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Heeey, somehow I missed this news!
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Turn 73
Hooray! Operation Colosseum is a go! Right now, I look to start chopping the ED out next turn using the same jungle patch it will go on (finishing the settler in the process). Then I have 2 more junge chops through agoge lined up to get a bit more of the district and arena out, then we have a 5-turn pause while Magnus transfers and then we do the same thing at JRTI.
Let's see...
T74 chop
T75 move
T 76 move builder
T 77 probably move again
T78 chop
T79 move
T80 chop and move Magnus.
T85 chop
T86 move
T87 chop
T88 move
T89 chop?
So I estimate - with zero math - that I should finish by turn 90. Will that be in time? Everyone but Japper could have beaten me to the district, and there's no way to tell on the GP screen if someone finished one. Have to monitor Empire scores for 2 point increases, but that's unreliable. Fingers crossed! We'll dump failproduction into a holy site if we have to!
Other news - not much. No change in Japper's military score - up or down. He's...pretty complacent about being at war with a neighbor who's already shown the willingness to boldly rush right at your cities. Japper's cities would be much better off in Korean hands, I think. Better for everyone!
Archduke's score surges past mine, mainly on the strength of a higher empire score. I don't need to rely on that as much since I can track research directly, but he's definitely setting up for long-term success. IF he stabilized at this level, I'd feel confident about out-teching him with seowons and JE and eventually beating him. The big worry, though, is that he's so far ahead of Rowain and Japper that he'll tech ahead and ultimately absorb one of them. Hopefully Alhambram is willing to intervene on Rowain's behalf, as I'm shifting my troops north to prepare intervention at Japper.
I swap culture research to Defensive Tactics - Limes chops are the new big thing, and I'm saving at least one forest even in JRTI for a future wall chop. I have one turn on Drama and Poetry, to be picked up at leisure - no need to unlock another district now.
Science is spending one turn in sailing, so I can build a galley and satisfy Nan Madol, then I am torn between pushing for Apprenticeship - knowing that it unlocks 2 more districts, meaning 2 more seowons necessary before I get discounts - or push for Iron Working in case I need swords to counter Mongolian horsemen in Cree lands. The new cities will be able to start building seowons soon, so I also need to focus on religious growth. Once seowons and libraries come online, I'll start to see my science skyrocket - 7 per city, not counting pop, ie another 35 science just in my current cities. Right now no one is making more than my own 22 beakers per turn, so that'll be a huge edge.
After that project completes, then it's probably time to tech to an appropriate timing unit and hit Japper, I think. Absorb him, see where we stand with the Archduke and Alhambram, and evaluate from there. Absorbing Japper will probably drive Alhambram out of my coalition and into the ARchduke's, unless he's gotten even scarier. That's too far ahead to speculate about, though. Goals now are
1)Colosseum to catch up to Mongolian culture
2)Seowons and libraries to get the Korean scholar engine roaring.
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also, I checked Archduke's city and district count again. No change. Not sure where the score increase came from - maybe a city that hasn't shown up on the trade screen yet? Georgia's cities took a few turns to show up.
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Let's calculate in a little more detail the Colosseum chops.
Right now, Magnuschops are getting about 200 production from forests (100 from jungle). That becomes 300 via Agoge - oof - so this shouldn't be too challenging.
Colosseum costs 400 production, so the two agoge chops I already have set up in JRTI should do it. We can chop on turn 85, at the moment, then on 86 we'll step onto a new forest, then on 87 we chop again, which SHOULD finish the wonder.
The main area to speed up, then, is that 5-turn window where we move Magnus. Is there a way to move him sooner? It all depends on the final chops at OCISLY, and due to my not wanting to waste the jungle the ED is being built on, my builder is NOT in place to step-chop-step chop - I need to hike to the far side of the river! Oops. More total hammers, but slower. I see no way to correct this before the final chop on T80 - sending a new builder from JRTI wouldn't arrive in time. So, it is what it is.
