Ok, 9 chimera (+219 combat skill, 9 chaos books, 1 life book, 2 sorcery books) vs 6 spiders and 3 stone giants (neutral)
1 chimera:
4 figures : Melee 10, Fire Breath 6, +1 To Hit, Defense 5, Resistance 8, Moves 3, 8 health
Melee Offense: (10-2)*4*20*1.32 + (6-2)*4*20*1.32 = 1267
Defense: 4*4*8*(5+2) = 896
9 chimera: 11407 melee offense, 8064 defense
But the chimera are damaged; between the 9 units they've taken 34 points of damage. So multiply both offense and defense by (288-34)/288.
9 damaged chimera: 10116 melee offense, 7112 defense
1 spider:
4 figures : Melee 6, +1 To Hit, Defense 5, Resistance 9, Moves 5, 5 health, Web spell, Poison 4.
Melee Offense: (6-2)*4*20*1.32 + 60*4 = 662
Defense: 4*4*5*(5+2) = 560
6 spiders: 3972 melee offense, 3360 defense
1 stone giant:
1 figure : Melee 20, Ranged 20 (2 ammo), +2 To Hit, Defense 12, Resistance 9, Moves 3, 25 health, Stoning Immunity, Poison Immunity, Wall Crusher, Mountaineer.
Melee Offense: (20-2)*1*20*1.65 = 594
Ranged Offense: (20-2)*1*20*1.65 = 594
Defense: 4*1*25*(12+2) = 1400
3 stone giants: 1782 melee offense, 1782 ranged offense, 4200 defense
Total Nature Lair: 5754 melee, 1782 ranged, 4200 defense
In 10 rounds of combat, the nature lair can expect to average 980 damage. However, for the purposes of this example, we'll assume they do max damage every ranged round, and actually do 1782 damage.
We ignore spellcasting again, and we see that the chimera start the melee phase with 10116*(7112-1782)/7112 melee offense, and (7112-1782) defense, or 7581 melee offense and 5330 defense.
Compare to the nature lair (5754 melee offense and 4200 defense), we can see that WITHOUT any spellcasting, AND assuming the stone giants roll max damage for all 10 rounds of ranged combat, the chimera should handily win this. They won't win every time (if the nature lair manages to average roughly 65% better rolls than the chimera, the nature lair will win; that means if the nature lair rolls ~2 higher on EVERY SINGLE ROLL, then the fight will be even; if they roll ~3 higher on every single roll, then the nature lair should win. Not impossible, but certainly improbable.)
I've only won 5/7 attempts so far for this fight.
However, there IS spellcasting. Note that the spellcasting for me at this point is pretty obscene:
9 Chaos books: 9*150 Attack*(219/10/5) = an extra 5913 attack first the first 10 rounds of combat
1 Life book: 30 PercentATK*(219/10/100) = +0, as there are no ranged units for the percentage to increase.
1 Life book: 40 Defense*(219/10/25) = an extra 35 defense added for the first 10 rounds of combat
2 Sorcery books: 2*30 Attack*(219/10/5) = 263 extra attack first 10 rounds of combat
2 Sorcery books: 2*30 PercdntATK*(219/10/100) = +0 as there are no ranged units for the percentage to increase.
2 Sorcery books: 2*30 Defense*(219/10/25) = 53 extra defense added for the first 10 rounds of combat
So with the modified defense, the chimera now have 880 more defense added (total: 7992)
The chimera also have a ranged attack strength of 6176 to fight back.
So during the ranged phase, this is now:
Chimera ranged strength: 6176 offense, 7992 defense.
Nature lair ranged strength: 1792 offense, 4200 defense.
Assuming the nature lair rolls MAX and the chimera roll MIN every round, the ranged phase ends with SOMETHING like:
The nature lair has 3696 defense left, and therefore, 5064 melee strength.
The chimera has 6394 defense left, and therefore, 8092 melee strength.
Now, the nature lair CAN still win this; but they now need to roll ~3 times higher than the chimera every round. (If Chimera roll 1, nature lair needs 3; if chimera roll 2, nature lair need 6; if chimera roll 3, nature lair need 9). However, recall, in order to even do THIS, we assumed that the nature lair rolls a 10 EVERY ranged turn, and the chimera roll a 1 EVERY ranged turn. That's.. ridiculous (1/100^10). If the ranged rounds were actually average, then the nature lair CANNOT win the melee phase.
Therefore, the fact that the chimera lost 2/7 games is .. incredible.
(I did all this so I didn't have to search back for my save game to find the combat that triggered this, and instead just give you the save file of the turn I happen to be on.)
