, especially with RtR's Pro buff. Currently thinking either Saladin or Wang Kon. Charlemagne is also an option, but I do want a mid-to-late game trait to go with early defences and cheap Granary. And apparently there's no Pro/Org leader
April 8th, 2018, 16:21
(This post was last modified: April 8th, 2018, 16:21 by yuris125.)
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So. India, a civ I know is strong in theory but never played in MP, and a Spiritual leader, a trait I know is strong on theory, but never was able to optimally use. This "avoid silly mistakes" thing will be tricky
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Password is sal
Settled in place, started with Fast Worker and Agriculture. Weak starting techs made me consider starting with something else. But with 2 agri resources in range, and Wheel allowing to pave the way for an early Settler, think it was worth it
Options after Agri - already heaving Wheel, I can go for early Pottery. However a better way to take advantage of Fast Worker would be to continue with Mining-BW and start chopping. Still some time to thinkg about it
Also I want to get religion relateviely early and start building Spi Temples. Not before Worker techs though
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The world as we know it on T10 (including some early dotmapping - which of course may change)
I completed Agriculture last turn, and decided to go for Pottery next. I want to cottage flood plains near the capital as soon as possible, mines and chopping can wait. Mining-BW will follow after Pottery, possibly with Hunting in between, depending on resource near the location I decide for the second city. AH and religion in some order after that. Religion possibly even before Hunting, it's not the highest priority ever, but I would like to get it early on and without much effort. Depends on which resources I need to improve, and how fast
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