There was some brief discussion at the end of PBEM 5 about organizing PBEM starting middle of May. Having for the most part completed my move, and not seeing a thread opened yet, I'll go ahead and start an organizing thread:
Sign-ups:
1. Cornflakes (play window GMT 1000-1400 ... flexible early game to get in extra turns 1400-0000)
2. Pindicator (from PBEM #5 0100 - 0600 UTC)
3. Rowain (from PBEM #3: 17:00 UTC - 20:30 UTC)
4. TheArchduke (from PBEM #4: 5:00-7:00, 16:00-20:00 GMT)
5. rho21 (1930-0030 UTC)
6. ???
***MAP MAKER*** Emperor K
To summarize map settings for Emperor K:
Base game only, no DLC or expansion
Ancient Era start
Barbs on, huts off
Map type: Continents
Size: Small (6 player default)
Low sea level
New world age
All other map settings standard (resources, rainfall, etc.)
Bans: Venetian Arsenal, Scythia, Sumeria, England
Some further guidelines the map maker:
Sign-ups:
1. Cornflakes (play window GMT 1000-1400 ... flexible early game to get in extra turns 1400-0000)
2. Pindicator (from PBEM #5 0100 - 0600 UTC)
3. Rowain (from PBEM #3: 17:00 UTC - 20:30 UTC)
4. TheArchduke (from PBEM #4: 5:00-7:00, 16:00-20:00 GMT)
5. rho21 (1930-0030 UTC)
6. ???
***MAP MAKER*** Emperor K
To summarize map settings for Emperor K:
Base game only, no DLC or expansion
Ancient Era start
Barbs on, huts off
Map type: Continents
Size: Small (6 player default)
Low sea level
New world age
All other map settings standard (resources, rainfall, etc.)
Bans: Venetian Arsenal, Scythia, Sumeria, England
Some further guidelines the map maker:
- Minimum 12 tiles between starting positions
- Minimum guaranteed 1 of each type of strategic resource within easy access (within e.g. 5 tiles of capital, not within CS borders). 2nd copy OK within CS borders or more difficult to access
- Number of City States = two times number players as starting guideline. +/- 1 at map-maker's discretion based on spacing/etc.
- All CS placed either coastal or dry, not fresh water to avoid capturing size 10 CS early game. Adding a mountain or 1-tile lake within range for aqueduct is suggested especially for dry CS locations.
- When locating CS, try to leave as many settling options as possible available for the players (e.g. don't invalidate all freshwater sites in a particular direction from a player)
- Don't try to re-roll specific CS when setting up the starting save. Ok to look at the generic type distribution and re-roll at map maker's discretion. (just to re-iterate it is not possible to select the specific CS)
- Sprinkle in some mountains into regions which are devoid of rivers/lakes in order to give players the option to build aqueducts later on