April 8th, 2018, 17:02
(This post was last modified: April 8th, 2018, 17:02 by Fintourist.)
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Relating to OH's fresh report in the previous page I promised my regular ranting post..
..I have to say I am truly confused re what is going on in Will’s head. I mean, he was the first to initiate aggression by killing our scout and from there it has been just bad relations. I can see that he would have liked to settle for the stone himself, but our city is pretty much in the middle of our border and as we are IMP/IND it can’t be that big of a surprise that we prioritize that. There are still multiple city sites available at our border that he could grab, so it’s not like we put him out of options.
William’s start has been quite slow so maybe he lost a settler to a panther and decided that the most fun thing to do is to role-play Toku and try to drag us down. I mean, is that really fun? Is that really what you want to do towards other players that are hoping to succeed in a big game? Just wanna see the world burn?
Oh well, I guess we have played enough games that nothing truly surprises anymore and so far the damage has been limited. But still, as written earlier, these early conflicts are simply really really costly for your snowball and even in the best scenario we will be playing catch-up this time. Losing that spear was a bonus.
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Turn 58
There was a bit of a wobble from the team this evening. The power graphs started it, 7000 then 4000 soldiers for OT4E and 7000 for Tokugawa.
Then this... For Fintourist this is a declaration of war and for me this is a huge relief. FT is worried because roading this tile lets axes jump right next to Elite and threaten BG soon after, I'm relieved because OT's power is going into spears, which I think are entirely defensive and a big waste of hammers if you plan to send axes after someone.
To discover his motives we declare war and offer a 10 turn peace treaty. This would let us do some much needed work on his border and concentrate on Tokugawa. We'll know more tomorrow.
We also offered Toku peace, but doubt that he'll accept. It looks like his axe is following the same route his warrior just did. If it goes for our nearer sheep or Col instead we may need to hurry our settling plan for horses (due t62 at present, but could be hooked t60).
Demos.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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Turn 59
Looks like FT was right - the road on the deer tile, combined with the 7000 soldier power increase last turn (the graphs are only one turn behind I believe) make us believe there are two chariots waiting on the deer tile (4000+4000-1000 for the whips).
A bit of scouting from our exploring (and soon to die) warrior reveals that whatever was whipped in Utica was either a chariot (now on the deer tile) or headed south. Note the barracks in Utica.
We chop and whip into the spear and bring a backup axe to the front. BG will be able to whip it's spear next turn if needed and the warrior can be in the city and upgraded to an axe/spear on t61 if necessary.
On the Toku front William is circling the city. Probably going to cut the road on t61.
In the mean time our new settler sets off for the horses, we'll decide next turn if we're settling on them (hooking them t60 - almost certainly) or next to them (hooking them t62 or later). This is the whipped-to-the-bone empire. Time will tell if this is a position we can recover from...
Demos and power.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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To add on OH's post. I guess we need to still wait one turn and see if our read is correct and OT4E is coming, but.. What on earth is going in this game?
Why are people not trying to win this game and are attacking the neighbor with no.1 power/soldier points in the game?
I mean, at this point Tokugawa seems to be just trolling. I have a bit more understanding towards OT4E as he might be trying to just opportunistically utilize our conflict with Toku. But still, we have held that no.1 power for a while and he should know that we are not playing this game eyes shut. Yes, he can hurt us and thanks to Toku probably take the leading position in our continent/corner of the world. But, this is still a losing play. Why build up so much power and go for an ancient conflict, when there is a lot of room to expand and with Donovan as OT4E's probable neighbor he would be in great position to utilize the space left by that DZ-DS conflict. This is a 25-player game and I can't see why someone would decide to make a run for the 4th place.
April 11th, 2018, 02:30
(This post was last modified: April 11th, 2018, 02:30 by Fintourist.)
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And to spam further. We do recognize that in hindsight settling our southern city, Elite, was not the way to go - even if OT4E would not attack next turn. That city's value has been basically zero production and but it has created max. tension. Obviously the idea was not completely doomed in the first place and things could have gone differently, but this is a decision that can be rightfully questioned/criticized.
