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Turn 63
Let's see how the RNG is feeling about us this turn:
Immortal vs C1 Axe - 77%....
We debated for a while how to stop OT4E taking/razing BG, but with a stack this strong I'd want 8 immortals to hit it and we'll only have 4 or 5. Let's see what happens next turn:
- If both OT and Tokugawa move forward I think we hit Toku.
- If only OT moves forward then we can show him our immortals by putting them on the grass hill overlooking BG, just out of his reach. If that doesn't scare him off then we'll have to see how the defence of BG goes before deciding what we do next.
- If only toku moves forward then we celebrate, kill his stuff, whip walls in BG and start to dream of living on.
- If neither moves then we have to decide if our immortals attack Toku on his hill, move to threaten OT or just stay put in Colonization...
Demos and power.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
April 16th, 2018, 16:39
(This post was last modified: April 16th, 2018, 16:54 by Old Harry.)
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Turn 64
Good morning. In less than an hour, axemen from here will join others from around the empire. And you will be launching the largest offensive battle in the history of Persia. “Persia.” That word should have new meaning for all of us today. We can’t be consumed by our petty differences anymore. We will be united in our common interests. Perhaps it’s fate that today is the sixteenth of April, and you will once again be fighting for our freedom… Not from tyranny, oppression, or persecution… but from annihilation. We are fighting for our right to live. To exist. And should we win the day, the Sixteenth of April will no longer be known as a Persian holiday, but as the day the empire declared in one voice: We will not go quietly into the night! We will not vanish without a fight! We’re going to live on! We’re going to survive! Today we celebrate our Independence Day!
* Everyone knows April 16th is a famous Persian holiday, right?
Axe vs Shock Axe - 21%... LOSS (only 2 hits - a little bit unlucky)
1XP axe vs 66HP shock axe - 70%... WIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIN!!!!!!!!!!!!!!!!!! (1 hit! And our luck is back!)
1XP Axe vs C1 spear - 96%... Oooooooooh. That was closer than it should have been - Win! (3 hits)
We're fairly sure we can handle the next OT4E attack, unless he's got reinforcements coming too, so we'll put some hammers into economic builds, just in case we do get out of this alive. Our immortals are going to do a little scouting next turn, so we'll know more about our neighbours and neighbourhood.
demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Petition to rename your user to Bill Pullman, pls.
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Old Harry Wrote:Good morning. In less than an hour, axemen from here will join others from around the empire. And you will be launching the largest offensive battle in the history of Persia. “Persia.” That word should have new meaning for all of us today. We can’t be consumed by our petty differences anymore. We will be united in our common interests. Perhaps it’s fate that today is the sixteenth of April, and you will once again be fighting for our freedom… Not from tyranny, oppression, or persecution… but from annihilation. We are fighting for our right to live. To exist. And should we win the day, the Sixteenth of April will no longer be known as a Persian holiday, but as the day the empire declared in one voice: We will not go quietly into the night! We will not vanish without a fight! We’re going to live on! We’re going to survive! Today we celebrate our Independence Day!
fnord
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Turn 65
My good friends, for the second time in our history, a Persian Supreme Leader has returned from Japan bringing peace with honour.
I believe it is peace for our time...
(Here's hoping Neville Chamberlain is as popular as Bill Pullman)
This is great news, and with OT4E still hanging around, letting us keep reinforcing BG, we're heading back to an economic plan. Granaries everywhere and more settlers!
Hitru outlines our micro priorities for the next ten turns:
Quote:-Get granaries done in core asap
-Whip only essential stuff, we need to grow pop and decrease whip anger
-Settle pigs and Moai+ some other city north of DA or 2xsheep in north. Base case 2x settlers from Col with chops and possibly one whip, 1 settler from FFH with chops and 1-pop whip
-Have enough units to defend after peace ends
-Build at least 2 workers more?
