Yeah, big multiplied chops are insanely powerful. Thankfully we're pretty much limited to one chop at +100% per city in the earlyish game on a pangaea (on other maps there's a +100% for early naval units that's worth running). Still, +50% is no joke. I'm trying my best to put almost every
I generate into something with a boost, using overflow to finish anything I can't boost. Not that that's possible fully or indefinitely.
How they thought a governor to give an additional +100% to chops was a good idea for the expansion I have no idea.
The amount of overflow from Stonehenge is a bit misleading. That +100% stone harvest for 162
provided the second overflow I had applied to the wonder, and the overflow from Stonehenge also contained the turn of production I devoted to it right then. Still, it was a bit absurd.
I was expecting Aztec to have spare envoys, but one fewer than they actually had because I hadn't looked closely enough at what they would have on the civic tree. Oops. That was really careless, frankly. We're going to be dueling with envoys here for a while, I suspect.
In the end I decided the trade routes could serve double purpose by generating useful roads through my territory.
So one is running from Pythagoras to Hong Kong for 3
1
and a road that goes over hills all the way to Aristaeus, then continues over more rough terrain through a Kongolese city.
The other goes from Menaechmus to Euclid for 1
2
and a useful road through Hippocrates the central mountains. This has really helped to make that city productive.
There will be another commercial hub done in a few turns, hopefully I can make a trader promptly and send it to Geneva.
The +2 charges policy for builders is at Feudalism, 4 turns away. I have builders waiting in the queue essentially done at Pythagoras, Apollonius and Aristaeus. I have a couple of other builders around with one charge left which I'm holding on to in the hope of landing the Pyramids to give them an extra charge.
As far as labour goes, I'm not too badly off because most of my cities have hit a soft housing cap so aren't growing fast. It sucks to have all my cities at size 4 though, so I want to put down a few farms to get some growth going (with the extra food for adjacent farms at Feudalism). There are also quite a few tiles that will need a mine soon but are just outside borders right now.
There are a couple of wall chops (Apollonius, Menaechmus) pending and a chariot chop (Xenocrates) too. Apollonius has a couple of tiles to repair too.
The new cities will want some improvements soon but right now they are working 2
2
tiles anyway so not in dire straits.
In short, I'm expecting the new builders to cover my needs for maybe 15-20 turns.
Anyway, on to this morning's turn:
Turn 87
Score tracking
Looks as though the Aztecs gained a big influx of money when I finished Stonehenge. Apparently there
was a race on after all.
Eastern Theatre
My hoplite was shot by a barbarian archer. The two hoplites are on 37 and 41 health; they both retreat out of range of the archer.
Western Theatre
The Eagle Warrior is retreating SW towards the nearby Aztec city, ignoring my trap. Hardly a surprise. I get a second shot off at it, causing 27 damage.
Housekeeping
Aryabhata is mine, boosting Education (recruit a great scientist) and the Enlightenment (recruit 3 great people). That's some serious science and culture, and his power is to provide the eureka for 3 more random classical or medieval techs.
Applicable techs:
Tech | Boost value | Requirement | Thoughts |
Celestial Navigation | 60 | Improve 2 sea resources | Unimportant, not likely to be boosted soon |
Shipbuilding | 100 | Own 2 galleys | Unimportant, not likely to be boosted soon |
Stirrups | 195 | Have Feudalism | Done in 4 turns |
Military Engineering | 195 | Build aqueduct | Done at Xenocrates within 10 turns |
Castles | 195 | Have a 6-policy government | Going to be a while |
So I can guarantee the important Castles boost as soon as the aqueduct can be chopped out at Xenocrates. Albeit it comes with boosts for two rather less relevant techs (for the time being), but that's just an indication of how well I've been hitting the boosts so far.
The next great scientist is Emilie du Châtelet. She costs 240 points and gives 3 boosts for the renaissance and industrial eras. Miles away for everyone and not a particularly valuable power anyway.
Mysticism is done. The envoy goes into Geneva, achieving peace. The Aztec scout is back out to the NE of the city, trapped by the archer unless they have another envoy to invest (and even then without a good route out).
I get a change of government, of course, and it seems that I need neither Limes nor Ilkum right now: all my builders are pre-built and I have no further charges to spend on walls chops in the next few turns.
Accordingly, the new government is Conscription, Urban Planning, Charismatic Leader, Manoeuvre and one of:
- Caravansaries for 4
- Corvee to speed the Pyramids up
- Conscription to get a head start on more settlers
- Agoge to finish off the archer in Hippocrates before Machinery
Corvee won't actually save a turn, from the looks of it: Euclid produces 16.8
/turn and needs 50
to finish the Pyramids.
Conscription will get at most 3 turns of use at Pythagoras, but I could just build a chariot there for now.
Not really worth Agoge just for that one archer.
So I decide it's best getting a little more money for unit upgrades with Caravansaries.
Chariots are now in production at Xenocrates and Menaechmus. Apollonius gets started on a shrine, though I plan to chop that (via the walls) once Feudalism is in. I'm definitely going to need some missionaries, as passive religious spread takes ages with two cities contributing.