What about the ED/Arena? Is the timing on those lined up? If forest chops are baseline 100 cogs, then districts presently cost 300 total cogs (or 150 for seowons). No matter what, the ED will take 2 agoge jungles + change (remember, chops always = 1/3 of district. Jungles yield half their, uh, yield as food, so jungles = 1/6 of a district. Magnus makes it 2/6, and agoge makes it 3/6. Two jungles = 6/6 = 1 district). The tricky part is the Arena, and the reason I think I have a shot at this even though I'm second-to-last to games & rec (although no one else has Construction, so I caught up a bunch in culture - and I have some 1 turn civics that would push me to more civics than anyone but Archduke. Converting science strength to make up for weak culture, that's one thing that I think is great about Civ VI, that you can do stuff like that. It's exactly how the dual trees + inspirations were meant to work, I feel like). The Arena is 150 production - ONE agoge-jungle chop away. However, I have no third unit ready to be chopped in OCISLY, so my jungle chop will only get me 100/150 required. That remaining 50 has to be slow built. Can it be done in 5 turns?
Let's see...last time i showed Of Course I Still Love You, it was getting 11 cogs per turn base. So yes, yes it can.
All right, official ETA for the Colosseum is T87 as of this moment. The ED chops start T74. T75 and T76 I move - time to squeeze in a spearman for the Arena? With Agoge we generate 16 hpt for units, spearmen cost...65, so two turns will not get us there. Eh, probably still worth it, tbh - we'll get another turn to squeeze in on T78, which gets us to 48/65, and I could allow one more turn to bring us to a lovely 64/65, chop for maximum Arena overflow, THEN move Magnus. That's 5 turns not spent building the Arena but anything else I want. But...maybe I want to move Magnus earlier, and chop out the Colosseum faster.
So, either:
T74 Chop, settler pops, ED is partially filled.
T75 Move builder to city center, work on spearman
T76 Move builder across river to hill, work on spearman
T77 Chop out warrior, ED mostly finished.
T78 Step, work on spearman.
T79 Chop, finish ED, overflow into arena.
T80: Step onto final jungle, finish spearman pre-build
T81: Chop spearman into Arena, move Magnus.
T82: Finish Arena, can start wonder.
T86: Magnus arrives, chop.
T87: Step onto next forest.
T88: Chop, finish Colosseum.
Alternatively:
T74 Chop, settler pops, ED is partially filled.
T75 Move builder to city center, work on spearman
T76 Move builder across river to hill, work on spearman
T77 Chop out warrior, ED mostly finished.
T78 Step, work on spearman.
T79 Chop, finish ED, overflow into arena, move Magnus.
T80: Step onto final jungle, finish spearman pre-build.
T81: Chop spearman into Arena, Arena now gets 75/150. Needs 7 turns...
Okay, so we need Magnus to finish the Arena in a reasonable time. Looks like Turn 88 is the true finish time, because I forgot to account for the Arena chop in my first timeline. That should be pretty good, right? The main bottleneck is the district, which will hopefully slow the others, too.
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Damn, just realized I don't know if I can chop the jungle out from under the chocolate. I don't have a plantation on that tile, so that's no issue, but...Hm.
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You can chop jungle out from under luxuries. I think even improved ones. I did that in my choppings in pbem5
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(April 26th, 2018, 06:28)Chevalier Mal Fet Wrote: Let's calculate in a little more detail the Colosseum chops.
Right now, Magnuschops are getting about 200 production from forests (100 from jungle). That becomes 300 via Agoge - oof - so this shouldn't be too challenging.
Colosseum costs 400 production, so the two agoge chops I already have set up in JRTI should do it. We can chop on turn 85, at the moment, then on 86 we'll step onto a new forest, then on 87 we chop again, which SHOULD finish the wonder.
The main area to speed up, then, is that 5-turn window where we move Magnus. Is there a way to move him sooner? It all depends on the final chops at OCISLY, and due to my not wanting to waste the jungle the ED is being built on, my builder is NOT in place to step-chop-step chop - I need to hike to the far side of the river! Oops. More total hammers, but slower. I see no way to correct this before the final chop on T80 - sending a new builder from JRTI wouldn't arrive in time. So, it is what it is.