I'll post the save file shortly.
1 chimera:
4 figures : Melee 10, Fire Breath 6, +1 To Hit, Defense 5, Resistance 8, Moves 3, 8 health
Melee Offense: (10-2)*4*20*1.32 + (6-2)*4*20*1.32 = 1267
Defense: 4*4*8*(5+2) = 896
9 chimera: 11407 melee offense, 8064 defense
But the chimera are damaged; between the 9 units they've taken 34 points of damage. So multiply both offense and defense by (288-34)/288.
9 damaged chimera: 10116 melee offense, 7112 defense
1 spider:
4 figures : Melee 6, +1 To Hit, Defense 5, Resistance 9, Moves 5, 5 health, Web spell, Poison 4.
Melee Offense: (6-2)*4*20*1.32 + 60*4 = 662
Defense: 4*4*5*(5+2) = 560
6 spiders: 3972 melee offense, 3360 defense
1 stone giant:
1 figure : Melee 20, Ranged 20 (2 ammo), +2 To Hit, Defense 12, Resistance 9, Moves 3, 25 health, Stoning Immunity, Poison Immunity, Wall Crusher, Mountaineer.
Melee Offense: (20-2)*1*20*1.65 = 594
Ranged Offense: (20-2)*1*20*1.65 = 594
Defense: 4*1*25*(12+2) = 1400
3 stone giants: 1782 melee offense, 1782 ranged offense, 4200 defense
Total Nature Lair: 5754 melee, 1782 ranged, 4200 defense
In 10 rounds of combat, the nature lair can expect to average 980 damage. However, for the purposes of this example, we'll assume they do max damage every ranged round, and actually do 1782 damage.
We ignore spellcasting again, and we see that the chimera start the melee phase with 10116*(7112-1782)/7112 melee offense, and (7112-1782) defense, or 7581 melee offense and 5330 defense.
Compare to the nature lair (5754 melee offense and 4200 defense), we can see that WITHOUT any spellcasting, AND assuming the stone giants roll max damage for all 10 rounds of ranged combat, the chimera should handily win this. They won't win every time (if the nature lair manages to average roughly 65% better rolls than the chimera, the nature lair will win; that means if the nature lair rolls ~2 higher on EVERY SINGLE ROLL, then the fight will be even; if they roll ~3 higher on every single roll, then the nature lair should win. Not impossible, but certainly improbable.)
I've only won 5/7 attempts so far for this fight.
However, there IS spellcasting. Note that the spellcasting for me at this point is pretty obscene:
9 Chaos books: 9*150 Attack*(219/10/5) = an extra 5913 attack first the first 10 rounds of combat
1 Life book: 30 PercentATK*(219/10/100) = +0, as there are no ranged units for the percentage to increase.
1 Life book: 40 Defense*(219/10/25) = an extra 35 defense added for the first 10 rounds of combat
2 Sorcery books: 2*30 Attack*(219/10/5) = 263 extra attack first 10 rounds of combat
2 Sorcery books: 2*30 PercdntATK*(219/10/100) = +0 as there are no ranged units for the percentage to increase.
2 Sorcery books: 2*30 Defense*(219/10/25) = 53 extra defense added for the first 10 rounds of combat
So with the modified defense, the chimera now have 880 more defense added (total: 7992)
The chimera also have a ranged attack strength of 6176 to fight back.
So during the ranged phase, this is now:
Chimera ranged strength: 6176 offense, 7992 defense.
Nature lair ranged strength: 1792 offense, 4200 defense.
Assuming the nature lair rolls MAX and the chimera roll MIN every round, the ranged phase ends with SOMETHING like:
The nature lair has 3696 defense left, and therefore, 5064 melee strength.
The chimera has 6394 defense left, and therefore, 8092 melee strength.
Now, the nature lair CAN still win this; but they now need to roll ~3 times higher than the chimera every round. (If Chimera roll 1, nature lair needs 3; if chimera roll 2, nature lair need 6; if chimera roll 3, nature lair need 9). However, recall, in order to even do THIS, we assumed that the nature lair rolls a 10 EVERY ranged turn, and the chimera roll a 1 EVERY ranged turn. That's.. ridiculous (1/100^10). If the ranged rounds were actually average, then the nature lair CANNOT win the melee phase.
Therefore, the fact that the chimera lost 2/7 games is .. incredible.
(I did all this so I didn't have to search back for my save game to find the combat that triggered this, and instead just give you the save file of the turn I happen to be on.)
I'll post the save file shortly.