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Turn 60
Okay Toku, THIS is how you attack someone. 5 axes, a spear and a warrior, at least two of the axes should be City Raider 1 when they attack. Fortunately our walls are ready to go up, meaning CR axes will get 10% odds (and our defenders get 25% to have odds in their second fight too). We'll have two axes and a spear, so it's almost a coin-flip to see who'll win...
(Side note - Fintourist was right that it was a stack of axes coming and not chariots, but I'll stand by my assessment that one of these *could* have been a chariot, in which case we'd have lost the city already without making OT bleed the way we hope to...)
The battle of the silver tile was a pretty one-sided affair, and that spear should unfortunately promo-heal to 85HP with two promotions.
Meanwhile the empire keeps expanding - Fall From Heaven 2 is settled, which allows a lot of Immortals to start being built. We'll complete 2 this turn and at least another two by t62.
Our city micro is entirely war-based:
- Civ grows on Rice+corn and can whip a second immortal t62
- AC can chop into a second immortal to complete t62 or complete its axe next turn
- BG whips Axe and works pfh this turn, for 39 hammers, then chops into walls for 4+20+2 = 26 hammers next turn (if it works anything else it doesn't complete both builds.)
- Col whips axe, grows back on an immortal and whips that t62
- DA just puts hammers into an archer, assuming that the road will get pillaged some time soon.
- Elite completes walls with overflow, then either falls or survives next turn.
- FFH starts on an immortal, which can get whipped in a few turns.
We hooked ivory this turn - which was very handy!
Demos and power (sneakily from the turn roll - stupidly I didn't look at what OT had produced in Hippo and Utica)
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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Turn 61 pt 1
So far this game our luck hasn't been so hot:
T39 - lost a 10% battle flawlessly when Tokugawa's warrior shanked our scout - fair enough, that's not unexpected
T50 - lost a coinflip for Stonehenge - meh, I never expect to win 50/50's anyway
T57 - lost a 90% spear vs warrior battle - well I guess the warrior was C1 Shock...
This turn:
CR1 axe vs fortified axe behind walls - 10% - OT4E WINS! Wait. What? What? How? What? And it wasn't even close?
CR1 axe vs fortified axe behind walls - 23% - OT4E WINS! Again? Hang on, what's going on?
CR1 axe vs fortified axe behind walls - 88% - Okay, great, a battle where the odds are finally firmly not in our favour, what's going to happen? - OT4E WINS with 4HP to spare! - Well at least it was close this time.
Combat results - read from left to right with your neck craned at a funny angle.
Oh, and BG is no longer connected to the trade network so doesn't have stone to build it's walls with. Archer instead?
And Toku will be pillaging this road next turn to ensure we will never have stone again.
Sigh.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Oh, I forgot to mention failing to land Spiritual trait in the picking, in spite of everyone else ditching it right, left and centre. Not sure what the odds on that were, but on current form I'd guess something like 15%.
The most depressing thing is that if this luck holds I'll have to play another ten turns as ot's axes trudge up to alpha centauri, killing everything they breathe on. And if it doesn't hold and we start winning battles then we get to play out a crippled, whipped to the bone civ for God knows how long.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Ok I’m done. Apart from all the crazyness from Toku etc.:
1. We lose coinflip henge (that would give us defense bonus among others)
2. We lose 90 % fight spear vs Toku warrior
3. 90 % defensive fight against OT4E
4. 80 % defensive fight against OT4E
And these are not cherry-picked bad results. These are the only results that have taken place, one after another.
Can somebody calculate the odds for that?
I honestly thought that this is the game where we show that we have the capability to play the game at the absolutely highest level possible. But starting from the leader pick simple everything goes wrong.
Fucking fuck.
My first reaction is to just make OT4Es game misarable, but this is not really his fault. Toku is just a troll though and in addition to bad civ I think that he is being a bad human being
Over
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Another thought. OH: This game is a joke, but let’s not be Nakor and stop playing and goft cities. And let’s not try to gift win to someone like GermanJoey. Even if we play short turns let’s do the moves that optimize defense and maximize our theoretical chances. We owe that to all the other players that are giving this game a shot (mack, TBS, dtay and also rusten apparently)
And fuck, this is just so miserable that I hope that there is another game that we can show what we actually can
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