What about the ED/Arena? Is the timing on those lined up? If forest chops are baseline 100 cogs, then districts presently cost 300 total cogs (or 150 for seowons). No matter what, the ED will take 2 agoge jungles + change (remember, chops always = 1/3 of district. Jungles yield half their, uh, yield as food, so jungles = 1/6 of a district. Magnus makes it 2/6, and agoge makes it 3/6. Two jungles = 6/6 = 1 district). The tricky part is the Arena, and the reason I think I have a shot at this even though I'm second-to-last to games & rec (although no one else has Construction, so I caught up a bunch in culture - and I have some 1 turn civics that would push me to more civics than anyone but Archduke. Converting science strength to make up for weak culture, that's one thing that I think is great about Civ VI, that you can do stuff like that. It's exactly how the dual trees + inspirations were meant to work, I feel like). The Arena is 150 production - ONE agoge-jungle chop away. However, I have no third unit ready to be chopped in OCISLY, so my jungle chop will only get me 100/150 required. That remaining 50 has to be slow built. Can it be done in 5 turns?
Let's see...last time i showed Of Course I Still Love You, it was getting 11 cogs per turn base. So yes, yes it can.
All right, official ETA for the Colosseum is T87 as of this moment. The ED chops start T74. T75 and T76 I move - time to squeeze in a spearman for the Arena? With Agoge we generate 16 hpt for units, spearmen cost...65, so two turns will not get us there. Eh, probably still worth it, tbh - we'll get another turn to squeeze in on T78, which gets us to 48/65, and I could allow one more turn to bring us to a lovely 64/65, chop for maximum Arena overflow, THEN move Magnus. That's 5 turns not spent building the Arena but anything else I want. But...maybe I want to move Magnus earlier, and chop out the Colosseum faster.
So, either:
T74 Chop, settler pops, ED is partially filled.
T75 Move builder to city center, work on spearman
T76 Move builder across river to hill, work on spearman
T77 Chop out warrior, ED mostly finished.
T78 Step, work on spearman.
T79 Chop, finish ED, overflow into arena.
T80: Step onto final jungle, finish spearman pre-build
T81: Chop spearman into Arena, move Magnus.
T82: Finish Arena, can start wonder.
T86: Magnus arrives, chop.
T87: Step onto next forest.
T88: Chop, finish Colosseum.
Alternatively:
T74 Chop, settler pops, ED is partially filled.
T75 Move builder to city center, work on spearman
T76 Move builder across river to hill, work on spearman
T77 Chop out warrior, ED mostly finished.
T78 Step, work on spearman.
T79 Chop, finish ED, overflow into arena, move Magnus.
T80: Step onto final jungle, finish spearman pre-build.
T81: Chop spearman into Arena, Arena now gets 75/150. Needs 7 turns...
Okay, so we need Magnus to finish the Arena in a reasonable time. Looks like Turn 88 is the true finish time, because I forgot to account for the Arena chop in my first timeline. That should be pretty good, right? The main bottleneck is the district, which will hopefully slow the others, too.
I like the idea of building a spearman, but what happens to the timeline if you use those turns filling the ED more (so there's more overflow into the arena)? If we can move Magnus on turn 79, that cuts off 2 extra turns. I expect there will be a race for this wonder and my worry is that Archduke builds it.
Also, sorry I've been a bit quieter - I just got Battletech and have been pretty absorbed in it. Also, the last few turns have been pretty quiet, so I didn't really think of much to say.
April 26th, 2018, 15:58
(This post was last modified: April 26th, 2018, 16:20 by Chevalier Mal Fet.)
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I think the spearman still speeds things up, because production dumped into him is multiplied x1.5, as opposed to no boost for the district. Let's see, OCISLY gets 11 production per turn, and 4 turns in our spearman gets us to 64/65. That means we get our maximum overflow of 149 hammers, which is a net gain of 85 for the Arena. If we spend the time on the district instead, we dump in 44, then the unboosted chop gets us 100 hammers for 144 total - so five fewer hammers in the same amount of time, and no spearman at the end of it to boot.
Pin, thanks for the clarification. Sullla ran into trouble trying to harvest a forest out from under a plantation in PBEM1, as I recall. Did that get patched at some point? Either way, I haven't been able to spare the builder labor for a plantation anyway, but I really need one, since all these jungle chops keep slamming me into the housing cap at Of Course I Still Love You.
I have a big after school event tonight, so no turn report tonight probably. We executed according to plan, though - harvest the jungle into the entertainment district's spot, there will be 7 turns left when I swap to a spearman for the arena chop. Builders are being pumped out of Just Read the Instructions, but after this next one I think I want to sink af ew turns into the Audience Chamber - OCISLY is hitting the amenities and housing cap and so the building would really help matters there. Won't have time for another worker before moving Liang to make room for Magnus, so that's probably the best bet.
