(May 16th, 2018, 07:33)suboptimal Wrote: I understand the need for speed with respect to the keshig, but I think a six turn build time would have been better than spending gold worth 8 knight upgrades to get it earlier, no?
The problem with UU's that cannot be upgraded into is reflective of the inability to develop city production at the same rate as the production cost increases in units and the strategies that have resulted from that (chop-powered production, income-building) The Industrial Zone appears meant to help but it fails miserably in that objective - even if the factory stacking wasn't nerfed I don't know that the benefits outweighed the build costs.
6 turns in the capital, which is a further 4 turns away. That is 11 turns of an attack happening now or when Japper is conquered.
Speaking of which, the first city is out, Japper Milscore is 55 and his gold is gone.
Probably not an upgrade to raise defense but maybe a warrior panic quick buy in the border city. Or something.