The workers I assume will be towards the end of the ten turns and the proposed pig city is labelled on this pic. Oh, and you may just be able to see some immortals which are planning to pay our neighbour a surprise visit about t69. Can anyone see how?
For anyone wondering what the world looks like, here are a couple of map stitches.
And the demos and power. Embarrassingly bad, but hopefully we can recover quickly.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
April 17th, 2018, 17:28
(This post was last modified: April 17th, 2018, 17:31 by Fintourist.)
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Alright, as OH reports, we have kind of stabilized the situation.. for now at least.
It has been rough 15 turns that started with us losing the henge in the coin flip and missing our city site in the south due to turn split. Some good and bad decisions later, the end result is indeed embarrassing demos (as OH states). I dunno if it's any consolation, but it seems that our neighbors are doing pretty much equally bad:
- Toku was not doing so hot to begin with (though on purpose I guess) and after completing this dance with no gains, he must be close to the bottom of the pack now
- Thanks to OT4E winning those low-odds battles, this war was not equally costly for him. But hey, that's still at least 245 hammers that he has sitting now at our border. I'm sure that he could come up with other uses for those hammers too. Removing an annoying border city is surely a plus for him, but this dogpile did not (yet) weaken us enough that we would truly be an attractive conquest target. And if OT4E tries to go after Donovan or anybody else to acquire more land.. After latest events I'm sure we would be happy to take a close look at the opportunity to back-stab him as hard as we can
Anyways, we have now given too much head-start with this mess so that all the competent players that have had a peaceful-ish start should run away from us. But let's still try and see how close to any kind of relevancy we manage to get here. In all likelihood though, we just need to find our fun in this game through trying to win our own 2v1 micro game.
As a final note, I feel a bit lucky as I think Toku and OT4E should have been able to hurt us more. Especially after that disastrous RNG that we had at "Elite"-fight. - Toku could have been a lot more annoying had he brought even one spear or chariot into the fight early on. Or actually just moved the axes and warriors in a more co-ordinated way.
- OT4E instead should have pressed immediately forward after winning those low-odds battles. I guess our power graph was scary enough so that he stayed put and gave us enough time to gather forces at "Baldur". Losing the actually valuable gems city would have been a real blow. Of course he can still march in and with the same RNG take the city without losses so let's not celebrate too early..
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Turn 66
Exploring in the north we expect to see a settler next turn.
Our southern explorers come across nothing of note, except that Tokugawa hasn't expanded toward Donovan at all. Those are his capital's borders.
Full speed ahead on economic builds, Col will grow on an immortal to be unhappy next turn, then work on a settler next turn so the unhappiness won't matter. Also food is getting used as food and not wasted as settler hammers, so this is good.
Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Love the pin for the next city. I like your optimism!
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Thanks! We're currently split on settling on the hill for mildly suicidal or the flat ground west of pigs for a totally suicidal plant...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Posts: 8,784
Threads: 40
Joined: Aug 2012
Turn 67
No sign of a settler, so on we go and ... is this an island? Think of the trade routes! The Immortal could carry on exploring to find out, but if we want to be sure to get it back then it needs to come back next turn. Meanwhile, its obvious from the positioning of this stack that Toku has finished acting irrationally to his neighbours and is now planning to attack that wheat. I think Toku has a chariot on the plains hill as well as the corn, presumably scouting the location of his new city.
Down south our scout meets Elkad, AGG/EXP Maya, who doesn't seem to be doing brilliantly so far. I'm thinking S-S next turn?
Elkad hasn't met OT4E yet, but knows our other contacts. He's not at war with anyone that I can see so I presume he just killed a barb.
The raiding party is confronted by a bear. Luckily we've got to the point in the game where bears aren't that scary any more. If it attacks we've got 95% to win the fight.
I haven't been checking the event log regularly enough - someone got a great scientist on t64 and Xenu founded Judaism on t66. He's doing pretty well...
Demos and power.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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