Internationally, we close the gap with the Archduke - 177 to 181 - as he can't maintain his massive surge in points, but again, the worry isn't how the Archduke matches up with me, but with how he matches up with Rowain and Japper. I really hope they both are prepared (ha, I already know Japper is not. Dude's military score has been flat. Everything has been flat. Tech rates, population, city count, basically no improvement. I really don't know what's going on over there, maybe he's preparing some flashy chop play with Magnus). No sign of Mongols at Japper's borders, so maybe the Archduke is milling around while he builds a buttload of horsemen - he's up to 6 GG points a turn.
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Turn 74 - 75
Easy 1-turn pick up, now when Another Fine Product from the Nonsense Factory finishes its monument it can start on a galley for exploration + Nan Madol's quest.
Magnus chop screenshot #8 of ?
Actually, I'm almost more excited about the 100 faith I get from this than I am from the production and food. That's another monument, right there. 'course, I didn't think to buy it until next turn, so that cost me 2 culture. Ah, well. 2 clefs probably aren't too big a deal in the long run. These little errors add up, though, gotta be less sloppy.
Down to 7 turns on the district, closing the gap with the Archduke:
I think I emphasize the constant, steady growth better, compared with his explosions upward. I'm hoping to pass him in score soon - city #7 is founded on T78, which will bump me up, unless he finishes MORE settlers in that time. He should be about tapped out at whatever current city is chopping them, though, so I have a little bit of time. More worrisome is that his military score is into the 400's and Rowain's is still below 300 and Japper's is below 100. I can build to my heart's content, but I'll still lose if Mongolia conquers the rest of the world - but what the hell can I do to stop that?
One thing I'm toying with is a religious victory - not to win outright, but to make my neighbors unconquerable to the Archduke. If I can convert Mongolia to the Culture, OR if I can get a majority of non-Mongol cities following it, Mongolia has to pause conquering until he gets an Inquisition going, which buys me time in turn to respond to the culture spree somehow. The missionary investment is non-trivial, however, and I'll want to evangelize differently if I go to spread religion versus continuing the far more sensible science-faith combo. The only reason I'm considering it is that it might be a backdoor to preventing a Mongolian win, particularly if Rowain gets a GP and then Archduke murders him.
Bottom half:
Japper isn't AS behind as he looks. His score is reflected by an abysmal era score and low culture. By the same token, spotting everyone their leads in era score, my own score is actually even more ahead of everyone than it looks - 6 ahead of Archduke, 28 ahead of Rowain, and fully 38 ahead of Alhambram. We're doing okay as the game stands now - the x factor is Mongol expansion.
Next turn I pop into Ilkum:
This will help pumping out some builders after monuments in the expansion cities (though seowons take precedence, THEN builders). It also helps JRTI. I maybe should consider conscription in this spot instead.
Alhambram's science leaps ahead of mine, to 30 per turn to my 24. I'll pass him again next turn when Seowon #2 finishes, but he didn't finish any campuses of his own or found any new cities, so how...?
Ahhh, we're already near Natural Philosophy. That will make my seowons worth EIGHT science each at full power (I believe I need to grow my cities a bit first), and 6 if I only get the 50% boost as I expect. I admit, I don't know the Civics tree as well as I should - this is worth pushing for. I'll get there in 10 turns, so right as the Colosseum is finishing up (fingers crossed, -knocks on wood-). The culture/science boost at that time will be insane and I'll give Alhambram a scare, for sure.
Overview at the end of the second turn.
Bottom half:
The following are more for reference.
City status:
OCISLY needs a granary. Colosseum will fix amenities.
City summary:
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I think Natural Philosophy is unchanged, it's Rationalism that's been altered. So you should still get double adjacency from Seowons.
When I look at that score report, I see a) everyone is pretty close on tech, b) You are way behind Archduke in Empire score and he doesn't even have a unique district (Where is he getting all that score from?), but the others are all equally way behind you in a clump, and c) culture is pretty clumped too, except for Archduke out in front.
So we have a strong military power that's twice as strong builder-wise as the 3 non-Korea builders, and is ahead in culture....
Seriously, what has happened at the other 3 builders? Okay, we spent our chops on Stonehenge, settlers, and now hopefully the Colosseum, while Archduke spent his on military units and then settlers and then more military units. What is everyone else chopping?
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